View Full Version : Implant Ideas
Doppler
2003-06-22, 04:10 AM
Ok since people seem to think that all implants are currently worthless. (I tend to disagree only personal shield is totaly worthless, oh yes drian me on stamina so i'm not only etting pounded but now am limping along, great plan. I submit the following.
1. Rek Implant:Self Explanitory
2. Jump Jet Implant: Simulates the Vanu Max ability for Infantry.
3. Recoild Compensators: Reduces the reticle blur for weapons fire repeatedly maybe this whould get the chaiugun to where it should be. Because on the one hand, yes a chaingun should be ale to run full cyclic, no a human whouldnt be able to hold it while it's doing this ad still hit the broadside of a barn.
4. Command and control Interface. Give you a larget view of the radar map over a given area around you highlighting enemy and friendly vehicles and max's as are visible to your squadmates and motion sensors etc. Also coupled with a CR of 1 allows you to
assign individual waypooint sto squad members.
5. Drone implant: Produces a small unarmed survelance drone that can fly over and scout enemy movement to a given distance. Low armor and HP user is vulnerable while using. (basicly a slower moving form of the phoenix missile with no nifty offensive capabilities.
Edit: Hey i actualy added stuff.
5. Blur implat: Creates many ghost images of infiltrators running, good for when you have to haul butt or just want to freak out the enemy.
6. Jammer emplant, same as gernade short radius, doesnt affect self.
7
Jaged
2003-06-22, 04:35 AM
LOL, that blur implant would fucking own at freaking non darklighters out!
Smaug
2003-06-22, 05:11 AM
Ok I've wanted this forever and have thought about it alot. Basically a clone. Its like a hologram it shadows your every movement but it stands(or crouches) to your right a few feet. This would be extremely useful for infils, snipers, hell everyone. Sniping, you would be set up on a hill and the enemy would see 2 snipers, giving you a 50/50 shot of getting picked for counter-sniping. Infil, gives you a decoy for getting out of places. General assault, freak out the enemy, one full squad automatically becomes 2. Now ofcourse we come to the limitations. It would act like dlight, dont move and it drains at same rate as replenish, but if you move it drains faster. If you shoot, it shoots but it doesn't damage ofcourse! :P. It would be very easily figured out though, I mean who could actually fire at the exact same time as one of your real teammates and walk the same? And If your decoy gets shot it is deactivated and gives a 15 seconds reactivation time like what would happen if it were jammered.
Lonehunter
2003-06-22, 12:49 PM
Originally posted by Doppler
5. Drone implant: Produces a small unarmed survelance drone that can fly over and scout enemy movement to a given distance. Low armor and HP user is vulnerable while using. (basicly a slower moving form of the phoenix missile with no nifty offensive capabilities.
no UPCs
originally posted by Doppler
Edit: Hey i actualy added stuff.
5. Blur implat: Creates many ghost images of infiltrators running, good for when you have to haul butt or just want to freak out the enemy.
That would be awsome!
Doppler
2003-06-22, 11:54 PM
[QUOTE]Originally posted by Lonehunter187
[B]no UPCs
Errr what are you talking about? Do you mean NPCS? this whould just be a controlled avatar, like the phoenix missile.
The only problem i see with the duplicate implant is people are just gonna learn to shoot the guy on the left. :P but it's not a bad idea other then that, save maybe creating lag. I kinda miss the tribes decoys save they were used like miny mines.
Intruder
2003-06-23, 12:05 AM
Duke nukum 3d? how bout a holographic image left in one place, as opposed to following you around. Leave it at CC and hear someone shoot it :) telling you right away they are at CC ;)
MilitantB0B
2003-06-23, 12:15 AM
Originally posted by Intruder
Duke nukum 3d? how bout a holographic image left in one place, as opposed to following you around. Leave it at CC and hear someone shoot it :) telling you right away they are at CC ;) Sweet jumping jehosephat yeehaw! I would love that! I could own that stupid Darklighter then! He sees me, I sprint off, place that implant while I run, hide a bit, wait for the shooting to stop and slaughter him. It would also be good for snipers and the like.
I like all the ideas so far except the Unmaned patrol craft, it just doesn't appeal to me, not sure why, but I would love it if any remotley interesting implants got into the game.
FearTheAtlas
2003-06-23, 12:17 AM
How about an implant that let you see through walls for about 15 seconds at a time? I hate running through a door then get ripped a new one by some nub with a pistol that was AFK next to the damn door and just came back :(
Intruder
2003-06-23, 12:26 AM
Originally posted by FearTheAtlas
How about an implant that let you see through walls for about 15 seconds at a time? I hate running through a door then get ripped a new one by some nub with a pistol that was AFK next to the damn door and just came back :(
Wall hack? - need I say anymore?
Doppler
2003-06-23, 12:33 AM
Originally posted by MilitantB0B
Sweet jumping jehosephat yeehaw! I would love that! I could own that stupid Darklighter then! He sees me, I sprint off, place that implant while I run, hide a bit, wait for the shooting to stop and slaughter him. It would also be good for snipers and the like.
I like all the ideas so far except the Unmaned patrol craft, it just doesn't appeal to me, not sure why, but I would love it if any remotley interesting implants got into the game.
I agree that this whould be the ideal thing to set up, but ultimatly disagree that this whould be a good iplant function, in my mind nothing done with implants should be permanent. Perhapse if the decoy reduced stamina while ative at a rate similar to darklight. A morepermanent sort of decoy should be able to be done with the ACE or perhapse some special add prereq for infiltrators, sort of a cover ops skill.
Kaikou
2003-06-23, 02:00 AM
Breast Implants.
Female specific.
When an enemy looks at you, their CoF inflates to 2 times the size :p
Smaug
2003-06-23, 02:19 AM
yeah also with the decoy a long time ago I thought about making it a mode with the ace. It would deploy and look like a boomer and then would project a hologram up from it. You could destroy it just like a boomer.
I never thought of that... Just look at the guy on the left and kill him... hehe. So maybe the decoy would switch sides, every time you use it.
Solendon
2003-06-23, 02:20 AM
Originally posted by Kaikou
Breast Implants.
Female specific.
When an enemy looks at you, their CoF inflates to 2 times the size :p
:rofl::rofl::rofl:
Would this be holographically done?
Arakiel
2003-06-23, 02:22 AM
Honestly, stuff like implants that spawn decoys and such isn't ever going to make it in-game - they don't want to implement hitboxes because it's too much to track, everyone spawning entirely new entities to track is pretty much out of the question.
Atlas: too exploitable, I think. Interesting idea, though.
Kaikou: would probably be more effective if it just made them drop their weapon :p
Smaug
2003-06-23, 02:54 AM
Yeah I know.... everything makes lag, lag, lag. Will snipers ever get one shot head kills? Nope, area specific damage makes lag... lag lag lag. But hey I can dream this shit up can't I? Well I can, and as long as I can dream it I'll post it so that just incase a dev ever comes here(fat chance in hell) he just might see it, and then like it, and then pay me 500 dollars and then implement it. Seriously though I need the cash... just donate it to me and I'll stop making stupid posts.
Originally posted by Smaug
Yeah I know.... everything makes lag, lag, lag. Will snipers ever get one shot head kills? Nope, area specific damage makes lag... lag lag lag. But hey I can dream this shit up can't I? Well I can, and as long as I can dream it I'll post it so that just incase a dev ever comes here(fat chance in hell) he just might see it, and then like it, and then pay me 500 dollars and then implement it. Seriously though I need the cash... just donate it to me and I'll stop making stupid posts.
First off, they did not implement area specific damage cause it would slow down game play, How? Dont you think its be lame if 20 people with snipers just headed shotted you when you were trying to storm a base? And rgith away the devs said they did NOT want a slow game, thats why prone isent here.
And the devs do check the PSU fourms, Not as often as some people but they do check. And lastly they will not pay you. They've put in tons of ideas from users. Like lattice (crap) and NTU for towers (also crap)
Arakiel
2003-06-23, 03:15 AM
Originally posted by r3d
First off, they did not implement area specific damage cause it would slow down game play, How? Dont you think its be lame if 20 people with snipers just headed shotted you when you were trying to storm a base? And rgith away the devs said they did NOT want a slow game, thats why prone isent here.
And the devs do check the PSU fourms, Not as often as some people but they do check. And lastly they will not pay you. They've put in tons of ideas from users. Like lattice (crap) and NTU for towers (also crap)
The widespread explanation I've heard for the lack of area specific damage is that they wanted to keep the hitboxes minimal to allow more client-side processing and allow those huge 200-person battles that are pretty much unfeasible in most fps engines.
The lattice was a good idea, IMO, but if you're into stealth hacks en masse, more power to you.
Originally posted by Arakiel
The widespread explanation I've heard for the lack of area specific damage is that they wanted to keep the hitboxes minimal to allow more client-side processing and allow those huge 200-person battles that are pretty much unfeasible in most fps engines.
The lattice was a good idea, IMO, but if you're into stealth hacks en masse, more power to you.
I havent heard of that explination, thanks for bringing that up :]
And the only reason that I dont like the lattice is that it took away from gameplay/time playing the game. I though it was fun when you owned a whole cont sept one base, then all of the suddon someone hacks a facility at the other side of the cont and you have to get over there, I loved random tides of war
Doppler
2003-06-23, 03:21 AM
Honestly, stuff like implants that spawn decoys and such isn't ever going to make it in-game - they don't want to implement hitboxes because it's too much to track, everyone spawning entirely new entities to track is pretty much out of the question.
I dunno how much more lag this whould cause, think about it, spitfires dont signifigantly impact lag (note signifigantly i know they do somewhat), ditto on a boomer, this whould be the same deal just a boomer that has an icon above it.
I dont think lattices are crap i think they actualy turn this into a real war scenario, with moving fronts. Do i tend to think they could be implemented a little better in places? Yes but that's beside the point. NTU silos for towers i'm reserving my judgement on, but really did it make a lot of sense towers had infinite energy and bases dd not?
Anyway thought up another implant i whould like to see, in the spirit of getting back on topic.
Onboard Gravity Control:When airdroping from a vehicle allows the user to controll their lateral movement during free fall.
Originally posted by Doppler
I dont think lattices are crap i think they actualy turn this into a real war scenario, with moving fronts. Do i tend to think they could be implemented a little better in places? Yes but that's beside the point. NTU silos for towers i'm reserving my judgement on, but really did it make a lot of sense towers had infinite energy and bases dd not?
I know some people like gaint battlefronts of 200+ people, but what about all the little base raids? Those were fun as hell.
Also towers with no NTU makes perfect sence, Bases are drained of NTU 50-70% by vehicles, can towers make vechs? Nope.
I think people wanting NTU in towers and the 5 min hack time was cause they suck so bad that they cant even take bases, so they figure they can drain a tower and hack it, they're then good.
Arakiel
2003-06-23, 03:35 AM
Originally posted by r3d
I know some people like gaint battlefronts of 200+ people, but what about all the little base raids? Those were fun as hell.
I enjoyed the 1 squad vs. 1 squad style combat, but I didn't like the waiting around in-between. A good mix between the two would be ideal.
Originally posted by Arakiel
I enjoyed the 1 squad vs. 1 squad style combat, but I didn't like the waiting around in-between. A good mix between the two would be ideal.
How could you mix it?
Im kind of wondering what itd be if you mixed massive battles with squad vs squad.
Smaug
2003-06-23, 05:58 AM
Originally posted by r3d
First off, they did not implement area specific damage cause it would slow down game play, How? Dont you think its be lame if 20 people with snipers just headed shotted you when you were trying to storm a base? And rgith away the devs said they did NOT want a slow game, thats why prone isent here.
And the devs do check the PSU fourms, Not as often as some people but they do check. And lastly they will not pay you. They've put in tons of ideas from users. Like lattice (crap) and NTU for towers (also crap)
Actually If you are in a practical sniping position it is rather hard to get a head shot. Besides I wasn't yelling that they should add headshots, I specifically said they won't add them. I tried saying that they should add headshots on the official wishlist forum and I got yelled at by some indignant jackass saying "They have said 5 million times that they wont add area-specific damage because it adds lag" I know they wont ever add this and I definately know they wont ever pay me lol. If you didn't notice I was joking about the 500 dollars.... I dont mind if prone position isnt here, that would be shitty. Sniper-side would develop, along with help from one hit kill headshots. I'm not saying oh they should add this! These are just my dreams, and even I dont want to implement my dreams.
EDIT
Oh and also I didn't mean that the devs dont ever come here. I just meant that it is highly doubtful that they will ever read MY specific post.
Madcow
2003-06-23, 09:34 AM
Okay, back on topic. I'd like to see a mountain climbing implant. It would be especially useful for snipers trying to reach those impossible peaks overlooking bases, but you turn the implant on and you are able to run up the steep areas of mountains at normal speed (until stamina runs out of course).
Trebor95
2003-06-23, 10:05 AM
I would love to see a Ballistics implant.
It will help any person who uses ballistic based weapons.
So for example you have a pounder or are a gunner in a tank, it will help you with targetting. In that maybe it could display where it is hitting on the minimap or main hud.
That way you can adjust your fire. It wouldnt give you info on whether you are hitting hte enemy, just improves the use of the ballistic weapons, by showing where the shells are going/landing etc.
Laser2150
2003-06-23, 02:06 PM
Some of my ideas.
Rage Implant: Before Death, at 25 health, The implant Activites and takes you to 100 and saps all your Stamina. This implant also increases your ROF (any empire) for a sort period of time while on. But the Implant makes the human body unstable, causing a imploision of the organs. Killing you.
Final Destiny Implant: At the push of a button, you can seal the fate of everyone around you, well actually, you will explode! you cannot be revived.
Heavy Hitter Implant: this implant allows you to hold another weapon. 2 points for 1 second. 3 while running. You cannot hold any HA or support devices or gernades.
MilitantB0B
2003-06-23, 02:16 PM
Originally posted by Doppler
I dunno how much more lag this whould cause, think about it, spitfires dont signifigantly impact lag (note signifigantly i know they do somewhat), ditto on a boomer, this whould be the same deal just a boomer that has an icon above it.
I dont think lattices are crap i think they actualy turn this into a real war scenario, with moving fronts. Do i tend to think they could be implemented a little better in places? Yes but that's beside the point. NTU silos for towers i'm reserving my judgement on, but really did it make a lot of sense towers had infinite energy and bases dd not?
Anyway thought up another implant i whould like to see, in the spirit of getting back on topic.
Onboard Gravity Control:When airdroping from a vehicle allows the user to controll their lateral movement during free fall. I really like the decoy idea, either as a implant or CE ability. If it is an implant, then they need it to take endurance to keep up, or maybe it drains your endurance as it take damage. If it is a CE ability, then they need to put a tight limit on the number you can have up at one time, and keep the distance between them pretty high, otherwise it would just get annoying.
Sleepwalker
2003-06-25, 04:43 PM
hmm... i think there should be a Heat Sink implant.
imagine it - when turned on, and all plasma damage is negated to you. if it's turned off while you would be taking damage from plasma normally, the plasma will ignite and deal damage again. it would drain 5 stamina per second.
eh?
Ambidexterity Implant - Lets you hold two pistols at once
Cyskoraeban
2003-06-25, 05:04 PM
Originally posted by Kaikou
Breast Implants.
Female specific.
When an enemy looks at you, their CoF inflates to 2 times the size :p
LMFAO :rock: I'd go for that one... as long as: the person shooting actually SEES something :O_O: rather than just being like.... wtf? :rofl:
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