Luperza posted up some screenshots and details on the new VR Training area. Additionally she snuck in a sneak peek at the new flash with the additional seat!
Check out the Wikia article here and as always you can also find the screenshots in our media section.
62 comments
2013-03-05 12:32 PM
Latest Comments
2013-03-05 01:51 AM | ||
o Solei o |
Re: FNO Recap March 1 VR Training Also kinda surprised that it's face backwards. Eliminates all those intimate "manhug" moments on 2 seater quads in other games like Arma. Guessing it replaces Turbo though? |
|
2013-03-05 02:13 AM | ||
MrKwatz |
Re: FNO Recap March 1 VR Training
|
|
2013-03-05 03:49 AM | ||
Koadster |
Re: FNO Recap March 1 VR Training Thanks for the VR update, looks awesome! For people confused about what the VR room actaully is go look at the PS1 VR room, I think some people are taking 'training room' to literal in the tutorial sense, Its a practicing room. Also with how the photo was taken on the flash directly behind the VS character all I could think was... Stupid Sexy Vanu |
|
2013-03-05 04:26 AM | ||
Babyfark McGeez |
Re: FNO Recap March 1 VR Training Nice. The new map/deploy screen looks allready much better with just that one pic i saw. :J And the VR looks like like a good groundwork for a proper new player introduction (Will it have a drill sergeant? There has to be one barking at new players!). Two questions though (because these two things really annoy me in the map/deployment area): - Will we be able to use keys to switch loadouts? Because i still saw these awful pull-down menues there...i want to run to a terminal, push "1" "2" "3" etc. and go, not fiddling with tiny pulldowns. - Will we be able to set waypoints while being dead/in deployment? Often you notice a "better way" when being dead, or you want to mark the area you died in. Both is currently not possible, but should be. |
|
2013-03-05 06:57 AM | ||
camycamera |
Re: FNO Recap March 1 VR Training
|
|
2013-03-05 08:33 AM | ||
HiroshiChugi |
Re: FNO Recap March 1 VR Training Amazingness.... I can NOT wait to try this shtuff outenze!No doubt, this will keep bringing in new players and keep the other ones. In fact, this may just be what I need to come back to Planetside 2 |
|
2013-03-05 02:54 PM | ||
Assist |
Re: FNO Recap March 1 VR Training It has a passenger seat? ;O |
|
2013-03-05 03:51 PM | ||
VaderShake |
Re: FNO Recap March 1 VR Training Nice to have VR at last... |
|
2013-03-05 05:11 PM | ||
Hamma |
Re: FNO Recap March 1 VR Training Indeed |
|
2013-03-05 05:13 PM | ||
MrBloodworth |
Re: FNO Recap March 1 VR Training Side car WOULD have been supper bad ass. This is great too. But now a flash caries the same as a MBT, and at some point we will get buggies that....do what? |
|
2013-03-05 05:52 PM | ||
Takoita |
Re: FNO Recap March 1 VR Training Well, the boss sidecar with vulcan can always be included as an option at a later date... |
|
2013-03-05 06:48 PM | ||
VGCS |
Re: FNO Recap March 1 VR Training It's a good first step I suppose... But it really doesn't do anything Tutorial-wise to prepare players for just how porous bases are and thus how undisciplined & luck base the positioning in this game really is. What little habits exist for minimizing those issues, can't be learned/refined in this "training" area rendering it somewhat moot IMO. |
|
2013-03-05 07:44 PM | ||
DirtyBird |
Re: FNO Recap March 1 VR Training
There is a tower in the VR for new players to familiarise themselves with. Surely you don't expect every base layout to be in there do you? And as an old player I'm looking forward to getting in there myself. |
|
2013-03-06 12:14 PM | ||
ThatGoatGuy |
Re: FNO Recap March 1 VR Training Let's get rrrrrrreaaddddyy to ruuuummbbllle!!! |
|
2013-03-06 07:25 PM | ||
VGCS |
Re: FNO Recap March 1 VR Training
I look forward to fully testing their Tutorial (& probably critiqueing it) once they do get it made. It's definitely one of those Make-or-Break deals for all their arguments on whether they succeeded with a friendly Meta or not.... as per an Episode of Extra Credits I linked to last month that directly inversely equated Tutorial complexity with the Depth of the game itself. |