Community Night May 2012 - PlanetSide Universe
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Community Night May 2012

The Auraxis Global Network will be taking to the airwaves again next month for another Community Night! Tune in Saturday May 5th at 7PM Central Daylight Time (US). That is 5PM Pacific and Sunday at 12:00AM GMT for those overseas. This month we are trying something new and will have multiple video guests! Our topics will include:

  • 3D Cockpit discussion
  • Nanite Systems Screenshots
  • Lightning Discussion
  • Cash Shop, what are you willing to buy? How much will you spend?

This topic list is subject to change depending on upcoming news releases. There will also be more topics added as we get closer. Suggestions for a topic? Hit up the comment thread and let us know! Recordings will be available later on YouTube and live Video feeds will be available. Viewers can tune in at live.planetside-universe.com

Want to join in on the conversation? To join via video add PlanetSide Universe to your circles on Google+ and send a PM to Hamma or Marsman with a link to your Google+ Profile. We may also have audio guests so if you want to join via voice feel free to send us a PM as well. As the show draws closer we will add several participants to the AGN Circle. Chosen participants should be available 1 hour BEFORE the start of our broadcast as invites will be sent via Google+

If you join via video please make sure you have a quality webcam, a fairly bright room, and can take part in the discussion with no distractions. It should be just you on video without additional interruptions during the live show. See you on May 5th!

40 comments
2012-04-16 07:58 PM
Latest Comments
2012-05-04 09:19 PM
SniperSteve
Re: Community Night May 2012

We must get a dev on the show and then force them to tell us about the beta situation and give us dates.
2012-05-04 10:10 PM
Hamma
Re: Community Night May 2012



No devs this time
2012-05-05 07:29 AM
MonsterBone
Re: Community Night May 2012

Need to move this item to the front page news so people know about the AGN meeting tonight.
2012-05-05 10:46 AM
Carbanu
Re: Community Night May 2012

Originally Posted by MonsterBone View Post
Need to move this item to the front page news so people know about the AGN meeting tonight.
Agreed, this might be the last AGN before we DIIIIIIEEEEEEEE IN RL!!!
2012-05-05 04:08 PM
Captain1nsaneo
Re: Community Night May 2012

Originally Posted by SniperSteve View Post
We must get a dev on the show and then force them to tell us about the betta situation and give us dates.
Fixed that for you. Don't worry I'm sure they'll have all the info about the fish in the IRC tonight.
2012-05-05 04:19 PM
MonsterBone
Re: Community Night May 2012

If hamma eats a blue colored sardine on air it would rule.
2012-05-05 04:55 PM
Deathshot
Re: Community Night May 2012

I look forward to tonight's broadcast
2012-05-05 05:23 PM
Hamma
Re: Community Night May 2012

Lots of folks already showing up in IRC and we have been pushing it out over Twitter, FB and Google+ so everyone should know about it by now. I'll post a banner as well.
2012-05-05 05:44 PM
Hamma
Re: Community Night May 2012

Banner posted.
2012-05-05 06:21 PM
Graywolves
Re: Community Night May 2012

That current time countdown thing is pretty cool.
2012-05-05 08:14 PM
SniperSteve
Re: Community Night May 2012

lol... and by dates I mean when we can go visit...
2012-05-05 10:14 PM
waldizzo
Re: Community Night May 2012

Good show tonight. Liked the google hangout integration.
2012-05-06 01:34 AM
IMMentat
Re: Community Night May 2012

Subject : Cash Shop, what are you willing to buy? How much will you spend?

In terms of this, it is my honest opinion that most developers overcharge by a large margin on many items, and the exchange rate value of bought items to "free" currency (earned through actual play) are little short of extortion. (Suprisingly the EQ2 Station Marketplace was one of the better iterations, though not perfect as it kept many old items higher-priced long after they became trivialised)


Working example.

It should take 2-20 hours of active playtime to get a new-release/variant item/model/decal for "free", double or tripple this ammount for something thats had an impressive degree of effort applid (better yet, make it an unlock item tied to an acchievable event/goal). A well run event with a tangible reward at the end can be a beautiful and satisfying thing, not to mention boost player numbers on a regular basis.

Sales should be frequent and targeted at specific concept, throw a few wildcards in for good measure (one week a pistol variant emproium with an armour model or 3 in the mix, next sale an aircraft reskin service, with optional sunglasses for those looking for a top-gun moment).

Rentals/Trials are a great ideas, but limit them to 3-5 (3 hour) trials per week and charge a token quantity of in-game resources for the privelage.
Items placed on free-rotation also have their merits, as proven by League of Legends, and other MOBA games.

Drop pricers of older content regularly and incrementally.
That new stuff won't always be so impressive and prices should reflect this.
Premium items will generally hold their value for longer, but even these can become upstaged over time.
(A polished silver and ice-blue neon trimmed magrider? yes please!
Later that year.
What do you mean they just released made a crystal variant that shoots concentrated awesome. . . )


In RMT (real money transaction) terms anything between $0.5-5 USD is reasonable for a typical item, depending on its heirachy (a new utility belt visual should not cost the same as a weapon super-variant, though a desert-camo decal for that same weapon may be comparable).
The further from the class/vehicle frequency of use an item it is, the less that should be charged.

Premium items (full sets of cosmetic armour, alternate vehicle models, weapon variant bundles) should charge no more than triple/quadruple the price of a mid-level alternate and/or be tied to an event/season/sale/goal.


In the end, it is all down to seducing the player that the items in the store are somerthing they would Love to have (like, RIGHT NOW!), rather than forcing everyone to think that unless they spend regular RMT on the game they will become unable to keep-up.
2012-05-06 01:38 AM
Malorn
Re: Community Night May 2012

Unfortunately these always occur when I have other plans. At some point I'd like to participate. Seems like a lot of fun!
2012-05-06 12:25 PM
IMMentat
Re: Community Night May 2012

BTW there any official forums? wouldn't want all this opinionated stuff i'm writing to be relegated to something unread by devs.

In the end i'll probably just transfer this into whetever BETA forum they have.
Reply


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