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Old 2009-09-26, 03:30 PM   [Ignore Me] #1
Navaron
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What worries me


Is that anyone currently associated with the first game may be associated with this game. If I recall correctly the original beta dev team all but disappeared within the first six months of the game being live.

The game was then plagued by dumbass decision making, stupid gimmicks, and constant nerfing patches. Instead of making a "what we'd like to see" thread, we should make a thread of "Shit not to do again" thread. I think any game with 200-400 players in one battle with any base level of FPS quality will sell like tshirts at an Obama rally, just look at MAG. It looks like ass but will sell a million copies.

What we need to make sure is that the devs have a clear vision and stick to it instead of changing course every 2 patches.

Also, we need to boycott this game if Dave G is anywhere around it. Fuck that guy.
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Old 2009-09-26, 03:41 PM   [Ignore Me] #2
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Re: What worries me




Dave is a great guy to be honest. PS wouldn't exist if not for him, I know thats an unpopular opinion and pretty much everyone hates him but I had the opportunity to meet and talk with him and he is a smart dude who had great ideas for PS and gaming in general.

That said though I highly doubt we will see him involved in this. As you mentioned I doubt that many, if any of the original Dev team is around anymore. I'm sure though that folks on the current game now are involved somehow.

I digress though.

Your point is valid we need to post what we DO NOT want to happen, which I think is even more important than what we do want to see.
  1. NO BFR's - these really hurt the game for me and many others. Boots on the ground in infantry small squad combat with a few vehicles mixed in (Like it was originally) was the bread and butter.
  2. If there is a problem.. rollback the patch. Lets not dilly dally around while folks cant play.
  3. Balance, Balance, Balance. Obviously this one is harder than it sounds because balance is often in the eyes of the person more powerful at the time..
  4. Better command tools. No more CR5 global shenanigans. Any 8 year old can get, and probably has CR5 making it a useless ability and it has become a chatroom.
  5. The engine needs to handle lag better, no more warping across the map. It needs to feel like you are in a world, not in Jello. One of the problems with PS was when you were driving and bouncing all around and walking you often felt as if you were floating around.

And MOST IMPORTANT of all for me is to keep it an open world combat game. I don't want a bunch of gh3y instanced areas like some of the so called "MMOFPS" games coming out have. I want to be able to go anywhere in the open world and find combat.

EDIT: Some of the survey questions were a bit odd too.. hopefully they were just some marketers doing and not thoughts going through SOE's noggin.
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Last edited by Hamma; 2009-09-26 at 04:00 PM.
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Old 2009-09-26, 03:45 PM   [Ignore Me] #3
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Re: What worries me


Strange that you complain about the declining state of the game following the exodus of the original dev team - and in the next breath diss Dave G - who was the head of that team and who's original vision defined what everyone seemed to like about the game. I'm not trying to be a Dave G fanboy, but understand if there was a decline to this game, it followed his departure so I fail to understand the h8 many perceive for his contribution.
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Old 2009-09-26, 05:17 PM   [Ignore Me] #4
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Re: What worries me


Originally Posted by Marsman View Post
Strange that you complain about the declining state of the game following the exodus of the original dev team - and in the next breath diss Dave G - who was the head of that team and who's original vision defined what everyone seemed to like about the game. I'm not trying to be a Dave G fanboy, but understand if there was a decline to this game, it followed his departure so I fail to understand the h8 many perceive for his contribution.
Flight physics, weapon range, BFRs, and lack of prone were all Dave G's doing. He had good ideas, but he had a lot of retarded ones too.
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Old 2009-09-26, 05:50 PM   [Ignore Me] #5
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Re: What worries me


Originally Posted by {BOHICA}Navaron View Post
Flight physics, weapon range, BFRs, and lack of prone were all Dave G's doing. He had good ideas, but he had a lot of retarded ones too.
BFR's were announced with Dave's departure - he was not even head dev at that time. He opposed the idea as I recall, but it was long out of his hands at that point.

From Beta, I seem to recall the lack of prone as a technical compromise - I can't remember the details, but considering the challenges of making the worlds first FPS with hundreds on hundreds - it seemed a reasonable sacrifice. I never got the impression that was all by Dave's design, more likely just a limit of the tech at the time. Early beta was full of lot of cuts to allow the level of population.

Considering the game is 6 years old, the coding has held up well. With todays horsepower in cpu, graphics, and broadband speeds, who knows what is possible if the same cutting edge vision is placed in Planetside Next?

Time will tell...
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Old 2009-09-26, 06:33 PM   [Ignore Me] #6
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Re: What worries me


dave georgeson, the guy is my idol. Tribes ftw. then planetside made my dreams come true.
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Old 2009-09-26, 06:39 PM   [Ignore Me] #7
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Re: What worries me


Originally Posted by Tigersmith View Post
dave georgeson, the guy is my idol. Tribes ftw. then planetside made my dreams come true.
Agreed.
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Old 2009-09-27, 03:55 AM   [Ignore Me] #8
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Re: What worries me


I'll just throw in that the artificial concentration of forces that the lattice provided was the first step in ruining the game for me.
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Old 2009-09-27, 10:23 AM   [Ignore Me] #9
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Re: What worries me




First time I've heard that. The bases without the lattice were pretty rough. You'd make progress somewhere and one lone hacker would go back and hack everything behind you.
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Old 2009-09-27, 10:51 AM   [Ignore Me] #10
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Re: What worries me


Hehe. THE LOOOOONE HACKEERR! 8) There's a theme song to this I can smell it. Or did they do that video already.

Now that I potentially derailed this.

I still want the moving orbs of interdementionality potentially put in somewhere. If they can find a way to implement them well. 8p. The official PS way to instance. LIVE!!! And where you can or cannnot see it coming. Then you will have a new off specialist like repairers used to be. Interdemential moving orb watchers.

That was my old idea for how to get the original beta alien tower things in somehow. It would be cool to have to compensate for giant moving warps that make half the army disappear float by. It has it's own reasons to need the specialist. (until they make it easy for everyone to have at least.) It would fit in concept wise. Especialy in a more complex game. The gates/orbs could both warp people and object. Either changing the terrain like having a tower mysteriously appear(maybe with some being predictable and potentially filled with defense to stop moving armies if someone can take advantage of it.) or having the base wall disapear etc.(especially depending on hte size of the bubbles.). but then you could have people disapear into it when they went to the wall or not. There could be several types so you ahve to check. Either only warps the wall away and leaves people, warps people and things away, or any other combination you can add it to give it lots of facets.. Can't think of the word. like tagged abilities and features. It would give use to those inbase consoles we never realy got to use. And maybe readition of some of the older radar concepts or larger scale servaliance. (return of the radar based vehicles! potentially. a million ways to implement that sort of thing. just start thinking them up.)

I thought the lattice was crappy too. It took away the need for real strategy and teamwork. If it was implemented it should have only been implemented for a short time then disappear for some reason. Like a locking system while taking the cont for a bit to make it easier if you can do something. But only very temporarilly to provide an advantage for a very short time(like 30 minutes to an hour and can only happen once every 10 hours per cont). Could give more use to hacking skills etc also if done well.

Last edited by Ait'al; 2009-09-27 at 04:09 PM.
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Old 2009-09-27, 08:04 PM   [Ignore Me] #11
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Re: What worries me


I'm hoping that the first step in something like this is figuring out exactly where PS went wrong. Looking back and seeing where and at what point they lost the loyal fanbase should show which decisions were seen as bad ones and were largely unpopular. Even if they were going in directions that were seen at the time as logical moves or the ideal direction for the game to go if the fanbase wasn't on board it was the wrong decision. Hopefully this game caters more to what the subscribers want than anything else. Let the people be heard!
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Old 2009-09-27, 09:04 PM   [Ignore Me] #12
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Re: What worries me


Originally Posted by {BOHICA}Denali View Post
I'm hoping that the first step in something like this is figuring out exactly where PS went wrong. Looking back and seeing where and at what point they lost the loyal fanbase should show which decisions were seen as bad ones and were largely unpopular. Even if they were going in directions that were seen at the time as logical moves or the ideal direction for the game to go if the fanbase wasn't on board it was the wrong decision. Hopefully this game caters more to what the subscribers want than anything else. Let the people be heard!
keep on pimpin' pimp
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Old 2009-09-28, 10:12 AM   [Ignore Me] #13
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Re: What worries me


A majority of the developers were either reassigned to Everquest projects or to that spy-game garbage that SOE started working on, if they did not leave the company and go to greener pastures.
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Old 2009-09-28, 12:04 PM   [Ignore Me] #14
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Re: What worries me


I know one of the later devs, Dallas Dickenson moved on to the new Star Wars MMO @ Bioware
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Old 2009-09-28, 03:48 PM   [Ignore Me] #15
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Re: What worries me


Originally Posted by Hamma View Post
I know one of the later devs, Dallas Dickenson moved on to the new Star Wars MMO @ Bioware
Yep. He works for EA-Bioware now.
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