View Full Version : Infiltration suit help
Tubblers
2003-06-22, 12:59 AM
Ok, I normally play a grunt sort of person. I use medium assualt and I use hacking. But I've realized that I'm bored with the usual suspense of it, and want to switch to a lighter infaltration sort of person. :sniper: I just need a little help with stealth and avoidance because most of my stealth experience is in other games like the Hitman games and Thief, but Planetside is much different.
Warborn
2003-06-22, 01:14 AM
Originally posted by Tubblers
I just need a little help with stealth and avoidance because most of my stealth experience is in other games like the Hitman games and Thief, but Planetside is much different.
Some of the best infiltrator advice I've ever seen is to do the following: Pretend you are not actually invisible. Once you get the hang of acting stealthy, you will have much greater success with infiltrating.
MilitantB0B
2003-06-22, 01:20 AM
Never run unless you are absolutley sure there is no enemy in the area. If there is even a chance of enemy presence, crouch walk. If you see the Darkligh icon appear over someones head, run like hell or shoot like a madman, depends on your mood and situation. When shooting non automatic pistols (in other words, any pistol but the AMP) learn your rate of fire. If you hold the trigger down, you will be visible in between shots as well as while shooting. If you tap when you know your next shot is, you will only be visible while shooting. Don't blow your cover on a kill if it is avoidable. Your job is not to kill soldiers, it is to hack Control points, blow terms, tubes, and generators (with the aid of Combat engineering, a must have for a infiltrator). Patience is a must. Don't hide in corners, if you can avoid it at all, it is the first place they look for infiltrators. Your main job is to scare the enemy. If you aren't there to hit an objective (ie, you aren't hacking the CC or blowing anything up) then your first job is to avoid being caught. The fact that they know you are there, but can't find you is almost more damaging then the kills you actually make. Never camp a spot in a base. Once you have been spotted or have killed someone, move to a different spot. There is nothing more noticeable then a semi-invisible person. If someone starts spraying in your general direction, remain cool, he probably doesn't know where4 you are, he is guessing and if you move, he has won. If you come to a friendly CC being hacked by the enemy, kill the hacker first, his backup will kill you, but you have ended the hack and possibly killed their only hacking certified person, making the procces much longer. Pair up with another infiltrator if you can (and he is good so he doesn't get you in trouble) half the time, if somebody sees a infiltraotr (not with darklight, but the outline they give off while moving) they will only hunt till they have killed a infiltrator, not every infiltrator. I can't tell you how many times I have been saved because anothwer infiltrator in the area was killed and they just stopped looking. Thats all I can think of for now, I amy be back with more.
Trebor95
2003-06-22, 01:53 AM
I'm not the worlds best infiltrator but for a while I was one, I found I used to follow people through doors in an enemy base, that way suspicious door openings are avoided.
i also used to lay traps at towers, say I was there alone defending and an enemy reaver or vehicle came along I would abandon the CC (if there were more than a single guy) and lay a boomer under the vehicle or outside somewhere where I knew they would be running, I would then get to cover and wait for them to leave, as they were entering the vehicle etc. I would detonate the boomer, hopefully killing the men.
Of course this may not be a good idea, just I protected a few towers this way once.
BUGGER
2003-06-22, 02:41 AM
if br12, get imp. surg and silent run. And if you see an enemy either walk or stop, never fire when you go face to face with them unless if they start shooting you.
SumYungGui
2003-06-22, 03:47 AM
I like my saboteur set up. all the infiltrator fixins plus combat engineer cert. get into an enemy base, hack their terminals, blow everything to hell and back with boomers (mm, spawn tubes. they take like three boomers apiece though ick)then start laying mines wherever you can and the like.
/me snickers as he remember the good old days of beta when he got 7 people with one boomer at a vehicle terminal
Tubblers
2003-06-22, 12:27 PM
Thanks everyone for all this help. This info shall make me much better at infiltration and get me alot more fun out of the game.
Lonehunter
2003-06-22, 01:03 PM
I've been thinking about trying in Infil. suit. Looks like fun.
BigFreak
2003-06-22, 03:02 PM
Yea, I have far more fun on my infil char, than my regular grunt. Blowing the hell out of maxs is always good; Killing a max with a striker, 4 rockets, killing a max with 2 boomers, priceless :p
MilitantBob's post was good, and I learnt most of my ninja-zkillz from the stealther guide on the official PS webby, but switch Repeater for AMP most of the time, cos you can shoot out of dark light range, which is always good :)
Streamline
2003-06-22, 03:38 PM
I'm not the worlds best infiltrator but for a while I was one, I found I used to follow people through doors in an enemy base, that way suspicious door openings are avoided.
Good advise, sucks when you gotta blow a mine in front of the door though. But still, if someone is listening very carefully. They can hear doors being unlocked. If i don't absolutly have to. I don't use my REK and i always try to keep a jammer holstered. Other that that i play stealth pertty close to as if i weren't cloaked.
In thief your movement dictates what the npc could see and hear. PS is really no different except that we aren't npcs. We're real ppl that like to spam. And the stealth suit is like a shadow over you all the time. The more things you are doing the more visible you are. So don't go running around with your weapon out. Other than that i usually move around the same way as if i didn't have a stealth suit on.
Actually, you'd be amazed at how well the tactics you learned in single player stealth games work while playing against the real people in planetside. Things like waiting until everyone is looking the other way, not tripping noisy automatic defenses, not making a lot of noise period, hiding behind objects, escaping to low traffic areas--believe me, they work. Definitely act like you're not invisible, the stealth suit's abilities should be used as a last resort. Oh, and third person camera looks around corners--learn it, love it.
With a couple relevant implants, it feels and plays almost exactly like a stealth game.
MilitantB0B
2003-06-22, 11:38 PM
I know this post is old hat by now, but I just remebered one of the things that has saved my butt many a time.
If you are just going from point A to point B or if sneakiness is of absolute priority, then always have either a jammer grenade or a Frag grenade holstered. Every other pistol slot weapon (to the best of my knowledge) is veiwable on your belt by others. The frag and jammer grenades don't show up, that is one less thing shimmering around while you move. That helps quite a bit I find.
HawkEye
2003-06-23, 01:13 AM
if ur an infil u shuold get melee booster it owns peeps that are not in MAX suits. i had a char in late beta that had it. i cuold take down a reinforced in 2-3 knife slashes it rocked. plus it only drains 10 stanmina a slash. so it wont drain if ur not slashing.
Intruder
2003-06-23, 01:36 AM
Distraction is your best friend, when they are looking at something else its not you.
Drop a boomer somewhere, detonate it when enemys close, they will run over to investigate, sneak in at will ;)
JLeeAZN
2003-06-23, 01:55 AM
My Old-Fashioned(Everyone hates me) Way of InFiLtRaTiNg:
-Get an Infil. with advanced hacking
-Get to a tower, that you know will be get hot, or get to a hot tower, and make your way to the bottom
-After the tower is in Enemy possesion, hack a term, and get and Anti-Infantry MAX of your empire and camp the damn respawn, and if your about to get screwed, turn back to infil. and just chill forawhile - then repeat the process!
You can also do this on an enemy base - now that you can respawn at a hacked base
~Knifing Snipers from behind is ==MeaN== <===== So do it
Intruder
2003-06-23, 01:59 AM
Originally posted by JLeeAZN
My Old-Fashioned(Everyone hates me) Way of InFiLtRaTiNg:
-Get an Infil. with advanced hacking
-Get to a tower, that you know will be get hot, or get to a hot tower, and make your way to the bottom
-After the tower is in Enemy possesion, hack a term, and get and Anti-Infantry MAX of your empire and camp the damn respawn, and if your about to get screwed, turn back to infil. and just chill forawhile - then repeat the process!
You can also do this on an enemy base - now that you can respawn at a hacked base
~Knifing Snipers from behind is ==MeaN== <===== So do it
How do you hack the terminal back to get into infltration suit? I thought you couldnt hack in a MAX suit? am I wrong?
Arakiel
2003-06-23, 03:30 AM
Originally posted by Intruder
How do you hack the terminal back to get into infltration suit? I thought you couldnt hack in a MAX suit? am I wrong?
You're correct.
I think the implication was that the terminal might stay hacked throughout this, but since retail terminals don't stay hacked terribly long.. shrug. ;p
Nitsch
2003-06-23, 10:48 AM
I have done the ole...sneak in a base... hack a term, turn into a MAX and camp the spawn tubes. What seems to happen is that after a while a few more friends will show up and join the fun (usually at least one is an advanced hacker), or the badguys get pissed-off and bring an army down to root you out.
VanuStorm
2003-11-29, 01:09 PM
I never use my knife, i find it takes too long. AMP kills, 2-3 sec........ Sneak behind someone and plug him full of it. :) (WHY DID THE FOOLISH DEVS TAKE MY GLOWY KNIFE?) Oh well, what you cant see CAN hurt you, so :)
And another word of advice: When running across bridges, get to where the action is most heated, and jump.
No one expects an amp in the back while they're shooting a vanguard with a deci. Also, try not to get TOO mad when someone with a particular hardware setup snipes you from 300+ meters away. It's a nasty bug - Infiltrators, even when invisible, show up like lightbulbs through the scope.
Deadlock
2003-11-29, 03:41 PM
"Act like your not invisable" <= BEST ADVICE EVER!
I've also noticed that alot of fellow infls make this mistake, make sure u close the distance between you and your prey. If you'r going up against a HA enemy flip on a surge implant (must for infls) and keep to his blind side as close to him as possible... that way u match his rotation speed and he couldnt hit you even if you forgot to cloak urself (another thing to watch, i always shutter when i notice infls leavin the tubes like this)
Most people think infls are only good at sneakin in and gettin hacks... which for the most part is their purpose, to "infiltrate" but with practice one infl can be a devistating force to squads in transit from one place to another.
on days when im really on the ball i've whipped out whole squads on the move from their respawn point to the base underattack. So learn your limitations, figure out how to lay traps or create choke points with the terrain around you and know when to run and when to fight.
What the heck, this thing is from June! Still good advice, I guess.
Nimbus
2003-11-29, 04:25 PM
Also, try not to get TOO mad when someone with a particular hardware setup snipes you from 300+ meters away. It's a nasty bug - Infiltrators, even when invisible, show up like lightbulbs through the scope.
It's not really a bug. We can't see you if you're not moving. Whenever you move, even when you crouch-walk, you show up a little bit. Most people don't notice it. They're looking at a whole screen full of tracers and other characters and looking at their chat bar and trying to get to the battle. Snipers are ALWAYS looking for easy targets and we look for details. If we think we saw somebody ghosted, you can almost guarantee we watch that spot and wait for it to happen again so we can get a bead on you. I seriously once waited over 5 minutes for a stealther to move again so I could blast him. Also, a lot of stealthers run when they are outside and thats the worst thing you can do if there is a sniper around.
As for infiltrator tips. A lot of times there isn't a lot of exp or kills involved with it, outside from engineering. You can do a LOT of damage though. My old outfit had a group of 6-10 infiltrator/engineer/hackers. When we were trying to take a cont, they would go to all the enemy facilities not under attack and would blow their gens. It has a BIG effect on enemy forces when suddenly their facilities start dropping.
Actually, Nimbus, there is a bug regarding infils for snipers. When they move, a large white glow silhouettes the stealther. However, this is for people with a certain hardware configuration. Devs are addressing it in thier stealther buff.
Queensidecastle
2003-11-29, 06:33 PM
Snipers can see you better than anyone. Zoomed in the movement of Infils is 10x more visible than normal in 90% of hardware configurations. Its really a problem with Zoom in general and the clip plane. Its the same reason you can see AMS bubbles from the flight ceiling. Dont sweat snipers tho. While nothing makes them more happy than sniping another sniper, getting infils is thier next favorite target. However this is not a problem if you have surge. No one ever hits me zig-zagging with surge on, its just almost impossible.
You really have 2 choices at that point:
1) Surge from tree to tree till you get where you are going and ignor the snipers (not even great snipers can hit you even tho you are as visible as a battleship spotlight in the dark) or..
2) Hunt them the fuck down :)
I always go for option #2 because after all, we are the Sniper's worst enemy. Leave the battle area, come up behind them crouch wallking and get your revenge. It is really simple. Carry a boomer or 2 so you can blow them up AND any turrets or motion sensors they have placed beside them.
If you want to do infiltration dont bother w/out advanced hacking unless you only want to ninja-kill on the edges of battle
Nimbus
2003-11-29, 07:24 PM
Actually, Nimbus, there is a bug regarding infils for snipers. When they move, a large white glow silhouettes the stealther. However, this is for people with a certain hardware configuration. Devs are addressing it in thier stealther buff.
Thats interesting to know, I had never heard of that before. I just see the slight ghosting like normal.
Flammey
2003-11-29, 11:44 PM
the Silent Run implant is your best friend
DramaticFanatic
2003-11-30, 01:05 AM
An AMP can attract alot of attention when you kill somebody. Almost all the time I can see an infil trying to AMP my buddy, but knifing is very stealthy, you usually can get them before they react and they don't right away know that an infiltrator is pounding them.
Queensidecastle
2003-11-30, 11:42 AM
The thing about the Repeater as opposed to the AMP or especially knife kills is that you are much more versital. Say your outside a base or tower in the field, aside from running up and directly killing grunts, you can watch 2 grunts face off and EASILY finish the enemy off if he loses his skirmish. You can do this well beyond Darklight range and can wreak absolute havoc this way on the edges of a battle. The AMP just simply sucks at this, so does the Magscatter. You just have to get too close with those weapons to be effective at all and that closes the door to a whole style of combat. The Beamer is also capable at doing this but is far less acurate than the Repeater. To use the Magscatter, AMP or knife requires you to plunge it in thier backs. I find the everso slightly faster ttk just not worth the limitation of only 1 way to attack
Also I have found that the hitbox for the knives to be extrordinarily small. You have a lot of trouble queueing up melee booster and secondary right when you attack. These are the most difficult and rewarding kills by far but seem to only effective on people who are AFK, sniping, repairing or using a Phoenix. Also because of the humiliating nature of knife kills, people start flipping on DL and looking for you when they see knife kills go by on the chat bar
Finally, if you have darklight other infiltrators dont stand a chance against the repeater. If you see them first, its over. If you see them at the same time its over. It is very easy to stay out of effective range of the AMP and Magscatter and gun them down with a repeater
ZeroRaven
2004-04-04, 02:53 PM
Hey everyone, i just started playing PS a few days ago, and found that i have more fun as a stealther, than as a grunt (get more kills too :D ). On that note: i have a few questions for you:
1) Will spitfire turrets spot you no matter what?
2) When a opposing base has a field up, does it decloak you?
Thanks for the advice and this thread.
SurrealBeingXX
2004-04-04, 03:32 PM
spitfire turrets dont detect you if your are moving while crouched...im not sure about the field of other bases uncloaking you tho..
ZeroRaven
2004-04-04, 03:38 PM
I only brought that up cuz i was going through a base's back door that had a field covering it and was killed immediately by a enemy on the outside. Thought that was the deal. Thanks tho
SurrealBeingXX
2004-04-04, 05:49 PM
np
Madcow
2004-04-04, 08:27 PM
If they have the interlink benefit, the spitfires will cut you down even if you're stationary. By the way, I'm sure somebody with a stick in their ass is also going to rip you for bumping old threads.
SurrealBeingXX
2004-04-04, 08:48 PM
oh really? i didnt know that about the interlink benefit...thx lol
ZeroRaven
2004-04-04, 08:59 PM
Thanks, they'll get over it.
ZeroRaven
2004-04-05, 07:30 PM
spitfire turrets dont detect you if your are moving while crouched...im not sure about the field of other bases uncloaking you tho..
I was shot at by multiple turrets at long range while cloaked and crawling, some where at bases, others at towers, and i swear one was in the middle of nowhere. I was spotted no matter what. Is there a certain distance you have to start crawling? Once your spotted and get cover, will they know you're there until you leave?
Madcow
2004-04-05, 07:35 PM
I was shot at by multiple turrets at long range while cloaked and crawling, some where at bases, others at towers, and i swear one was in the middle of nowhere. I was spotted no matter what. Is there a certain distance you have to start crawling? Once your spotted and get cover, will they know you're there until you leave?
Again, if they have the interlink benefit then it's pretty much suicide to go inside their sphere of influence. Spitfires will continue shooting at you until they kill you or you get out of their range. Most likely the former. Tower SOI's are included in this. It's possible that one was in the middle of nowhere if it was some sort of bug, but not likely.
If you are not in an SOI with interlink, stop the second you get shot. You'll get used to the sound/damage and before long you'll know if it's a spit or something else shooting at you. If you stop right away you can get away with about 1/2 health. If you stop moving, and it's not interlink, they'll stop shooting. At that point you can crouch walk away (or even just walk using the shift key). Again, repetition is the only key that can be given for the distance they'll shoot at you. Play for a while and you'll get a real good idea how far away you have to start crouch walking.
What the heck, this thing is from June! Still good advice, I guess.
*spooky* It's the thread that died two deaths. And it's back for more! The only hope of stopping it is a plan so crazy it just might work! Spring 2004.
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