View Full Version : Stiker lock - was it changed?
Morat
2003-06-12, 06:13 AM
Since the last patch my Striker seems to have much worse performance, namely:
Fails to lock at extreme range
Breaks lock much more easily than before
Has anyone else noticed this outside my outfit?
Morat
ZeroG
2003-06-12, 06:18 AM
No, i havent noticed that at all. So i dunno what ur problem is :( sorry
Hellsfire123
2003-06-12, 07:30 AM
Now that would be a nice change......
Hamma
2003-06-12, 08:37 AM
It was probably accidently borked :p
I dont use it, so i couldent say
Madcat170
2003-06-12, 08:54 AM
Nah the Devs Just nerfed it and didnt tell any one :)
Incompetent
2003-06-12, 09:44 AM
It never locked at extreme range and the locks were always fairly easy to break.
Sputty
2003-06-12, 10:24 AM
I was having trouble locking on to MAXes last night. Maybe they changed it. If they did I can now legally rape the devs.
Madcow
2003-06-12, 10:27 AM
I've always had problems with MAX locks. You get the missile lock, fire the missile, the MAX doesn't move but suddenly the lock isn't there any more and no amount of minute adjusting of the reticule will bring the lock back.
beavis88
2003-06-12, 10:30 AM
My favorite Striker idiosyncracy is that you very often can't get a lock on ground vehicles -- but once you've blown them up with dumbfire mode, the striker is more than happy to lock on to the wreckage...
Onizuka
2003-06-12, 01:04 PM
That thing needs to be nerfed, lets see, im driving around and i see "Warning: Missile Lock" so i go into my holy shit mode and turn like crazy trying to dodge, but i cant. I swearit can go 280 kph about the speed of a reaver of mosquito with afterburners at full.
But the Pheonix, (its very good by the way) can only travel maybe 100kph.
Tricky
2003-06-12, 01:18 PM
I had a few guys in my outfit complaining about this after patch. They changed something thats for sure...coarse they never got it right in the first place.
Madcow
2003-06-12, 01:35 PM
Originally posted by Onizuka
That thing needs to be nerfed, lets see, im driving around and i see "Warning: Missile Lock" so i go into my holy shit mode and turn like crazy trying to dodge, but i cant. I swearit can go 280 kph about the speed of a reaver of mosquito with afterburners at full.
But the Pheonix, (its very good by the way) can only travel maybe 100kph.
It's not even close to a reaver/mossy with afterburners on, and if the person who is firing it knows what they are doing they aren't giving you the lock warning until the missiles are already away and pretty close to you (and therefore should be near impossible to avoid). It's really not even all that powerful, no way it should be nerfed. Plus if you nerf the same empire for the first 3 nerfs you'll have quite a few unhappy subscribers. The Striker is nice, but it's in no way overpowered (and takes up too much inventory to bother carrying more than a couple of loads).
Ducimus
2003-06-12, 01:40 PM
I think it something a bit more universal and basic than just the striker.
Alot of people dont realize it, but they did make some changes to the client in the way of bandwidth. You can manually adjust how much bandwidth your client is using. Now they implented that THIS PATCH. (go search for smokejumpers latest post at the offical boards).
So my sneaky suspicion is that theres somethign screwy with the client side predictions.
For example, last night no one is infront of me except this NC cloaker. Not wanting to hit anyone else, i pull out my repeater and start to shoot him. An outfit member BEHIND me dies from it.
In another example, im guarding the back door, i smoke the first few guys that try to come through , and the door closes. Then all of a sudden out of nowhere, theres a bananna MAX infront of me. Popped out of nowhere.
In yet another example im running down a ridge, and hear a scattercannon behind me. Sounded just like a max, so i pull out my striker and whip around and start running backwards. I look all around as im doing this and I see nothing, but i still hear the shots. THen all of a sudden, im dead, and about a couple seconds later it turns out to be a guy with a jackhammer. He was nowhere visible, just popped out of nowhere, and there was no useable cover to hide behind around me.
All of this, was last night. Its just my hunch, ats all.
Warborn
2003-06-12, 03:26 PM
Originally posted by Onizuka
That thing needs to be nerfed, lets see, im driving around and i see "Warning: Missile Lock" so i go into my holy shit mode and turn like crazy trying to dodge, but i cant. I swearit can go 280 kph about the speed of a reaver of mosquito with afterburners at full.
But the Pheonix, (its very good by the way) can only travel maybe 100kph.
You will easily be able to afterburn out of the Striker's lock-on range if you get the missile lock warning as the first missile leaves the weapon. However, most Striker users who understand the weapon tend to fire off two rounds before they initiate the lock, so chances are you'll grab two hits before you really know what's going on.
Tricky
2003-06-12, 04:20 PM
You can manually adjust how much bandwidth your client is using. Now they implented that THIS PATCH. (go search for smokejumpers latest post at the offical boards).
To save some people the trouble of looking for it.
-------------------------------
Taken from the PS Forum..
***NOTE: These settings will not be available to you until after tonight's patch (6/10/03).***
It's possible to change your bandwidth settings to restrict or expand the maximum amount of data that you're sending/receiving.
This can help smooth out gameplay for low bandwidth users and can even allow smoother gameplay for high bandwidth users if they have the pipeline to support it.
The current default is the "Medium" setting below.
If you have a 56K modem, you should consider using the "Low" setting and see if it improves your gameplay.
If you have a "fat pipe" (T1 or T3), you can consider going with the "High" setting.
Most everyone else should be fine with the "Medium" setting.
Remember...if you experience gameplay issues at Low or High settings, you should probably revert to the Medium setting.
To change your bandwidth settings, type the following in your chat pane while logged into the game.
Low Setting
/info switchboard cullwatermark 40 80
Medium Setting
/info switchboard cullwatermark 80 120
High Setting
/info switchboard cullwatermark 120 200
Onizuka
2003-06-12, 04:23 PM
Originally posted by Warborn
You will easily be able to afterburn out of the Striker's lock-on range if you get the missile lock warning as the first missile leaves the weapon. However, most Striker users who understand the weapon tend to fire off two rounds before they initiate the lock, so chances are you'll grab two hits before you really know what's going on.
they just seem so fast though. Its like if i drive an enforcer or basilisk into enemy territory, like just a tower, a will get 3 missle locks, while im going full speed. So i zoom out of that area far away and theres still missle locks!! Im pretty far away from the tower by now, but still end up taking serious damage.
beavis88
2003-06-12, 04:29 PM
QUOTE]they just seem so fast though. Its like if i drive an enforcer or basilisk into enemy territory, like just a tower, a will get 3 missle locks, while im going full speed. So i zoom out of that area far away and theres still missle locks!! Im pretty far away from the tower by now, but still end up taking serious damage.[/QUOTE]
Someone mentioned that striker missiles were exactly as fast as a mosquito/reaver w/afterburner. I don't have any scientific evidence, but I'd say from experience that this is pretty much right on.
With regard to missile locks -- as long as you're in someone's line of sight, and within range (I *think* 200m...), it's fairly easy to maintain a lock. With the striker at least, you have to maintain lock until the missile actually hits the target -- so if you break the lock 0.5 secs before the missile was going to hit, chances are you won't be hit. With some MAXes I believe, once locked and the missile is fired, it's going to stay locked -- striker is a vastly different beast, which you can definitely use to your advantage.
Finally, to any pilots out there, you better take evasive action the instant you see that missile lock, unless you're willing to gamble. With two strikers on the ground, you might be dead within a second or two of seeing that lock.
Then again, it might be some dumb grunt like me, out of ammo, and just using the missile lock to scare away enemies ;)
lightfire
2003-06-12, 05:00 PM
heres how to type with colors in game do \#0000cc for blue and f0000f for red
Madcat170
2003-06-12, 05:09 PM
I only use my striker on the dumber pilots...you know the ones that hover there above some 1 spraying missiles or the mozzies thats trying to gun down the infrantryman
otherwise i will just fire 1 and see if they runnaway
as i understand it the "missile lock" warning only appears IF you have a missile currently in the air
By no way is the stiker cheap....its very rare to see some 1 using their striker on a Infrantry man, but you ofen see a phoenix or lancer user firing on infantry
The missiles arnt fast...they are about the same speed as the phoenix missile and have the disadvantage of not being able to fly round corners.
The AV weapons Class is Balanced
Ducimus
2003-06-12, 06:55 PM
>>i will just fire 1 and see if they runnaway As i understand it the "missile lock" warning only appears IF you have a missile currently in the air
I think they get a warning, the instant you get a lock. Half the time, i dont even bother to shoot a missle at them, i just get a lock and see if they go away. Half the time they do. I tend to save my ammo for MAX units or the "stubborn" reavers who are calling my bluff or are fixated on something.
FliggenMan
2003-06-12, 07:58 PM
Originally posted by Madcow
It's really not even all that powerful, no way it should be nerfed. Plus if you nerf the same empire for the first 3 nerfs you'll have quite a few unhappy subscribers.
I think that the striker shud not be nerfed, but changed to a totally different type of weapon. Since the TR are about unloading a lot of ammunition at a fast RoF, then the homing capability shud be thrown away with and replaced by a missle launcher with an extremely large payload of ballistic rockets, a very fast rof and rocket travel time, and average dmg per rocket, but without the homing capability since the TR are not about precision. But i could be wrong, and we may just need to find a way to avoid or counter its effect.
Oh and for those of you complaining about missle speed, you are all being ridiculous in my point of view. Missles are supposed to be faster than vehicles. You just need to stop sitting in one postion whilst u unload weapons, and use evasive manuevers to outsmart the AI of the missle if u have missle lock.
shinken
2003-06-12, 08:14 PM
Originally posted by FliggenMan
Oh and for those of you complaining about missle speed, you are all being ridiculous in my point of view. Missles are supposed to be faster than vehicles. You just need to stop sitting in one postion whilst u unload weapons, and use evasive manuevers to outsmart the AI of the missle if u have missle lock.
this is very true, you SHOULD NOT be able to outrun a missle like this, espicaly w/ a ground vehicle.
:groovy:
Onizuka
2003-06-12, 08:44 PM
Originally posted by lightfire
heres how to type with colors in game do \#0000cc for blue and f0000f for red
that was out of the blue.... i think. i like to screw around ya know, 123456 or 637452 or 119911.
BlakkyZ8
2003-06-12, 09:38 PM
Originally posted by FliggenMan
I think that the striker shud not be nerfed, but changed to a totally different type of weapon. Since the TR are about unloading a lot of ammunition at a fast RoF, then the homing capability shud be thrown away with and replaced by a missle launcher with an extremely large payload of ballistic rockets, a very fast rof and rocket travel time, and average dmg per rocket, but without the homing capability since the TR are not about precision. But i could be wrong, and we may just need to find a way to avoid or counter its effect.
Oh and for those of you complaining about missle speed, you are all being ridiculous in my point of view. Missles are supposed to be faster than vehicles. You just need to stop sitting in one postion whilst u unload weapons, and use evasive manuevers to outsmart the AI of the missle if u have missle lock.
Sooo... basically a Rocklet on steroids?:huh:
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.