Hotfix 1/22 Update Notes - PlanetSide Universe
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Hotfix 1/22 Update Notes

SOE is currently pushing a hotfix to PlanetSide 2, downtime is expected to be no more than 90 minutes. Check out our Server Status page to monitor! Here is an excerpt from the notes:

Players may note the following changes:
  • A number of Server and Client stability optimizations have been made.
  • The Heavy Assault Shield should no longer fail to work after respawning.
  • The Deployment screen now features top defensive locations on the continent as respawn points.
  • Instant Action will now send players to areas with more combat.
  • New players will now be placed at a spawn point in a battle instead of being drop podded in.

Check out the full notes on our Wiki and head on over to the comments thread to discuss the htofix.

38 comments
2013-01-22 08:50 PM
Latest Comments
2013-01-23 02:46 AM
Ghoest9
Re: Hotfix 1/22 Update Notes

Originally Posted by Sirisian View Post
I mentioned this in the official forum, but a lot of us put certs into radar for the extra 1 second of lock-on. Flying around today and the lock-ons are now back to the default which is basically instant. If I had known they would have buffed them I probably would have went with flares to actually block the rockets.

I'm hoping they do something like change the cert to buff an extra 2 seconds against only G2A rockets. Right now the cert feels pointless. It already wasn't that great, but it was something.
The problem is that there are just too many ways to avoid getting hit by lock on shoulder fired missiles.

A fairly good pilot with flares and stealth should rarely ever get hit - and thats not how the game is inteded to be. Immunity(or practical immunity) is bad game design.
2013-01-23 09:38 AM
Hamma
Re: Hotfix 1/22 Update Notes

Originally Posted by Kirotan View Post
They should let people spawn in galaxies while flying. That would be epic.
They have talked about this.
2013-01-23 09:48 AM
Aaron
Re: Hotfix 1/22 Update Notes

I actually suggested lowering lock-on time on here a while ago...oops. I hope this doesn't make it too hard on you pilots lol.

But I'm glad they're giving G2A some love. I used it during when it was mostly a waste of time. When the air is hovering close by you can't wait too long to lock-on before you're blown to bits.

I guess they could make more lock-on time for further targets, and less for closer targets...just if things need to be balanced out.
2013-01-23 10:19 AM
ShadetheDruid
Re: Hotfix 1/22 Update Notes

I'm glad G2A launchers are getting a buff.. not sure why A2A missiles are though.

I still don't get the logic of making G2A really avoidable through dodging etc when you already have the advantage of being able to get away from the relatively stationary target it was fired from, but having A2A missiles be pretty much unavoidable.
2013-01-23 10:28 AM
TheRagingGerbil
Re: Hotfix 1/22 Update Notes

Checked out the patch real quick last night before bed...

From what I could tell the new Defensive Spawn options were creating a really good fight. I think this is a great solution to all the "Can't ever find a fight" complaints. There was always a strong flow of defenders now spawning out.

I Like.
2013-01-23 10:31 AM
ringring
Re: Hotfix 1/22 Update Notes

Hm, I just instant actioned and to a zone adjacent to a TR zone and I was placed into a heavy battle between the two other empires. :/
2013-01-23 12:05 PM
Gammit10
Re: Hotfix 1/22 Update Notes

An outfit-mate and I found a bug. When engaging in infantry firefights, suddenly my strafing keys felt delayed and muddy, like my soldier had suddenly stepped in a vat of glue. Noticed it in HA and as a MAX.

Anybody else?
2013-01-23 12:55 PM
Emperor Newt
Re: Hotfix 1/22 Update Notes

Originally Posted by Gammit10 View Post
An outfit-mate and I found a bug. When engaging in infantry firefights, suddenly my strafing keys felt delayed and muddy, like my soldier had suddenly stepped in a vat of glue. Noticed it in HA and as a MAX.

Anybody else?
I have experienced this before a few times. Dunno what it is. It vanished after opening the menu/map several times. Which surely doesn't help during combat
2013-01-23 01:26 PM
ShadetheDruid
Re: Hotfix 1/22 Update Notes

Originally Posted by Gammit10 View Post
An outfit-mate and I found a bug. When engaging in infantry firefights, suddenly my strafing keys felt delayed and muddy, like my soldier had suddenly stepped in a vat of glue. Noticed it in HA and as a MAX.

Anybody else?
Did your mouse sensitivity also take a crap during that time? That's happened to me a couple of times (only lasts a few seconds, but it's annoying), and i've seen other people mention it too.
2013-01-23 01:47 PM
Hamma
Re: Hotfix 1/22 Update Notes

I've had that happen but it was before this patch
2013-01-23 02:38 PM
Rbstr
Re: Hotfix 1/22 Update Notes

Might be a concussion grenade?
First time I got hit by one I thought I was just lagging too.
2013-01-23 02:43 PM
maradine
Re: Hotfix 1/22 Update Notes

First time I got hit from one it also knocked out my z-culling. Best grenade in the world, I thought.
2013-01-23 04:41 PM
KaskaMatej
Re: Hotfix 1/22 Update Notes

Originally Posted by Gammit10 View Post
An outfit-mate and I found a bug. When engaging in infantry firefights, suddenly my strafing keys felt delayed and muddy, like my soldier had suddenly stepped in a vat of glue. Noticed it in HA and as a MAX.

Anybody else?
Those are the effect of concussion grenade. It has a huge blast radius and can sometimes hit through walls and sometimes you can't see it explode at all.
2013-01-23 05:32 PM
Rbstr
Re: Hotfix 1/22 Update Notes

It's a helluhva nade.
2013-01-23 10:08 PM
EVILoHOMER
Re: Hotfix 1/22 Update Notes

Drop Pods were always so useless when I played, you'd pod in and it was a giant beacon showing the enemy where you are, always just had a vehicle waiting to kill me. I never felt that the base spawn stuff was very good either, it seems to sporadic like in terms of where you can spawn, never consistent. The Sunds are crap as well, they need to just call it an AMS and give it a cloak...

The biggest problem though with spawning is you can never spawn to defend because if you do you'll just be spawn camped and that isn't fun, so I always just went back to the warp gate and fly over to where we're attacking or change cont to where we have a zerg going.
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