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Facilities

AMP Station

Control Console:
Level 4
Generator:
Basement
Respawn:
Level 1
Description / Abilities:
Charges the shield generators of vehicles while they are in a friendly Sphere of Influence. Each vehicle has a shield generator installed in it.
When they enter an Amp Station's SOI or the SOI of a facility linked to an Amp Station, the shield will begin charging to its maximum strength, which is a percentage of the vehicle's base armor. After the shield takes damage, it can recharge again if it is within a friendly SOI though any armor damage done to the vehicle will remain until it is repaired by an Engineer or at a Repair Panel. If a driver takes a shielded vehicle outside of the friendly SOI, the shield will remain, though it will not recharge if it takes any damage until the driver returned to an Amp Station's SOI or any SOI linked to an Amp Station.

Floor Plans

BasementLevel 1Level 2Level 3
Level 4


Bio Lab

Control Console:
Level 1
Generator:
Level 3
Respawn:
Level 1
Cert / Implant:
Level 1
Advanced Medical:
Level 2
Description:
Reduces respawn times at friendly linked facilities.

Floor Plans

Level 1Level 2Level 3


Dropship Center

Control Console:
Basement
Generator:
Basement
Respawn:
Level 1
Dropship Creation:
Courtyard
Description:
Enables Vehicle Repair and Rearm Stations. Rearm and Repair pads provide a quick and easy way for vehicles
to repair damage and to replenish their ammunition supplies. Each facility is equipped with a several aircraft landing pads and ground panels that will perform these functions. When a player is in control of a vehicle, they can approach either the pad or panel, depending on whether they are controlling an aircraft or a ground vehicle, and remain stationary to begin the repair process. Aircraft do not need to land on the pad, but they must remain near the pad to be repaired. Similarly, ground vehicles will be repaired automatically if they remain stationary near the Repair and Rearm Panel. Multiple vehicles can be use the pads or panels at once.
To replenish a vehicle's ammunition, the player in control of the vehicle must be stationary near the repair pad or panel and will get a message that they may hit the "G" key to access the vehicle inventory menu. Players may store inventory loadouts in a favorites menu for quick access, similar to the Favorites Menu of an Equipment Terminal.

Floor Plans

BasementLevel 1Level 2Level 3


Interlink Facility

Control Console:
Basement
Generator:
Basement
Respawn:
Level 1
Description:
Enhanced RADAR abilities. Facilities linked to an Interlink Facility will gain certain enhancements to their RADAR systems. All enemy vehicles will
appear on RADAR, except for cloaked vehicles moving at 50% throttle or less and deployed Advanced Mobile Stations. All running enemy infantry, including cloaked Infiltrators, will appear on the RADAR. Enemy infantry, including cloaked Infiltrators, will appear on RADAR if they are within a Spitfire Turret or Motion Sensor's detection radius, regardless of whether they are moving or not.

Floor Plans

BasementLevel 1Level 2Level 3


Technology Plant

Control Console:
Level 3
Generator:
Basement
Respawn:
Level 1
Air Terminal:
Level 3
Vehicle Bay:
Basement
Description:
Provides Access to Advanced Assault vehicles: Reavers, Medium Assault Buggies, Medium Tanks and Sunderers.

Floor Plans

BasementLevel 1Level 2Level 3


Legend

Advanced Medical Air Terminal Control Console Generator
Implant Terminal Medical Room Spawn Room Vehicle Bay