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-   -   Anti- Air Max Armor <==Boring (https://www.planetside-universe.com/showthread.php?t=1833)

Mazelmavin 2003-01-24 01:58 PM

Anti- Air Max Armor <==Boring
 
Does anyone know if MAXes can carry more then one weapon? Imagine how boring it would be as an AA MAX. Talk about specialization!!

grunkfest 2003-01-24 02:05 PM

Do you have any idea how many people intend to be mosquito/reaver/galaxy pilots?

So far there appear to be a lot more people intending to be pilots than drive ground vehicles - I'd much rather be an AA MAX than a AV MAX.

Besides, we don't know for sure which of the AA weapons can be fired at people/vehicles as well.

Mosquito = fly, AA MAX = flyswatter.

Mikedanad 2003-01-24 02:32 PM

Dude, if a flak cannon can take out an skeeter it can prolly rip a soldier a new one!

Navaron 2003-01-24 02:33 PM

Like every other weapon in this game, each one hurts everything, but some are more specialized and do a little more damage. MAX's won't be in any lack of offensive ability in any situation.

Mazelmavin 2003-01-24 02:39 PM

Well, I hope you all are right if MAXes can't switch.

Do you think it will be a progression with prerequisites (Infantry -> Vehicle - > Air) or just each weapon will be effective for everything but just more so for its area.

Furio 2003-01-24 03:24 PM

im pretty sure that MAXs come with the whole package AA, AI, and AV weapons standard on it. If not thats stupid.

SleightOfHand 2003-01-24 03:27 PM

Furio, I think somewhere in this thread (http://www.planetside-universe.com/f...5&pagenumber=2)
Dave says that there's a progression.

Furio 2003-01-24 03:31 PM

Oh man, well I suppose its ok but i think it would be better if it came standard since you have to spend so many certs to get it to that armor level anyway

Saint 2003-01-24 03:32 PM

I am pretty sure AA weapons can kill ground vehicles and soldiers. That was my favorite thing to do in BF1942, hit people on the ground with the Allied AA cannon... :D
:ncrocks: :vssucks:

Saint 2003-01-24 03:36 PM

Doesn't my sig rox0r!?

SleightOfHand 2003-01-24 03:51 PM

:spam: :spam: :spam:

NapalmEnima 2003-01-24 03:59 PM

Many of the MAX config descriptions we have don't mention whether or not you can fire without a lock.

Anti-inf:
Non-seeking weapons... no lock required. And no mention of any... save that the Vanu MAX has the option to fire seeking projectiles (INFANTRY SEEKING... eep).

AA:
All mention a lock. The Vanu again states that they can fire without one, in this case for reduced damage.

AV:
TR & VS are non-seeking. NC makes no mention of firing without a lock.

It's unclear if MAXes without specific details can fire without locks.

I'd hope so (so they're not defenseless against infantry and the like), but ya never know.

Given what we know, the VS maxes will all be just fine without locks.

IF the TR AA max can fire without a lock, I'd expect it to be quite effective against infantry, but not so much against vehicles (who can, as a rule, take more damage than ground units). And if they detonate on contact, it should be quite effective against infantry ("DANCE MOTHER F*#$ER!!!")

I'd expect the NC AV MAX to fire a relatively slow/unmanuverable missile... so if it catches a slow-moving air unit by suprise, it may still be able to land a shot... particularly against Galaxies.

GunboatDiplomat 2003-01-24 05:37 PM

I've read that each specialisation of MAX armour requires its own certification to use. Ouch.

NapalmEnima 2003-01-24 06:15 PM

Quote:

Originally posted by GunboatDiplomat
I've read that each specialisation of MAX armour requires its own certification to use. Ouch.
Considering how powerful they are compared to non-MAXes, I'm actually GLAD they're relatively hard to come by.

A world full of MAXes would be dull. Being in a MAX when they're few and far between will be a thrill ("oh &$@#! Here he comes!"). If you're just one of many... yawn... business as usual.

GunboatDiplomat 2003-01-25 12:42 PM

Yeah, that's true.


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