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View Full Version : Ideas to make the control consoel more than a capture the flag point.


Mr1337Duck
2003-06-20, 07:27 PM
The control console is the heart of the base. Right? If it were, you could actually do something with it. These are a few ideas I think would make it cooler and make it more valuable than something to hack:

1) Turret control, you can set one turret or all turrets to do different things. Like in Sentry mode, it doesn't fire but it displays anything moving at more than 2 meters per second with in 200 meters, like an Alarm deployable, but with greatre range.

2)Equipment disable: You can enable/disable any equipment in the base. But while the offense could disable the automatic doors, it would keep their guys from coming in as well. For example:
A stealth Hacker sneaks into a base with his friends behind him, they raise no alarms on the way in. The hacker and his friends quickly go to the control room, where the hacker does a 15 second hack on the console to make it useable for his team. They first disable the turrets, then the doors. This raises hotspots, so they shut off the tubes. Then they hunker down and wait. An enemy team arrives, they find the doors locked. One promptley uses a crowbar and begins pulling it open (it's always there, like the knife). As they proceed to the control room and begin prying it open, the offensive quickly reloads their guns and prepares for a fight.

Remember this disables anything in the base except the generator, and each disabling or enabling takes a certain amount of time. Each turret is about 5 seconds, each tube about 10 seconds, and each door 4 seconds, keeps the privelege from being abused too badly. This could also be used defensively, using turrets to find enemy enemy attack teams or disabling doors as enemies try to unlock them.


Post your thoughts and ideas.

Peacemaker
2003-06-20, 07:47 PM
I like it sept for turning off spawn tubes. Id really like it if u could lock individual base doors to trap someone in. Mabye these efffects last 5 min or something and then they must re hack it to do it offensivly or just reuse it.

Lonehunter
2003-06-20, 07:47 PM
I like the turret idea. Maybe just for CR4 or 5.

Zenny
2003-06-20, 07:53 PM
:stupid:
We dont want a bunch of noobs screwing up a base and shutting it all down, so make it only CR 4 and/or 5

Locking doors - awesome, you lock it but they can still hack out at maybe 4-10x longer then normal and can only lock 3 or 4 doors at one time with a wait time.

Actually thinking about it, accessing the Command Center could simulate a RTS where you have an overhead view of the base and could do different things!:D

RUEN
2003-06-20, 07:55 PM
turning off spawn tubes = :nono:

they just added the ability to spawn in a hacked base, this would basically nullify that. but i do like the idea, i think that you should not be able to control a command console until you own it. when a hacker hacks a console he doesn't own it, he's basically starting a program which will allow him to... in 15 minutes. this would definately give defenders an edge, which they should have a little more.

QuickStar
2003-06-20, 08:25 PM
id like to see something where you have a control room (like all those comps and stuff in the base's lobby) , and make it useful , ie finding where enemies are , wat u said at top etc ;)

BigFreak
2003-06-21, 05:06 AM
Thing is, you'll always get someone who twats about with things like this. If they did the door locking thing, someone'd blatantly lock team mates in for a laugh. And just cos you're CR4/5 doesn't mean you can't be an arse, I've seen a good few ;)

ZionsFire
2003-06-21, 05:14 AM
but first u must beat the base at a game of pong:D

BigFreak
2003-06-21, 05:17 AM
That indeed would fiter out the h4rdc0r3

ZionsFire
2003-06-21, 05:36 AM
BigFreak is followin me around:scared:

BigFreak
2003-06-21, 05:38 AM
I know where you live...