View Full Version : Fuel Stations
CDaws
2002-12-24, 10:08 PM
Are the vehicles going to run on some type of fuel or crystals or something that will need to be replaced or will the fuel supply be unlimited? Same thing with bases will they have some kind of power supply that can be cut off during a base takeover or will they always be powered?
mistled
2002-12-24, 10:37 PM
I haven't heard anything about fuel cells of any type. But not having followed this as closely as some, I could have missed something. Seeing how you just create vehicles out of nowhere (well... you have to be at a place to create them, but it doesn't require anything except the cert to drive it), I don't see what the point of making us run out of gas would be except to slow the action down by forcing you to return to base for gas. And wasn't the whole point of getting rid of some of the stuff they got rid of in the interest of a fast game, not a slow one??
FireFrenzy
2002-12-24, 10:42 PM
Well, I know that the Vanu vehicles are "powered" by some energy source, and once they get too far from it, they gradually slow down, until they stop. This may or may not be the same with TR and NC.
Hamma
2002-12-24, 10:47 PM
^
All vehicles are like that - no fuel cells or any refueling
Sputty
2002-12-24, 11:23 PM
I've heard all vehicles are powered by the warp gate. If you go iunto the ocean you get too far from the gates and you power dwon so I don't think there will be fuel cells
Unknown
2002-12-24, 11:27 PM
In response to your second question:
Bases will have generators powering the base that can be destroyed/repaired.
oosik
2002-12-26, 02:30 AM
I believe you can go no farther than 5 kilometers from a warpgate.
Warborn
2002-12-26, 04:17 PM
Given how far ahead in the future PS is, vehicles and MAX armor probably operate off of some sort of advanced form of nuclear power. Cold fusion or some such, maybe something different for the Vanu people (likely the generic "energy" based fuel). So as far as the game would be concerned, they'd have an unlimited power supply.
So as far as the game would be concerned, they'd have an unlimited power supply.
actually this is not true because they loose power once they stray to far from a controled base. It is the warpate energy they use for power i think.
Unknown
2002-12-26, 10:01 PM
No, that's all wrong. That's just the plot device they are using to explain why vehicles can't travel too far over the ocean. When you go too far over the ocean your vehicle will sink. But you will be able to travel anywhere on the continent without losing power.
Navaron
2002-12-26, 10:13 PM
Which battery is better? Rayovac or Duracell?? I'm probably the only person who's seen that dumbass commercial.
Camping Carl
2002-12-26, 10:24 PM
Duracell, they have a cool mascot.
Warborn
2002-12-26, 10:26 PM
actually this is not true because they loose power once they stray to far from a controled base. It is the warpate energy they use for power i think.
Right you are. I change my answer to: Barring any design decisions added in by the developers, the vehicles have effectively unlimited power.
Camping Carl
2002-12-26, 10:34 PM
Yeah, it would be a bit stupid you could run out of fuel and be stuck in the middle of nowhere.
Qanamil_Rafiki
2002-12-26, 10:59 PM
Energizer. Don't messing with the f'ing bunny.
Airlift
2002-12-27, 12:41 AM
However, vehicle weapons use ammo that must be replenished, as of that press preview they gave.
Warborn
2002-12-27, 01:34 AM
Good. Noboy likes vehicle spam-fire. I do wonder how they would be recharged, though. By visiting a base facility, perhaps? Infantry can loot the dead for ammunition, yet that likely isn't an option for vehicles.
Stalefish
2002-12-27, 02:42 AM
Maybe the guns (at least the automatic weapons) will use some of the same ammo as the infantry weapons? That way if you have excess ammo you can feed some into your vehicle's ammo deposit. For the shells I'd imagine you'd have to return to a base, unless you destroy someone else's vehicle and loot that, if looting vehicles is possible (I'm new, what do I know. :p).
I think adding a vehicular range aspect would add new strategic value to the game, forcing players to come up with ways to hit the enemy hard and yet still remain in their vehicle team's range, otherwise you could just fly in with 5 dropships filled with itchy trigger-fingered soldiers and take out the enemy's most vital spot in one swift movement. But then again they'd have it well guarded.
I'm just talking to myself now. :D
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