View Full Version : Empire Improvement Ideas
Darken
2003-06-13, 09:23 PM
Issues:
1) The pulsar- this weapon needs an upgrade, noone carries it because its inferior at every range. It needs an optimal kill zone whether that be at long or medium range is up to developers, its damage dropoff at these ranges are terrible and mitigates the weapons low recoil.
2) The Thresher- The thresher is the worst vehicle in the game. Its weapon is weak, its armor is weak. The gun is weak because its trying to fill the role of being both anti-infantry and anti-vehicle. This vehicle needs a second weapon, the gunner should shoot a higher powered weapon, a vanu equivalent of the enforcers or mauraders main gun and the driver should retain control of its current gun in a fashion simaler to the magrider.
3) The Lasher- the lasher is a good weapon which suffers from the flaw of being incredibly hard to use effectively, at close range it works well but its not equal to the jackhammer or minichaingun even at the closest range. At range its rounds are too easy to dodge. It needs above a 50% improvment in projectile speed or a improvement in splash damage making it more of a squad support weapon rather then a lone wolf wep.
TR Ideas
1) DC Max- The DC max needs to be better against vehicles, because of the way threshold works its bullets to relatively little damage against tanks and heavily armored stuff, its supposed bread and butter targets. Just improve this Maxs damage per shot against vehicles.
2) MCG- The MCG is really just a poor cycler with a big clip, its Cof needs to be changed. Maybe this weapon could become a true squad support weapon. Its cone of fire should start out fairly large because its a big and unwieldly weapon, but because the weapon is heavy and shoots tiny AI rounds its cone of fire should remain the same size even when fired full auto. This way the weapon becomes good at medium to short ranges and becomes a supressing fire machine.
3) The Prowler- The prowler's main guns do the same damage as the lightnings gun despite being 100mm not 75. The prowlers main guns need a slight upgrade in damage to make up for the Vanguards one shot kill of infantry and the Magriders no arc wep.
4)The Maurader- Just a small change here, make it easier to see in the maurder in first person, the cockpit view is heavily restritive.
NC Ideas
1) The Phoenix- The Phoenix needs a two round clip. Like the striker that still wont give it enough damage to kill a max without a reload but it makes it way more effective against light buggies and aircraft. It really takes a ton of time to do relatively little damage with the phoenix.
Alright lets hear some comments
TekDragon
2003-06-13, 09:39 PM
Actually....
Those sounded like pretty good ideas.
Would bring all the empires closer together in terms of effectiveness without the dreaded nerfing (which causes more problems than it fixes)
:thumbsup:
MJBuddy
2003-06-13, 10:02 PM
ya, id like to see all that implemented, if only to test and see if it's all evened out
good ideas
TheJingle
2003-06-14, 12:57 AM
I think you hit the nail on the head pretty well here . Only thing I would say is the Vanu AV weapons stupid damage over time component should be done away with or changed to make it so the damage stacks .
Warborn
2003-06-14, 01:14 AM
The Vanu got so goddamn screwed in the heavy buggy department it isn't even funny. TR get a mortar, NC get a giant rocket launcher, and the Vanu get some piddly little laser gun which probably does as much damage as the Marauder's 12mm chaingun. The Thresher needs to fire off either insane ammounts of energy rounds to completely saturate fairly large areas with pink-purple death, or it needs to fire explosive projectiles. Until that happens, I don't think it'll ever be worthwhile.
As for the Pulsar, I don't know. I haven't tested its AP mode, but not having to carry AP rounds to be able to fire AP shots is a nice plus I think. Its standard fire should be slightly weaker if it's going to have that built-in versitility.
TheJingle
2003-06-14, 01:19 AM
The problem is its not "slightly weaker " :) its damage dropoff at range is alot more than the other empires which is the main problem with it i think (who cares if its accurate at long ranges if you do 1-2 dmg per shot =P , or if it has armor piercing rounds that do very low damage) .
Onizuka
2003-06-14, 01:20 AM
whats so bad about nerfing?
Nukeman3578
2003-06-14, 02:15 AM
the pheonix DOES NOT need a 2 round clip, the nc are strong enough.
Warborn
2003-06-14, 04:15 AM
Originally posted by TheJingle
The problem is its not "slightly weaker " :) its damage dropoff at range is alot more than the other empires which is the main problem with it i think (who cares if its accurate at long ranges if you do 1-2 dmg per shot =P , or if it has armor piercing rounds that do very low damage) .
I don't have enough experience to say one way or another, and until I see some data to prove one way or another, I can't make a firm stance on the weapon needing improvement or not.
The_Ham
2003-06-14, 11:11 AM
yeah, the phoenix doesn't need any kind of boost. It is already the only weapon in the game that doesn't require line of site to hit a target and it does massive damage.
Darken
2003-06-14, 12:13 PM
Consider this a lancer or striker user can put out about 3x as much dmg as a phoenix user over time. If you get killed my a phoenix and your in a full health max or reaver that guy has been shootin at you for the last 12-18s.
Shadowsword8
2003-06-14, 12:40 PM
Originally posted by The_Ham
yeah, the phoenix doesn't need any kind of boost. It is already the only weapon in the game that doesn't require line of site to hit a target and it does massive damage.
I strongly suggest you to make a test: take 3 tanks, a lancer, a striker and a phoenix. Then kill a tank with each of the weapons. If after that you say the phoenix is equivalent to the two others, then you're stupid.
Yes, the phoenix don't need any line of sight Which is an advantage. But this edge is already offset by the fact that you're standing still, which make you a very easy target.
IMHO, the phoenix need a 2 rounds clip, and an increase (around 25%) of the speed of the missiles, without range modification. It would be a little harder to control the missile, and a little easier to hit flying vehicles...
beavis88
2003-06-14, 01:15 PM
I strongly suggest you to make a test: take 3 tanks, a lancer, a striker and a phoenix. Then kill a tank with each of the weapons. If after that you say the phoenix is equivalent to the two others, then you're stupid.
The guys with the striker and lancer got RUN OVER by the tank because they were out in the open. The guy with the phoenix, if he was smart, spent his reload time moving around, out of sight.
The Phoenix is NOT equivalent to the striker which is NOT equivalent to the lancer -- and that's the point. Different empires, different weapons, different relative strengths and weaknesses.
Darken
2003-06-14, 06:43 PM
whats funny is the vanu thresher weapon acually does less damage against infantry then the Tr mauraders chaingun, its secondary wep.
Spider
2003-06-14, 07:01 PM
:thumbsup: Great ideas mate!
Darken
2003-06-14, 07:05 PM
Anyone think I should post these over at the SOE boards so hopefully the devs could see em?
Hamma
2003-06-15, 01:03 PM
You can try ;)
Tieom
2003-06-15, 01:59 PM
Although I haven't played the game yet (Shame!) it seems really 'off' to me for the phoenix to have a 2 round clip. I think they should just put a dumbfire mode on it so you don't HAVE to guide it if you don't want to. It would make it much more effective indoors and in heated battles it would make you less of a sitting duck.
Darken
2003-06-15, 02:02 PM
I have some more for the Vanu:
4) Vanu Knife- This weapon is both visible and makes a sound while in secondary. This makes it much easier to kill the knifer. Plz either remove the sound or make the knife not glow while the user is cloaked or make it do additional damage.
5)The Beamer- This weapon is without a doubt the worst standard weapon in the game. It simply has no advantages beyond its built in ap mode. Unfortunetly if your shooting at an armored vehicle or max with a beamer your already in alot of trouble. One idea is to allow the beamer to have a charged shot- simaler to the briar pistol in jedi knight. If cloaked the user would become visible while charging the shot which woulad take 3-5 seconds. The shot will be a one to two shot kill of infantry at extremely close range but the damage fallout would be extremely dramatic. This would also give regular vanu infantry a reason to use their pistols if they were camping a hallway or are behind an unsuspecting enemy undetected.
Aye. I agree with the top poster.
The Vanu standard pistol and knife need some changes.
Doppler
2003-06-15, 08:43 PM
No way man vanu knioves are the best, you get one in each slot and use the /flag command you can help guide friendly airplanes into a smooth landing spot, and just imagine what they will be able to do with the liberator.
But seriously i think this is some kinda oversight between the art and the sound department and the programers. If it gives a visual cue then why the hell does it give a audio cue. Seriousl with the ability to produce matter from noting I think the vanu whoulda put their heads together and saids, hmm this knife sucks lets replicate a bunch of the NC knives and paint them puirple.
FliggenMan
2003-06-15, 10:09 PM
Darken u are smart, these are all good ideas. But i also think they need to change the striker. The precision based secondary fire of the striker along with its ballistic 3 -missle rapid fire capability makes it an unbeatable AV hybrid. IMO the homing capabilty needs to be taken away, and they need to give the striker more missles that are ballistic, but a bit weaker. This would stress the TR motif of lots of ammunition for increased probability of a hit.
Jarlo
2003-06-15, 10:22 PM
Very well said and thought out.
The thresher gun does 15 armor a hit.. +/- 3 from my in game testing.
MJBuddy
2003-06-15, 11:43 PM
the pheonix isnt a good weapon for NC
we are the "less bullets, more damage" empire..we have less bullets but less damage as well
a boost in pheonix somewhere IS needed, why do u think no one uses it? however, every TR uses the striker because it's awsome
Darken
2003-06-16, 03:31 PM
I just had a pretty good idea, how about turning the lasher into the lightning gun outta quake. It makes sense, fits with the vanu theme and would give the vanu a true signature wep.
Hellsfire123
2003-06-16, 03:49 PM
Originally posted by Darken
I just had a pretty good idea, how about turning the lasher into the lightning gun outta quake. It makes sense, fits with the vanu theme and would give the vanu a true signature wep.
HOLY GRIEF POINTS BATMAN
That gun was just a sword, people would go around swinging at enemies and friendlies alike.
Just a thought, but what if we gave the beamer some plasma burn? Alittle damage over time aspect or 2-3hp per second for 5-6 seconds.
Tryndamere
2003-06-16, 04:44 PM
the pheonix isnt a good weapon for NC
we are the "less bullets, more damage" empire..we have less bullets but less damage as well
a boost in pheonix somewhere IS needed, why do u think no one uses it? however, every TR uses the striker because it's awsome
Are you kidding?
There are tons of NC who use the Pheonix. If you guys don't see a use for it, you're retarded.
Ever take out a base turret from behind trees or a hill where you can't be hit? Or lead your missiles over a wall to hit what's behind it?
Stfu you crying babies and go kill people.
Darken
2003-06-16, 06:25 PM
Your right the Lighting should be the Lashers ultra close range secondary fire maybe only a 10-15 reach but it would still be so cool.
Stimulate
2003-06-16, 08:19 PM
The NC anti V weapon has killed me quicker then any other Anti V weapon in the game, and this includes being in a Prowler and Max. Two round clip would be insane, the jackhammer already owns enough :mad: but I won't flame it because I love having a challenge.
Peacemaker
2003-06-16, 08:57 PM
Id like to see a movie of this phnx taking you out quicker. From what I head the Vanu AV weapon can snipe snipers (if it can do that then they got a huge advantage against vehicles, just sit on a far away hill and pound them. And the striker has a lock on and dumbfire mode. Hmmm any retard can sidestep out and fire a dumbfire rkt at a turret. Or go into a forest lock on and fire run deep back in and come out at another point and fire again (do not stand in one place ppl!) Now theres the NC phnx. While that striker guy has fired and is running away the phnx guy is guiding the rkt. In my mind If I saw a rocket flying from woods and i knew it was NC so he couldnt move id go waste him. Now u can say that u can do that to the TR guy too but once he fires hes gone and heading deep into the woods. He also will see u coming on account of not getting the missles tunnle eye vision so he may be able to engage u.
OneManArmy
2003-06-16, 09:13 PM
how about like outfit adopt-a-highway? god knows that road side clean up is a godsend.
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