View Full Version : The TR Nerfs....
GreasyBear
2003-06-13, 04:29 PM
Has anyone else noticed the the TR REALLY SUCK all of a sudden. At this moment on Markov we own 2 Bases! NOW thats what I call BALANCE!
Before they decided to mess with the TR..at least one Markov it was as even as it got. Each race had about 32-36%.
Okay I agree the pounder maxes could have used some revamping but c'mon we can't hold a base for 5 minutes, let alone take a base. They took everything that made the TR competetive and dropped it down about 5 notches. Sometimes I wonder what the hell were the devs thinking.
I fail to see how this made anything more balanced.
GreasyBear
Terran Republic
Markov
vawlk
2003-06-13, 04:39 PM
yup...i'm NC and we were walking all over the TR last night.
Even when we backed the TR down to the last 2 bases on one of their sanctuary links, we thought we'd have some trouble..but got the hack in 5 mins or so.
Then again, right now TR and NC have 28% and vanu have 39%, so i think we need to nerf vanu :)
Something else must have happened besides the MAX nerf if this is the case. They were mostly suttle changes.
kerosene31
2003-06-13, 04:46 PM
I haven't seen the numbers, but are people leaving the TR? I know a lot of the power gamers will only play where the best weapons are. Just a theory anyway.
The TR is still strong on Emerald so far.
I've heard of TR to NC migrations, but don't have definitive evidence of it.
Plato
2003-06-13, 04:58 PM
We'll have to see what happens through the weekend. Pounder is still effective, I hate what they did to the DC max although it too remains effective. They aren't serving blanks at the terminals or anything..
Madcow
2003-06-13, 04:59 PM
Actually the Dual Cycler nerf appears to be anything but subtle from a few things I've seen. The Pounder nerf is subtle (and I think helps TR as much as hurts us), but the DC is getting turned to scrap in close quarters. Admittedly, they perhaps should never have had that power in bases/towers but since they really aren't much in the way of AV it's fairly crippling. Pretty soon all the DC MAX guys will change to Pounder and it will swing back. It's kind of sad since I never see the AA MAX around and the Pounder will be the only one that people use. The Chaingun is flawed (and pretty much everybody agrees how) and the Striker is okay. The MAXs were one of the main things that TR had going for them and it got nerfed, so it's time to adapt or get left behind.
Of course the other empires had best start rooting that the adapting happens pretty quick or else they'll get nerfed before they can stop laughing at us.
Tryndamere
2003-06-13, 05:25 PM
I'm TR on Markov, and I would say that the trouble has more to do with organization than with TR power as a team.
Even if the TR were less powerful than the other teams, with the right organization they would be competitive.
Please, DCs still waste me in close quarters much more quickly than any other AV max and the Pounder is still the most lethal AI max in enclosed spaces. They were balanced, not really nerfed.
I see that around 12 hours ago the TR started an unprecedented losing streak on Markov. I wouldn't read too much into this, though, since the TR on Emerald are still able to beat the vanu back to our sanc gates.
AcidCat
2003-06-13, 06:08 PM
This nerf was way too mild to affect anything really, if anything the psychological affect gives the enemy empires more confidence!
Probably just the normal ebb and flow of battle.
Madcow
2003-06-13, 06:15 PM
Originally posted by Seer
Please, DCs still waste me in close quarters much more quickly than any other AV max and the Pounder is still the most lethal AI max in enclosed spaces. They were balanced, not really nerfed.
A DC one on one, sure. They used to lay waste to multiple targets which doesn't seem to be happening right now. I've already conceded that it probably should have been done, but I think they need to hike the AV power or else nobody will be using it soon. It's junk vs. vehicles.
I also agree that the Pounder change is a good one. The minimal splash helps TR as much as hurts us, while it takes more skill to clear a room it keeps people from using the tactic of rushing the Pounder in futile situations in the hopes of crippling them with their own splash (you'd be amazed how many people do that).
One nerf, one balance is the way my scorecard reads.
SpacemanSpiff
2003-06-13, 06:28 PM
Originally posted by Tryndamere
I'm TR on Markov, and I would say that the trouble has more to do with organization than with TR power as a team.
Even if the TR were less powerful than the other teams, with the right organization they would be competitive.
Agreed. :)
Plato
2003-06-13, 06:37 PM
I'm keeping my DC cert for now. Some of my outfit members have already switched to the pounder and are advising me to do the same.
Originally posted by Madcow
The Chaingun is flawed (and pretty much everybody agrees how
/sarcasm mode on
No TR is still too powerful. TR have the striker and max units so they don't need an uber offensive weapon. Anyhow, they can always loot a Jackhammer with that cert.
/sarcasm mode off
SpacemanSpiff
2003-06-13, 06:43 PM
TR is still too powerful? :rolleyes: Yeah... ok. They are too powerful because they have MAX units? Are you suggesting to have all the TR MAXes taken away??? Oh, and the Striker lock-on distance has been cut - something that I don't agree with, but will have to learn to live with.
Thank goodness it's Friday - I don't have to read such things anymore. Time to go home. :D
ZonemaN
2003-06-13, 06:59 PM
oh please the nc aa max is fire and forget so dont go complaining abaout our striker, and the phenix is in the right situasions WERY leathal. a thing that bothers with me with this game is that a weapon that is suposed to take down a plane ore a tank has truble taking on infantery av aa weapons shuld be devestating to soft targets.
SandTrout
2003-06-13, 07:04 PM
Originally posted by Seer
Please, DCs still waste me in close quarters much more quickly than any other AV max and the Pounder is still the most lethal AI max in enclosed spaces. They were balanced, not really nerfed.
Is it just me, or is something off here? Wouldn't a pair of grenade lauchers be more fitting for anti-vehicular than a pair of chainguns, and wouldn't a pair of chainguns be more effective against infantry than it would be against vehicles?
I've checked the official site, and I know that it lists DC as AV and Pounder as AI, but this just seems wrong to me. After all, haven't explosives been the main anti-vehicular weapons thoughout history, while machine guns have mainly been used against infantry? I think someone sliped up on that.
WritheNC
2003-06-13, 07:12 PM
The TR were still doing very well holding their own last night on Emerald I thought.
Give it a few months and everything will look better. It takes fine tuning and I won't be crying when/if they nerf the NC. After all you don't know how things will turn out until you fiddle with it...
Valcron
2003-06-13, 07:15 PM
Hey Greasy Bear
Hamma
2003-06-13, 07:33 PM
Originally posted by SandTrout
Is it just me, or is something off here? Wouldn't a pair of grenade lauchers be more fitting for anti-vehicular than a pair of chainguns, and wouldn't a pair of chainguns be more effective against infantry than it would be against vehicles?
I've checked the official site, and I know that it lists DC as AV and Pounder as AI, but this just seems wrong to me. After all, haven't explosives been the main anti-vehicular weapons thoughout history, while machine guns have mainly been used against infantry? I think someone sliped up on that. This was changed in beta.. cycler was AI
OneManArmy
2003-06-13, 07:42 PM
boo hoo, your anti armor Max can no longer mow down infantry, welcome to reality baby. there are three seperate classes of maxs for a reason....:rolleyes:
but wait lets cry some more.... We (the NC) were getting owned just fine this afternoon on solsar. The terrans wer tearing us apart. buts lets cry anways... Infact I think I'll cry to all of you...
The sweeper shotugn is beating out jackhammers. The phoenix needs to be more powerful. (for the amount of time it takes to fire and reload)
the chaingun sucks, the cycler sucks, the lancer sucks, the lasher sucks. our NC max's suck. infact anything or anyone that kills me sucks....
boo hoo, all of you need a big can of STFU....
Streamline
2003-06-13, 08:29 PM
Having to deal with getting pounded for weeks on end was kinda like wearing ankle weights. Now that the weights are off. It's as though we can run faster. In this case we adapted the best we could. Which is a skill base BTW. Now that things are a little more even it's your turn to adapt. Cuz IMO thoughs that have been opressed by overpowered weapons just got better. Whereas thoughs that didn't/haven't let their skills platau.
I've seen some very impressive offensives from TR and when coordinated seem to just fine. Pounder still turns infils into kibble, so the nerfing doesn't really effect me much. Or at least none that i've noticed. Whatever sinking feeling you could posibly have about your nerfs. I'd have to say. Thats justice. Now you know what it feels like.
And remember... its never too late to get skills.
Kaikou
2003-06-13, 08:47 PM
NC had about 80-90% of the bases on emerald last night...that kinda bugged me...
TheRegurgitator
2003-06-13, 09:03 PM
we nc on markov are dominating
kidriot
2003-06-13, 10:12 PM
if you've ever fought the Vanu or NC AV maxes as an infantry then you'd understand that the DC doesnt suck now. it just sucks vs infantry like the other AV maxes.
it properly goes through armor first now.
FearTheAtlas
2003-06-13, 10:28 PM
Originally posted by Madcow
A DC one on one, sure. They used to lay waste to multiple targets which doesn't seem to be happening right now. I've already conceded that it probably should have been done, but I think they need to hike the AV power or else nobody will be using it soon. It's junk vs. vehicles.
I also agree that the Pounder change is a good one. The minimal splash helps TR as much as hurts us, while it takes more skill to clear a room it keeps people from using the tactic of rushing the Pounder in futile situations in the hopes of crippling them with their own splash (you'd be amazed how many people do that).
One nerf, one balance is the way my scorecard reads.
Uh...I pwn multiple enemys with the DC, and vechlies also....so I really don't see a difference really.
kidriot
2003-06-14, 12:12 AM
dc goes through armor first instead of hp. still owns, just gotta be more persistant and it isnt as much of a lawnmower to infantry any more.
SandTrout
2003-06-14, 01:09 AM
Originally posted by Hamma
This was changed in beta.. cycler was AI
I don't realy care what they call it, it still wont make any sence to me than a pair of machine guns were made to be more effective against tanks than infantry.
AcidCat
2003-06-14, 01:12 AM
Sandtrout, actually it makes sense. Think of the chainguns as just having armor piercing rounds. Grenades have in fact always been an anti-infantry weapon, useless against tanks or other armored targets. So it only makes sense that your grenade-launching max would be anti-infantry.
MJBuddy
2003-06-14, 02:41 AM
bullets never stopped a panzer division, a rocket launcher did
OneManArmy
2003-06-14, 02:54 AM
Originally posted by MJBuddy
bullets never stopped a panzer division, a rocket launcher did
guess you don't know much about weapons eh? hell look I'll even show you one of the firsts
http://www.midwestordnance.com/mauser1918.htm
or perhaps you'd like another Anti-TANK Rifle
http://www.ohioordnanceworks.com/lahti/l-1_s.jpg
SandTrout
2003-06-14, 12:55 PM
While these rifles will fire .50 rounds that will pierce light armor, they will still be stoped in their tracks by any heavy tank. I supose I see your point though, after all, we used to mount a set for 4 20mm cannons on jeeps. I still think directional explosice grenades would make a better AV weapon.
Peacemaker
2003-06-14, 01:27 PM
You jsut said it your self trout, DIRECTIONAL. The Pounder grenades are not directional explosives (they deal damage in an equal level around a point of impact). Now the DC's the do make a better choice for AV because of the high velocity and beter range than the pounder. If you still wanna mow down infantry with AV maxs get someone to strip their armor.
Lonehunter
2003-06-14, 03:32 PM
Even though I'm TR, I think the downfall of the TR is mostly becouse of the gamers' self-confidence. This nerf makes some people think that their weapons will suck and then they just give up hope. Several of my friends have switched empires becouse of it, (Only to the NC, not the Barnies). I however think a great gamer can do the best with what he's got. Which is why I stay with the Terran Republic, LOYALTY UNTIL DEATH! (Or until another nerf)
There's been a max exodus from TR to NC on Emerald since the patch. All the former TR MAXes are now NC jack hammer users.
Lonehunter
2003-06-14, 08:00 PM
See I'm staying in TR and just kiling a bunch of NC to get the jackhammer.
MiniOrca
2003-06-14, 09:19 PM
the pounder deffinatly needed nurfing, but to nerf the dual cycler again!?
They made the cycler weaker in beta, and after that it was underpowered IMHO, they did it again and now it takes about triple the time to kill infantry then it did before they tocked it.
And dosent anyone see this game will turn into DAoC. Instead of improving things that need it, theyre gimping things to bring them down to the same level
Peacemaker
2003-06-14, 09:37 PM
Are u smoking crack orca? Lets make the DC anhiliate both the Infantry and Tanks. it really doesnt make any sense. Now i under stand ppl are saying that a bulelt that damages a tank should hurt an infantry man too but then wed have to do that to the phnx too. Now i remember the nerf the phnx debates soemtime ago. Ppl used em to take out groups of infantry. Logicaly if we did that to the DC wed have to do it to the phnx too. Everyone just wants their weapons to be uber powerful, sometimes i think ppl want ALL the weapons to kill people quick but weres the fun in that? Id rather play this game like in UT all the weapons were equal except some were more usefull in X situation. So everyone should jsut stop pissing and moaning and accept the fact that now the DC's will take the same amount of time to drop an Infantry man as a NC or VS AV max. (although i think that it would be better to have maxs be better in close range inside and they ARE unequal) Ex The Scattercannon is best indoor AI (shot guns best at clsoe range they better than MGs), this would be made up for the stopping power that the normal infantry cycler has indoors. The Vanus AI is best at long range and the TR best at Med range. The TR have the best Anti air and Vanu are med.... well u get the idea. It would be too complicated to get all of them to balance out. I was just sitting there thinking that the TRs wep would be best against vehicals (the DCs i mean) but then im thinking about how a missle will always beat a bulelt in damage (the NC falcon) but then im thinking that the NC already have the best indoor wep so giving em best out door AV wep is unfair. So u see the delema??
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