View Full Version : is it already going a bit unbalanced?
Determinado
2003-06-12, 04:50 PM
They told everyone they wouldn't be adding special skills to higher ranks, but now there CR4 and up ranks have uplink ability, bombstrike abilities, and on and on...
I think it 's not a way of balancing the game, i think it should be rather supportive and like with someone has to trigger it from an AMS or something, i just mean, what the 'ell you think?
Kikinchikin
2003-06-12, 04:59 PM
bombstrike abilities:confused:
wtf are you talking about dude?
Nitsch
2003-06-12, 05:13 PM
Orbital Strikes that come with the CR4 and 5 ranks
Madcat170
2003-06-12, 05:15 PM
basically it takes dedication to get to Cr4 if you have been leading squads since you started you will be a lower BR its a way of making up for all that BR your missing out on.
By "bombstrike" he means the Oribital Stike ability you get a CR4 which takes outfit points to use AND has a timer which will probbally be a LONG time.
The EMP ability that they will also get will be usefull for suprise attacks but not much else because it will also have a timer.
Go read the Planetside offical Stike or one of the posts on these boards
Peacemaker
2003-06-12, 05:17 PM
Um they stated this was gonan be in the game WAAAAAY before release ill go try to find it
Kikinchikin
2003-06-12, 05:19 PM
ummm pardon me but what will orbital strikes do? they arent seriously going to implement that nuking ability are they?
BlakkyZ8
2003-06-12, 05:23 PM
Find it in game!?... Good luck;)
No, seriously I hope you find it.:rock:
BlakkyZ8
2003-06-12, 05:24 PM
I expect something similar to the GoldenEye from 007: GoldenEye... but physically damaging.
Sorry for the DP... Edit never works for me. :(
Kikinchikin
2003-06-12, 05:25 PM
omg they ARE giving them the ultimate huge attack things???? NOOOOOOOOOOOOOOOO that was without a doubt the worst idea i ever heard, nuking bases.
Madcat170
2003-06-12, 05:31 PM
*sigh* people hear "obital strike" at start screaming nuke
It was taken out during beta for balancing (i think) so it should be balanced now it wont be that good tho it will probbally need re balancing when every 1 is BR 20 and CR5 :)
Happy lil Elf
2003-06-12, 05:46 PM
...
This is a joke post right? I mean, you're kidding...aren't you?
Orbital Strkes are hardly something new. They're about as new as Platoons. However like Platoons they simply haven't been implimented yet.
Navaron
2003-06-12, 05:47 PM
I remember making a joke thread about how cool suitcase nukes would be, and it would be random and only once a day - one nuke and empire, and it would wipe out everything out side of the base. Whate I got, was 5 pages of people wigging out because they didn't get the joke. The sad thing was *I* was joking.
NapalmEnima
2003-06-12, 06:52 PM
We have no idea how much damage this thing'll do.
We have no idea how much of an area they will cover.
We have no idea how much warning people will have before the blast comes down.
If I had to guess, I'd say that it would cover a diameter of around 20-30 meters, and do enough damage to one-shot an unshielded turret. I'd also hope that people would have around 10 seconds warning, perhaps more.
I'd be suprised to find that this thing will be able to hit an entire base.
I'd be suprised to find that it could 1-shot a healthy and unshielded galaxy, sunderer, or AMS.
I'd be suprised if it were instantaneous.
Now lets assume for a moment that I am miraculously correct in all these things. 10 second warning, 30 meter diameter, 1-shot a turret damage.
What can you do with it?
Nuke a couple turrets if they're close together... including tower turrets.
Blow the top of a tower clean off. Everyone outside, on the roof... crispy critter... unless they bail over the railing and run, or can get back in the door before the strike comes down. A non-VS max that's away from the door is quite possibly doomed, though they can auto-run through the gap in the railing near turrets (but not on a watch tower).
Put a serious hurting on an AMS (and kill anyone who just respawned and couldn't get clear)
Fry a couple ANTs as they sit there refueling the silo. Kinda like real ants with a magnifying glass. Heh.
Take the place of a jammer grenade to clear away deployables (but that'd be a waste... just use a fricken jammer grenade for real)
What can it NOT do (again, assuming I'm right)?
*Hit a moving vehicle
*Hit infantry that aren't brain-dead/lagged to hell
So, given these parameters, this strikes me as a purely offensive weapon versus towers and bases. Which seems fair when you consider the defensive boosts they have in the works (shields, the already in place auto-firing turrets).
SO QUIT YOUR BITCHING.
Sheesh.
Yes. They COULD implement a hit-everything-in-the-soi/kill anything/instant hit WRATH OF GOD. But they won't. That wouldn't be any fun (except for the one person calling down the strike, and imagine the grief they'd get).
BlakkyZ8
2003-06-12, 09:19 PM
I would imagine a shorter 3-5 (maybe even a commanders choice on fuse length[could be useful if friendlies are nearby]) second fuse with the ability to one-hit an agile. I would think it would be powerful enough to kill an ANT, wraith, Basilisk and maybe Harasser. I would imagine a very noticable "Warning beam" eminating from the beacon with corresponding faction colours. I would also like to see some sort of energy effect that could travel a short distance inside open base and tower doors. This side effect would be slightly less powerful than the actual blast. Maybe with a plasma burn effect.
What do you think:rolleyes:.
JonnyK
2003-06-12, 09:26 PM
maybe we should wait a week or 2 and find out ;) but i sure hope it's cool looking :D i don't care how much damage it does, i just want something that's going to look like a nuke! mushr00m clouds ahoy!
BlakkyZ8
2003-06-12, 09:30 PM
Well, I'm afraid we won't be getting a feast for the eyes. Any people with 64mb cards (I pitty them) would have a heart attack when there game turned into a slide show at any signs of the hundreds of thousands of pixels it takes to make fire and explosions look good at any given time.
But I think the energy effects from the Lasher etc. are pretty good.
MrVulcan
2003-06-12, 09:31 PM
my guess is that is will:
A: look like the strike from C&C Ren
B: hit a radius of about 1/4th that of a tower
C: kill everything it hits
D: take 24 hours to use again
Just my thoughts
ZionsFire
2003-06-12, 09:34 PM
Imagine nOObs playing with cr5 commanders (commander)ORBITAL STRIKE MOVE!(squad) Whats that? any of you know t-5 secs till strike commander gets in harrasser and floors it while he hears the screams of his squadmates:tear: 1000 Grief:eek:
BlakkyZ8
2003-06-12, 09:34 PM
Originally posted by MrVulcan
my guess is that is will:
A: look like the strike from C&C Ren
B: hit a radius of about 1/4th that of a tower
C: kill everything it hits
D: take 24 hours to use again
Just my thoughts
I wouldn't mind that ion cannon clone if it were instant. Find a couple of MAXes or a Vanguard and let 'er go... just have to get close enough to planet beacon... which means it would be suicide if the attack was instant... hmmm I hope its not like that...
NapalmEnima
2003-06-12, 09:58 PM
I was under the impression that "beacon" ment something like a waypoint beacon... something you could set in the map screen, rather than a physical piece of equipment you had to place.
BlakkyZ8
2003-06-12, 10:06 PM
Hmm... never thought of it as a wp. That could mean a larger blast radius... something like my earlier post. I hope the reset timer is at least 12 hours... I also hope there are some GP reductions.
MrVulcan
2003-06-12, 10:47 PM
it is a waypt that must be set withen a radius of the commander, lvl5 has a bigger radius to set it in.
*got that from the official details they released about it all :P *
SandTrout
2003-06-13, 12:04 AM
My 2 cents: A volly of missiles each with a blast radius of about 2x the Vangaurd cannon and about 4x the Vangaurd damage with a direct hit, decreaseing apropriately the further you are from the blast. BR4 gets 5-6 missiles in a volley, BR5 recieves 8-12 missiles in a volley. 15-20 second timer before the missile hits, vissible b/c of re-entry trail. 12-24 hour reuse timer, possibly variable between BR 4 and 5.
Heres what's to keep if from being easy xp: You will gain grief points for killing or injureing friendlies with the strike, but only 1/4 or no BEP for enemy kills.
FearTheAtlas
2003-06-13, 12:09 AM
What I think it'll be is about the raidus of a base, maybe half and when there's a WP planted an alarm goes off in any nearby towers/bases to tell people to get inside.
MJBuddy
2003-06-13, 01:53 AM
i was expection ion cannon-like strikes
i thought it would be cool if it hit the entire base but gave 5 minute warning
hell, they'd take cover in the base, as soon as it hit, the attackers would rush in and take the courtyard as fast as they could
however, if ur underground, it shouldnt kill you
fallout shelter ya kno :)
Sp3ctre
2003-06-13, 06:46 AM
I imagine it will be like the Orbital Beam from Wip3out Fusion (If anyone's played it). I imagine a big blue laser will come down and incinerate anything nearby.
hehe, what if there was a Cr5 infiltrator, and he snuck up next to some Vanguards (Who were stationary, just bombarding the base) and let the Orbital Strike lose! Bwahaha
Determinado
2003-06-13, 12:35 PM
i'm not really bitching, i just don't like the non-direct weapons, i wouldn't like it if you could kill someone without having to look into his eyes. And base-hits should surely be non-existence, never this should happen in PS. Not only because you dumb-ass is killing the turrets on those hits, but also you're freakin baseraping! Spawnkilling, whatever you wanna call it!
And anyone knows what's new in windows 2k3?
I've heard something about it, but not 1 feature ;)
ajohn505
2003-06-13, 08:58 PM
Originally posted by BlakkyZ8
I would imagine a very noticable "Warning beam" eminating from the beacon with corresponding faction colours.
I can already see n00bs running toward it like it's a waypoint :)
To all you n00bs out there: I love ya, I really do... no harm intended.
kidriot
2003-06-13, 09:49 PM
i look forward to orbital strikes and emp blasts.
my only questions are does cover nullify the effect? does it travel through towers? if a door is open will the blast effect enter into the tower?
the fact that orbital strike will cost outfit points is no problem at all.
will the EMP blast disable the ability to spawn at AMS'?
Kikinchikin
2003-06-13, 10:37 PM
dont flame me, but this is stupid IMO. I know its supposed to be futuristic, but its sooooooooooo dumb! killing someone without having to see them is stupid. It's just like a huge lag out on a particular continent. Or like the Devs knocking u off for a 5 min patch. It disrupts everything ur doing, just so one person can have their way. Let's say ur fighting over a tower thats smack dab n the middle of nowhere, and someone decides to call an orbital strike, just cuz theres a lot of peeps there. ur screwed unless u take cover.
Now for questions, would it be 24 hours per outfit or 24 hours per empire? Cuz if theres gonna be more than one of these stupid things a day, then I'm just going to cry. :(
kidriot
2003-06-14, 12:09 AM
like an orbital strike is really that much.
"wow, I just got owned. guess I'll have to respawn in 30 seconds."
if used correctly, like all things in PS, it can be devastating. otherwise it's just another person hitting click for shits and giggles.
Kaikou
2003-06-14, 12:16 AM
The orbital strike isn't going to be some huge destructive force...if anything the thing will probably be the size of a waypoint specifically meant to take out an AMS or base turrets. I've heard it's diameter gets bigger when you go from CR4 to CR5, so who knows.. All I know is that it won't be as destructive as it sounds...
**Edit**
BTW...I believe orbital strikes are only limited to how many CR4-5 guys there are...Say there were 10 CR4-5 commanders all in one place, they could all call an orbital strike on one base, causing 10 beams of death to envelop the base in a firey mess of bodies.
Also, orbital strikes will not be used for killing people, they will be used for killing base turrets/vehicle terminals/AMS/anything else that is stationary. As someone said before, the only way you're gonna get killed by an orbital strike intended to kill you is if you are AFK, or braindead. To call an orbital strike you have to set a personal waypoint, pull out your uplink device, switch it over to mode 4, and push the little red button.
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