View Full Version : For God's Sake PLEASE do not shoot turrets on a base your Empire is hacking!
AcidCat
2003-06-11, 11:34 AM
I see this all the time unfortunately, and when I tell people not to do it, the response ranges from ceasing their rampage against the turrets to one dude telling me his outfit did it all the time and it was "the right thing to do in case they get the base back and start shooting at us!" Ooookay.
It's not the right thing to do. Spread the word.
I'll share a little "worst case scenario" that happened last night on the final base we took from the Vanu to lock Searhus (Markov). I arrived just prior to the hack in my mosquito, and could see that while the battle had moved inside, it was still fierce and the body count scrolling in the window was high. After a minute or two, we had the hack and the action died down. The TR presence at the base was overwhelming, and towers were ours as well, so no more enemies came. No bid deal, right? Plenty of action beforehand to ensure decent experience to wait out the hack.
Well, two things happen when you have a bunch of TR goons hanging out with nothing to do. The TKs scroll predictably in the window ... and from high above of course I see players at various times laying waste to the turrets.
And of course the base is very low on NTU to begin with.
SO with only a couple minutes to go on the hack, guess what happens? That's right folks, the base runs out of NTU repairing the turrets and goes neutral - the hack is cancelled. So its rehacked. But guess what? That twelve or so minutes prior to the new hack, absolutely no enemies were around.
I got 20 points for the hack after waiting almost a half hour hanging in the sky doing nothing. The TR goons that destroyed those turrets cost everyone in the area THOUSANDS of experience points.
So please, spread the word to those lacking an understanding of the game mechanics.
Thanks for listening, I had to rant this off my chest.:)
White-Knight
2003-06-11, 12:05 PM
I'm glad someone has explained this one. People have told me not to destroy the turrets before. Of course I took thier advice but I didn't really understand why.
Cheers for clearing that up for us newbs mate :cool:
Mythos
2003-06-11, 12:08 PM
Just kill them.
base hacked, tower secure, no enemy presence to speak of, if you see someone shooting gens/terms/turrets/etc..kill them, repeatedly.
JakeLogan
2003-06-11, 12:19 PM
Good point I too have seen this happen numerous times except this was when the base was low on power and people kept hacking the vehicle term and getting tanks AMS etc etc I only saw 1 ant come out of the whole thing. so I was to the point of destroying the vehicle term because I had said repeatedly and no one listened STOP MAKING VEHICLES YOUR GONNA KILL THE HACK. and as soon as I pull out my chain gun the base goes down the hack is killed. I waited and we only got 500 exp when we could quite possibly have gotten closer to 4000 or so.
Oh yeah the reason I didn't kill any of them is because I already had a high Grief Points. (hehe tried out a pounder max)
michaelsuave
2003-06-11, 12:37 PM
yeah, this is definitely an instance when TK'ing is justified. Truth be told, your grief level doesn't really start to affect you until you get in the 700 mark area, so blast those terminals if the idiots don't know anybetter. Better yet, pass the word and any no0b idiot who thinks otherwise can get gang raped by your squad, thats always fun.
kerosene31
2003-06-11, 12:38 PM
Yeah that is just a symptom of th bigger problem of people either not caring or not understanding about NTUs.
Then they run off to the official boards and post "what the...I didn't get any xp for my hack!!!" :(
Nitsch
2003-06-11, 12:43 PM
What really sucks is that you get the hack and try to defend your base, but all the damn turrets are blown up. Then during your defense, the base runs out of power because the base was repairing the turrets.
Reaver pilots are the worse offenders of blowing up wall turrets after the hack. Problem with stopping them is, it's hard to see their name unless you get really close.
Plato
2003-06-11, 12:45 PM
I've heard getting vehicles does not drain the silo. Spawning inside the base and auto-repairs will drain it fast though. I'm just thankful noobs shooting the gen is extremely rare now but yes, this is big problem too
Hamma
2003-06-11, 12:46 PM
People kill the turrets because the text over it is red. If it was green, they would not :p
OneManArmy
2003-06-11, 12:50 PM
actually what pisses me off the most is when idots shoot the turrets that are under the influcence of an interlink facility..
damn morons!!! DONT SHOOT THE TURRET UNLESS IT FIRES AT YOU FIRST, I DONT WANT TO DIE BECAUSE YOU ABSOLUTLY HAVE TO BLOW UP EVERY GOD DAMNED THING YOU SEE!!!!
gonnagetyou
2003-06-11, 12:54 PM
Glad to see I'm not the only one this has been bothering. I see people uselessly destroying things around the base all the time. If it isn't an immediate threat don't waste ammo and precious NTUs. Hope a lot of new guys read this thread.
Determinado
2003-06-11, 01:18 PM
i can surely understand why someone would still shoot the turrets, i just mean, if it's crowded with teammates ok, then it's not so obviously to shoot the turrets but if like one platoon is in, and the turrets start to take out about 2 or more men, then it's simply a reflex to start taking it out...
MrVulcan
2003-06-11, 01:32 PM
Originally posted by michaelsuave
yeah, this is definitely an instance when TK'ing is justified.
Im sorry, but No, its not.
No reason is reason to TK, ever, end of story.
Its things like this that lead to huge TK parties.
It is better just to tell them to stop, and try and get others (esp in their squad/outfit) to tell them to stop. TKing is not the answer.
The way I see it is that I will shoot EVERY turrit that is maned by an enemy, or is about to be maned by an enemy (some dude running twords it).
If it shoots me, or is about to shoot me, Ill kill it, otherwise ill leave it alone. If it isnt about to kill you, no reason to waste rescources on dealing with it.
White-Knight
2003-06-11, 01:44 PM
The problem is that as a new player you have no way of knowing that shooting the turrets will affect the hack because there's nothing to tell you it will and you don't yet understand the game mechanics enough to realise.
Ignorance is bliss :rolleyes:
NeoTassadar
2003-06-11, 02:02 PM
Sorry, Mr. Vulcan, but I think it constitutes a field execution, it's just over the edge of treason.
AcidCat
2003-06-11, 02:08 PM
Originally posted by Determinado
but if like one platoon is in, and the turrets start to take out about 2 or more men, then it's simply a reflex to start taking it out...
Once you have the hack, those turrets don't shoot at anything.
And it is my understanding that creating vehicles does NOT drain NTUs.
JakeLogan
2003-06-11, 03:37 PM
White-Knight that is the reason you read the manual or at leaast the offline training :evildrop: :sniper: :spam:
White-Knight
2003-06-11, 05:02 PM
There are 2 lines on page 14 of the manual explaining this. It's not exactly obvious that the self-reparation of the turrets will drain NTU and hence stop the hack.
You need at least a little in-game experience before you realise the consequences of ALL of your actions.
I may be new to this game, JakeLogan but I'm not an idiot. :rolleyes:
Searo
2003-06-11, 05:16 PM
MrV, I have a just TK. My little brother was playing PS. He had joined a squad, and gotten a Galaxy, and was ready to find some action.
His gal pilot, decided he was flying a reaver and did some fancy acrobatics. Sadly, a gal doesn't pull up as fast as a reaver, and they smashed into a tree. The galaxy exploded, destroying my bro's ride, and exasperated at the enormous wait time until another gal pilot could be found, just quit.
Later, I found the hotshot that smashed up the gal.
"This is for crashing that gal, flyboy."
In my AA Starfire MAX I blasted him until he died. Only 40 GP, not bad, and my bro was happy.
Justified? Yes.
TheRegurgitator
2003-06-11, 05:24 PM
That reminds me of what happened today except there were only four of us in the same squad (We won heheh) ok
Here goes:
I'm driving my Enforcer to ishunder to take a TR base that my squadmates were already at my guys were getting ripped apart by the phalanx turrrets so i take em out (We didn't have hack) 5 minutes until the hack was done turrets still repairing power goes out :mad: I say OMG and the leader quits. soon after the new leader promotes me then teammates come i invite them wait a while while i get ANT eventulaly cap it. took i think about 4 base hacks to do it! but when the base hack was successful we were in action just b4 u know
MrVulcan
2003-06-11, 07:20 PM
Searo,
I do not agree.
He crashed, he died as well.
You just shouldnt fly with him again, no reason to do that.
Not everyone is an ace piolit, no reason to TK a guy for a simple error in altitude, everyone crashes from time to time.
IE: I am a very good skeeter piolit, I was holding my own vs 2 reavers and a skeeter, pulled a fast turn, and slamed into a cliff i didnt see until after I hit it. The 1st crash I have had since beta ended. It happens to all of us. Its not like he did it on purpose.
Tking can get out of hand very fast, and can ruin the game rather fast for many people. Its just not worth it. The game is big enough that if you dont want to deal with someone, you dont have to.
NeoTassadar
2003-06-11, 07:23 PM
Sorry, Searo. Accidents don't count. Sure, it was stupid. Sure, you're brother died. He was alive again in seconds. Big deal. It was an miscalculation, deal with it (in a different way).
Streamline
2003-06-11, 08:12 PM
So the needs of the many do not out weigh the need of the few...
The few retards that need to blow up stuff after hack vs. the many trying to preserve the hack.
If you got a flesh eating disease on your hand do you not cut it off? Or do you let it contunue eating away at your flesh?
Besides all that. Nobody likes being told shit. They don't like being told what to do. And many many times reasoning with ppl is totally fruitless. The way i see it in the case of a gen killer. It's like a hand on the stove method of learning. For some reason everytime i put my hand on the stove when its on i get burned. But when it's not on i don't get burned... Same thing with the gen killer. Everytime i gen kill after the base is hacked i get TKed... i wonder why that is? Hmmmm??? maybe i shouldn't gen kill after the hack.
In hopes of trying to preserve NTUs i like to make sure theres an AMS in the courtyard. Spawning there doesn't cost anything.
Repair is a big help too. Even though you know the base is repairing itself. It costs the bases NTU to do so. But going out with a nano soaker and doing it manually costs only what you are carrying.
As for base turrets... they dont function under hack. When they do a jammer will turn it right off. You all can say "There's Stream with the jammer again..." But the fact of the matter is jammers are 1 of the most under used weapons in the game. The more +br12s that didn't already get darlight have audio amp or even surge.
Ever been owned by a surge ninja? IMO there is no reason not to jam someone you suspect or could potentially use an implant to give themselves an advantage against you or anybody. I've jammed snipers just cuz i'm guessing that they might be use range mag. Is it posible i just saved someone ass? If the sniper can no longer see his target. Or i'm assuming his zoom reverted back to default... Well if he's at maximun range already then he's got nothing to do now except run from me or show some backbone.
The number of combat engis is rising all the time. Entire bases SOIs are literally covered on deployables. Sure the jammer can't destroy a base turret. But it definately can turn it off long enough to blow without being hosed by it.
Hellsfire123
2003-06-11, 10:12 PM
Searo, that wasnt even close to justified.
But i still dont agree with MrV. I normally do, but i think im infulenced by the pointy ears.
I have spent way to much time telling people why they shouldnt destroy anything after the hack. Ive now found that warning shots work quite well, especially if they are from a lancer or thumper. And, should stupidity persist, both weapons end it very quickly.
Hell, the other night i went strait to the generator and planted looking at the door(i play TR on Markov). Anyone that shot the generator died, quickly.
Be for warned. If im in the base, and the base has been hacked, and your killing shit, ill be killing you. This is the only warning.
PeregineDive
2003-06-12, 12:27 AM
What about, say... when the turrets are shooting back?
-PD
AcidCat
2003-06-12, 12:39 AM
For the third time, I'm talking about when you have a hack on an enemy base. The towers don't shoot at that point.
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