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View Full Version : WARNING! A TR tactic you need to know about.


gonnagetyou
2003-06-14, 07:44 AM
Here's the deal for anyone who gets caught by the TR using this tactic.

You take 10 or more Pounders and Bursters, back them up with Engineers and Medics. You take over a Bio Laboratory. As soon as the hack is finished and the base is yours you move everyone to the room behind and next to the Spawn Room and wait for the NC or Vanu to hack the base. As soon as they hack the base you move everyone back into the CC and rehack. While someone rehacks the base all of your Pounders kill anyone trying to approach the CC by spamming shells against the two doors that lead to the CC. Engineers and Medics keep everyone healed. 5 guys covering each door ensure that not even another MAX will make it into the room

As soon as you resecure the base move everyone to the spawn room and let the engineers repair the equipment. Everyone reloads and moves back into the room next to the spawn tubes. Wait for the idiot NC and Vanu to rehack the base and then move everyone back to the CC so you can rehack and do it all over again.

No one really checks that back room and if they do you kill anyone poking their head in.

You can do this all night long or at least until the facility runs out of power.

You rack up mega kills for everyone and you get all the BEP from resecuring the base over and over again.

The idiot NC and Vanu never catch on unless of course Gonnagetyou is there and see's what's going down. He tries to get everyone to stop rehacking the base and concentrate on the spawn room and that back room while someone takes out the generator if they can. But, does anyone really listen. NO! They just keep throwing themselves at that damn CC feeding the Pounders. Oh eventully a few people get the idea, but by then the TR have accumulted 1000s of BEP without a single casualty.

I can see were this tactic will work in many other circumstances as will, but the Bio Laboratory seems to be the most ideal.

This is one tactic no other empire can duplicate. I saw this happen before the TR MAX nerf, but it hasn't made it less effective. I'm not sure who the group is using this, but they are on Markov and both times I've seen it happen it was late at night and they controlled the southern most Bio Lab on Amerish. Late at night they know they will be up against small opposition and they can rake in the BEP before calling it quits for the night.

The best tactis against it is to concentrate on destroying base equipment and wait for the base to go neutral. Don't even go down to feed them BEP and wait for them to get bored. That's my advice anyway. With enough people you could overwhelm them I suppose, but you'd just be doing what they want you to do.:mad:

gonnagetyou
2003-06-14, 07:53 AM
Oh, by the way I'm not going to really cry foul on this one, because the guy that thought of it is a freaking Genius. It works, drives your opponent nuts and allows your guys to rack up BEP without dying.

Of course others may have a different opinion. ;)

Crono
2003-06-14, 07:56 AM
Holy Hamma sex...

/me presses ALT+F4 continuously and opens PS.

rafein
2003-06-14, 09:29 AM
It's an interesting tactic. One I'll probably use when no leapfrogging is implemented, so I can hold a base with a minumal force.

But otherwise, all it provided is bxp. And all bxp does is give them more certs, so they can wear better and different armors. So when they fight a skilled BR 1 guy, that BR 1 guys gets a lot of exp for killing them.

NightWalker XI
2003-06-14, 09:37 AM
Originally posted by Crono
Holy Hamma sex...

:eek:

The_Ham
2003-06-14, 11:07 AM
did someone say hamma sex? where? when? unF!

FearTheAtlas
2003-06-14, 11:10 AM
Originally posted by Crono
Holy Hamma sex...

w00t :huh:

rage2021
2003-06-14, 11:25 AM
man i knew tr are wuzzes, cant fite for beans

Kaltagesta
2003-06-14, 11:40 AM
couldnt anyone do that with sunds?

beavis88
2003-06-14, 11:49 AM
Jeez, putting Maxes in the CC, and then having people in there to repair them...that sure seems unfair to me!

MJBuddy
2003-06-14, 12:07 PM
its not a wuss tactic, jesus its a plan

problem is, i do check all the rooms, and if they killed me id order a spawn tube hit and rush in and kill them

hell, i call it goin "solid snake on their ass" when, durin a big battle i walk right thru the base, get to CC and hack in, screwing the defenders out of their respawns

when u are allowed to respawn during a hack, inf suits will be worthless

gonnagetyou
2003-06-14, 12:36 PM
I didn't say it was unfair, and I said I wasn't complaining. Anyone who sits and feeds them BEP is a fool to begin with once they figure out what's going on.

I know I threw myself at those guys a lot myself last night. I wanted to see exactly how many there were and how were they setting up. They were very organized and my hats off to them for the amount of dicipline and control they showed.

I wish I'd grabbed a screenshot when I ran into that back room next to the spawn tubes. The wall was literally covered elbow to elbow with anchored MAX suits with more standing down the stairs. Most of them sitting with darklight on. I barely had time to look around let alone think of hitting the = key in time.:)
There had to have been more than ten plus all the support guys.

Another reason the Bio Laboratory CC is ideal for this, and I don't know if they have thought of this or not, but the room were you get your certs and implants is conveniently located there and contains lockers. If you need something and can't make it back to the spawn tubes in time just run in and get it from your locker as long as you stocked it full of repair kits and ammo ahead of time.

It was interesting watching how they would fight back to the spawn tubes, repair everything, load up and then just appear to disappear. Fooling everyone into thinking it was safe to go back and rehack the base, only to have them come pouring back into the CC one minute after the lights start flashing. Conveniently resecuring the base over and over again.

There is one thing I will complain about the tactic. That is if it starts happening a lot and at more facilities, then the game will get old fast. No one enjoys a grinding spam fest. Too many things in the game can be repetitive as it is. A fight were all you do is either feed the machine or sit around waiting them out isn't a fun game at all.

beavis88
2003-06-14, 12:42 PM
No one enjoys a grinding spam fest.

You're not kidding...I'm getting flashbacks of Tribes 2 plasma mortar-fests.

That said, I think some of the upcoming changes will make this (and some other annoying strategies to face) a little harder to pull off.

AtomicBanana
2003-06-14, 01:21 PM
To be honest, I think it is your fault for not knowing they are doing this and thowing ure selves at them.

Also it seems to me that this *kind* of tactic is not really that exclusive to the TR, anyone could pull it off.

*sigh* yes I play TR but have never seen nor participated in this - I like a good fight, even if do love in the end.

Onizuka
2003-06-14, 01:25 PM
Originally posted by rage2021
man i knew tr are wuzzes, cant fite for beans

never thought they were that low, really

SandTrout
2003-06-14, 01:28 PM
Originally posted by MJBuddy
hell, i call it goin "solid snake on their ass" when, durin a big battle i walk right thru the base, get to CC and hack in, screwing the defenders out of their respawns Hell yeah, I love doing that too! Bail out over the base and work your way to the CC, while the rest of your squad has them busy outside. I use the tactic in agile-armor because there usealy aren't that many people inside the base (at least not when I've played).

WritheNC
2003-06-14, 01:32 PM
I would consider this an average plan and not really intellectually inspiring or ground breaking.

However, its the discipline required to get 20 people to do this and work together well that makes it inspiring and ground breaking! ;)

gonnagetyou
2003-06-14, 01:48 PM
Originally posted by AtomicBanana
To be honest, I think it is your fault for not knowing they are doing this and thowing ure selves at them.

Also it seems to me that this *kind* of tactic is not really that exclusive to the TR, anyone could pull it off.

*sigh* yes I play TR but have never seen nor participated in this - I like a good fight, even if do love in the end.

I disagree with you on one point.

The NC may be able to pull this off fairly easily with lots of Jackhammers and all the other Heavy hitting up close weapons they have on their MAX.

I seriously doubt the Vanu could though. You need MAX units to really pull this off to the level perfection that is required and none of the Vanu MAXs could stand up to the challenge.

It is very easy for the TR. Their MAXs simply anchor and this allows them to spam shells against those doors faster than anything possible by the other empires. Not even another MAX can get to them in this position. Trying to throw grenades in the room with a Thumper doesn't work either. You have to get near the door for it to open and they are always anchored out of view.

What you do is have half the Pounders set their grendes to explode on contact and then have the other half set theirs to delayed fuse so that you catch anyone in the hallway as well. There is literally no way of fighting this tactic as long as the TR have enough people in MAX suits. The hallway fills up with dead bodies that end at the door.

WritheNC
2003-06-14, 01:55 PM
Hack the base. When the TR unspike and they start going up to the CC, wait.

When they start filtering out and are getting to the CC, just get 6 guys with Lashers or Jackhammers waiting, and after the MAX's walk by jump out and shoot all the engineers, hackers, and medics you can. If you have Surge, run right in next to them. Then watch as one of the DC or Pounders start plastering their own squadmates trying to kill you ;)

�io
2003-06-14, 02:04 PM
Yeah the VS couldn't, their strength is to outmaneuver the opponent, camping a base would be very hard for them. NC could do it pretty easily, any infantry would be very easily killed by the JHs and scattercanons and MAXs aren't really a problem if you have just a few SA guys or AV MAX.

Oh and gonnagetyou this plan is a pretty good (and cheap) one but it is far from "unbeatable". As Dave said before any action as a counter action. In this case the solution is simple, SA, get a few guys to constatnly charge those MAXs with decimators and (assuming said SA guys have a minimum of skills) the MAXs will be gone pretty quick, after that the only thing left to do is hit the medics hard and they are done.

Granted it wouldn't be easy to counter this plan but it's far from unbeatable. :)

Incompetent
2003-06-14, 02:13 PM
Originally posted by rage2021
man i knew tr are wuzzes, cant fite for beans What was that mr. I have to attack from behind full cover with my Phoenix, or are you one of the guys that surges up and humps my leg with the insta-kill Jackhammer? damn that takes so much skill.

Pilgrim
2003-06-14, 02:16 PM
Those canny bastards! How dare they use tactics and thought!


NERF the TR brain.

And if this tactic doesn't work for all factions then find one that does!

PAX

MrVulcan
2003-06-14, 02:36 PM
:lol:
I just thought of how to counter it rather well

**goes off to find them and counter their great idea :p **

Kaikou
2003-06-14, 02:47 PM
who is worse? the person who uses a "lame" tactic, or the person who isn't smart enough to figure a way around that "lame" tactic?

Thrik
2003-06-14, 02:48 PM
OE NOES!!

The TR are using.. tactics!! They are such lame, low bastards!

ColdbringeR
2003-06-14, 03:20 PM
Thanks for the info. If i ever see it happen in Emerald...

ColdbringeR flips on surge, zips in and jackhammers the medics and engineers like bitchez. If i don't get them myself, the pounders firing at me will probably finish them off with their spash damage and bad aim.

ColdbringeR then calls his other jackhammer friends with AP rounds, moves in and pounds the pounders.

:cool:

Onizuka
2003-06-14, 04:04 PM
Originally posted by Thrik
OE NOES!!

The TR are using.. tactics!! They are such lame, low bastards!

they are low bastards because they are not using strategy, they are just being cheap

gonnagetyou
2003-06-14, 04:22 PM
Well, some of you have some decent comments on how to counter, but most of them are all based on the assumption that you have enough bodies to throw at them and that everyone in your group had the particular access to the weapons required at that moment. Late at night is the only time this tactic has been used as far as I've seen and by then there aren't really enough people to get the job done. I'm not an idiot and I can tell you it was hopeless on both occasions to do anything other than destroy everything and wait them out. You need more than twice their number of bodies all rushing the CC at the same time in order to even make a dent in their numbers. And you'll have to do it many times in quick order to keep the engineers and medics from reviving everyone faster than you can kill them.

Surge will get you about 5 feet into the room. I tried it. Your pack will be the only one laying in the middle of the floor instead of the doorway.

Decimators are nice, but everyone would need one and not everyone has the Cert available, plus you only get one shot before dying if you even make it into the room to aim it at anything. Lashers and Lancers help, but you can only get off maybe one or two shots before you die.

Going after the Enginners and Medics is a hopeless task. They keep the Medics back out of harms range until they are actually needed and the engineers do the same unless they are actually healing a MAX. And remember I'm talking about 10 or more Pounders all locked down and all firing at the same spot at the same time. Anyone here who actually believes they can run through that hasn't really played the game yet.

I actually hope this becomes a common tactic now that it is out in the open. Let everyone have to deal with it.

MilitantB0B
2003-06-14, 04:30 PM
Originally posted by MJBuddy
when u are allowed to respawn during a hack, inf suits will be worthless Thats what I am afraid of, oh well, I'll just figure out how many Boomers it takes to destroy spawn tubes :D

ZionsFire
2003-06-14, 04:44 PM
Boomers are the best:D

Thrik
2003-06-14, 04:59 PM
It isn't cheap. It's strategy.

Let's use World War 2 for an example. The Germans build miles upon miles of fortifications, minefields and coastal defenses to stop the Allies from invading. Thousands of Allies were killed as they attacked head on - the Germans just sat in the bunkers and rained machine-gun fire upon them.

Now, would you call this "cheap" or would you call it an "effective strategy"? I personally would call it the latter. The point is that it works. It may leave you completely helpless as countering them, but if you arrange your own squad and use your own strategies you can beat the TR using this method.

If you cry every time a squad actually forms together and finds a way to KICK your arse, you deserve to be killed. They're using teamwork and good leadership to do this - and you don't like it. :)

Oh, I mean no offense in my above post. I try not to get carried away, but sometimes I can sound pretty mean when arguing.

ColdbringeR
2003-06-14, 06:07 PM
Originally posted by gonnagetyou
Well, some of you have some decent comments on how to counter, but most of them are all based on the assumption that you have enough bodies to throw at them and that everyone in your group had the particular access to the weapons required at that moment. Late at night is the only time this tactic has been used as far as I've seen and by then there aren't really enough people to get the job done. I'm not an idiot and I can tell you it was hopeless on both occasions to do anything other than destroy everything and wait them out. You need more than twice their number of bodies all rushing the CC at the same time in order to even make a dent in their numbers. And you'll have to do it many times in quick order to keep the engineers and medics from reviving everyone faster than you can kill them.

Surge will get you about 5 feet into the room. I tried it. Your pack will be the only one laying in the middle of the floor instead of the doorway.

Decimators are nice, but everyone would need one and not everyone has the Cert available, plus you only get one shot before dying if you even make it into the room to aim it at anything. Lashers and Lancers help, but you can only get off maybe one or two shots before you die.

Going after the Enginners and Medics is a hopeless task. They keep the Medics back out of harms range until they are actually needed and the engineers do the same unless they are actually healing a MAX. And remember I'm talking about 10 or more Pounders all locked down and all firing at the same spot at the same time. Anyone here who actually believes they can run through that hasn't really played the game yet.

I actually hope this becomes a common tactic now that it is out in the open. Let everyone have to deal with it.

You as well are assuming that this kind of organization (on the Terran's behalf) happens alot. I always play at night, and i have never seen anything like this on Emerald. The chances of any terran leader magaing to organize twenty reliable soldiers (specifically 4 engineer/medics and like 16 pounders or whatever) at NIGHT is extremely uncommon.

ColdbringeR
2003-06-14, 06:14 PM
Not to mention this "genius" tactic would be over once the specific biolab is no longer linked to another Terran facility. This would most likely be what would happen.

gonnagetyou
2003-06-14, 07:31 PM
Well, I already said this tactic was rare and as far as I know only one particular squad is pulling it off. I remeber someone mentioning that they do it about that time each night. I just want others to know about it, so that when it happens to them they will have a better chance of countering it if they can.

I think the tactic is sound and they work great as a team, however they did break the spirit of the game by developing a tactic that is little more than a BEP reaper by simply resecuring the same base over and over again. They didn't care about winning in the end. It was just about BEP. AS soon as the facility goes dry they just leave and wait to do it another night.

What's the difference in that and having two teams just sit in a base and rehack it from each other all day just to try and get ahead in BEP. Boy, that sounds like fun. You going to pay $12.99 a month for that. One day you won't have any more points to gain that are worth anything. Are you guys just going to quit then.

I love a challenge, so I don't care, but I did hate seeing a lot of new guys who were on with me last night get frustrated over something so ridiculously one sided and so obviously worthless in the end. So this post is for them.

WritheNC
2003-06-14, 10:45 PM
You take 10 or more Pounders and Bursters, back them up with Engineers and Medics. You take over a Bio Laboratory. As soon as the hack is finished and the base is yours you move everyone to the room behind and next to the Spawn Room and wait for the NC or Vanu to hack the base.

This is the best part of this plan.

As soon as they hack the base you move everyone back into the CC and rehack.

This is where your assumptions would get you killed. That back room next to the spawn tubes has two ways out(I just logged off from inside the bio lab to be sure). One is upstairs, one is downstairs. So, after I realize I can't surge in with a jackhammer blazing and expect to win, I'll just have my squad guard both doors. Lets say my force isn't as big as yours; I'll only have 6 MAX's instead of 10 like you do.

Now I have 3 MAX's at each door. There is support troops for them and guys with Jackhammers, phoenixs, decimators, and rocklets. Your mistake is that you don't think with finesse; it shows since you think the only way any NC or VS player would handle it is by forcing themselves into the room.

So now you see that the other side has hacked the base. All your TR buddies and MAX's are like, "All right! Let's go waste them and laugh at their stupidity!"

So the first MAX's step out the door. Well, the door is only wide enough for one MAX at a time, so your friend in a Pounder opens the door, and he gets hit by 2 decimators, AV MAX, scattercannon, AP jackhammer, phoenix, and rocklets.

You have just bottled yourself into a room with only two ways out, which are bottlenecks. Since I just looked at the map, there is more than enough room to keep a healthy distance between Pounder shells and yourself. Unless your Pounder buddies are pool sharks or geometrists, I'd like to see some really radical bank shots off walls to kill people like that.

Your MAX's can only go out single file. Since there isn't enough firing room, the amount of concentrated firepower aimed at those doors outnumber you 5 to 1.

Do you want to wait it out? That's fine. Remember, you guys decided to hide there until the hack started. You lost the initiative, and now time isn't on your side. I doubt the other side will mind camping both doorways for 15 minutes; it would only help them after all.

So tell me: What are you going to do if you actually get beaten at your own game, and there are enemies just waiting at a distance with more rockets to make Chernoble look like a sparkler in a 5 year old's hand, all pointed at the only two ways you can get out of that room?

I'd really like to know. ;)

I'm fairly certain you might shrug this off or dismiss the possibility of such an event; if you did, I will have to consider the coincidence that everyone who bought planetside with a 140+ IQ all joined the TR, and that the Chaos Theory was behind this unnatural happenstance.

PS: Gonnagetyou, don't take offense to this, since you're just relaying it and it wasn't actually your plan but one you saw another outfit perform. :D

Jaged
2003-06-14, 10:58 PM
Originally posted by MJBuddy
when u are allowed to respawn during a hack, inf suits will be worthless
:eek: :huh:

You obviously have no idea what you are talking about!

1024
2003-06-14, 11:08 PM
This is good tactic, but will get boring doign that same tactic over and over all night. That just sucks.

BLuE_ZeRO
2003-06-14, 11:14 PM
Well I wouldn't worry about it too much. I'm sure everyone will whine and the TR will get nerfed or NC's weapon's power will get increased and everything will be just fine. Seems to be how things work in Planetside now. :rolleyes:

MrVulcan
2003-06-14, 11:59 PM
Originally posted by BLuE_ZeRO
Well I wouldn't worry about it too much. I'm sure everyone will whine and the TR will get nerfed or NC's weapon's power will get increased and everything will be just fine. Seems to be how things work in Planetside now. :rolleyes:

True, true :p
Or now it looks like the new catch prhase will be "Help the Vanu, nerf the rest" :p

but really, why dont you just intercept the force of TR with another force of NC/Vanu of the same size when they are moving from one room to another (normal fight again). Or meet them in the back room waiting for them under the room they get in... or what about filling with nades and seting them for timed, and tossing a few dozen into their area.... or or or or or or :lol:

I could come up with basic counters all day....

**I have a semi-detailed counter plan that I will see if works once I come across this in game, will post resaults here**

Onizuka
2003-06-15, 12:03 AM
okay everyone, its CHEAP STRATEGY okay?

gonnagetyou
2003-06-15, 12:06 AM
WritheNC has the right idea. You don't hack the base right away and you don't charge into the room. Set up an ambush for them for when they get bored and decide to leave.

I'd go a step further and bring the power down so they can't use the base terminals and keep an eye on your AMSs in the courtyard. In both instances the guys doing this needed everyone were they were, so they didn't even bother taking the nearby tower or guard against us bringing in AMSs. They were solely after the BEP from the kills and resecuring of the base.

If you can keep as much coordination in your team as they seem to have in theirs you should do fine. I'll be the first to admit that the rag tag group of players we had last night simply weren't working together as they should.

When this all went down it was very late and I was just about to log off for the night. I stayed around just to find out what these guys were doing and how. I wish I had stayed longer so I could have seen what eventually happened. I know most of the Vanu players were slowly catching on and someone was screaming for help to bring the generator down. There were only maybe 15 Vanu at the base at the time. The one thing I know for sure though is that when I logged back on this morning Amerish was all purple.:D

TheRegurgitator
2003-06-15, 02:58 AM
The idiot NC and Vanu Hey!

wasupx
2003-06-15, 03:18 AM
HEH so much for the Great ingenious tactic.

There was a 150+post two to 3 weeks ago on official forums about a TR outfit that does this and people screaming foul. It was probably another big attention getter at the power of pounder to the devs. Go back and find the link. It was like a 30man outfit that had it down hardcore with stealth medics reviving folks etc..

TheRegurgitator
2003-06-15, 03:27 AM
yeah i was just reading that one

gonnagetyou
2003-06-15, 04:34 AM
I rarely visit the Sony site. It's nicer around here.:D

Arakiel
2003-06-15, 04:46 AM
Wait a minute, are you implying that pounder maxes can be used to kill mass infantry at little risk to themselves? Shocking.

ColdbringeR
2003-06-15, 05:10 AM
The more i think about it, the more skeptical i am that this tactic actually exists, or even works for that matter.

First off, if they expect this particular lab to get rehacked as soon as it's taken by them, then they are obviously talking about a biolab that is in enemy-heavy territory. Let's say.. Aton, Solsar?

So this organized Terran squad manages to get an absurd number of MAXes (with engineer/medic support) to this base at the same time. (sorry but you can't fit 10 MAXes in a few galaxies or sunderers.) Anyway, they move in and do their thing. The hordes of NC come in and hack the base, while no one notices them in the back room (or cares perhaps...). Right... So the NC hack the base back.

Now once the hack is complete there are going to be one of two things happening next. Either the NC are going to scramble to the next linked enemy base, or they are going to notice the base they just secured being rehacked and all rush back down to secure it completely.

If the NC move on to the next base, then the odds are that this Biolab is going to be cut off in short time. Making this tactic rather short-lived.

If the NC move back down to resecure the base, then i assure you, not even 10 pounders are going to stop the masses of NC that will be storming that control console.

For this tactic to work (and still get enough XP from it for it to be worth it) it would require...

...the right number of Terran MAXes and engineer/medics.
...the right timing in which to move the MAXes and engineers from room to room.
...the right number of enemies attacking this base.
...the right level of stupidity among those enemies.
...the hope that this base does not get cut off.
...the hope that this base does not run out of power while the Terran are hacking it.

All of these things put together force me to dub this tactic... UNLIKELY. I'll have to reserve my belief that it works, until i see it working for myself.

Stregone
2003-06-15, 09:23 AM
First they need to capture the base via normal means. After the base is theirs they can grab as many max suits as they need.

gonnagetyou
2003-06-15, 01:31 PM
=ColdbringeR=

Believe me this tactic does exist and it does work for this particular group. I've seen it happen twice now. These guys have it down to a science and they have the bodies to do it.

It is rare and I doubt many others will be able to duplicate it to the level of control these guys have. At the time I was very impressed by how they played us like puppets. Experience with dealing with it and learning to recognize what is happening at the time it is going down will eventually render it not as effective.

I'd say most these guys have probably been around since Beta and know how to play the system. There are a lot of new people jumping into the game that can be taken advantage off when the conditions are right. At night the squads tend to be a little less organized which helps to create the conditions I was speaking of.

I don't want to blow this all out of proportions. Just inform people and give them a heads up if they don't know already.

ColdbringeR
2003-06-15, 04:19 PM
Originally posted by Stregone
First they need to capture the base via normal means. After the base is theirs they can grab as many max suits as they need.

Well this would mean that they would need to hotdrop in regular armor, get everyone to the spawn room in one piece, hack the equipment terminals, and then change armor.

...adding even more challenges to their list.

Sando138
2003-06-15, 06:14 PM
One way to fight that and destroy it easily, assuming that it can go through the roof of the base, would be a well placed BFTB. A BFTB, or Bolt-From-The-Blue, is a command rank 4-5 benefit that wil be implemented soon, with 5 being able to clear a large section of base courtyard and 4 being able to get a tower roof or so, according to what i've heard. It's unlikely that orbital weapons can penetrate the walls of the base, however, so no spawnroom destruction or targeted gen hits.

MilitantB0B
2003-06-15, 06:28 PM
It seems to me that a team like that in any empire could do the same thing. If you had 10 VS or NC MAXs backed by engineer and Adv. Medics, it would take alot to dislodge them as well. Yes, the TR AI max is better geared for indoors fighting then the other MAXs (aside from the scattergun NC MAX wich is also geared for indoors, just not geared as well ;)) and that means that this strategy will work better for them, but if you can have that much orginizstion and that many people, you will probably own just like those people.

On a seperate note, it seems to me that as soon as you took out there medic backing they would be left to respawn at wherever they have left. You did remeber to take that tower on the way in, didn't you? ;)