View Full Version : Enemy spawning at hacked bases - so what?
IDgaf
2003-06-22, 05:56 PM
Has anyone been in a battle for a base where, as a hack is counting down, enemy spawning in the base itself has caused a serious problem / dramatically altered gameplay?
I thought this patch would make for extremely interesting base battles, but I've not seen any evidence of them.
Thoughts?
Well, it might be more of an issue if the enemies could use their terminals. Since the ability to hack those eq terminals went to 5 points, the number of people that can do it has gone way down.
HawkEye
2003-06-22, 07:00 PM
i have been assulting a base we hack and peeps came outta spawn room and resecured. but we hacked it back and this time we had a lot of peeps in the spawn room.
Shin1gami
2003-06-22, 07:11 PM
Well it helps prevent lone hackers from taking over bases, since defenders (if they care enough to go to that base) can overpower the hackers. And I store a few jackhammers in my locker for moments like this :)
But in a "real" battle with more than a few people on each side it doesn't make much of a difference.
MJBuddy
2003-06-22, 07:49 PM
yes, i plan to spend a long time today storing my lockers now
before i was basically just finding a corpse, jacking a REK off of it, and hacking terms for my squads
reaver101
2003-06-22, 08:31 PM
The biggest difference I have seen is people camping the spawn room and racking up exp.
BlakkyZ8
2003-06-22, 08:34 PM
Eperience for caps is generally higher now as well.
reaver101
2003-06-22, 08:43 PM
That's due to more enemies in the SOI during the hack because they can respawn there.
Smaug
2003-06-22, 11:34 PM
I would refer you to this (http://www.planetside-universe.com/forums/showthread.php?s=&threadid=10601) thread made by myself. And continuing I was skeptical at first myself until today. It at was cyssor>leza. I'm NC and we were scouring our home continents republic scum. We went in, hacked the base, and 2 minutes later it was resecured. The guys in the spawn room had some adv hackers with them and were getting their equipment and totally zerging the cc. It all depends if you have a hacker spawning with you. One more thing, MJBuddy, you do know that you automatically spawn with a REK in your inventory don't you? :P
Cyber
2003-06-23, 12:41 AM
Actually I've been thinking today I might want to actually stash a few mini-chainguns in my locker now (which would mean I'd have to lose some of my jackhammers/lashers :( ) since I spawn with ammo for the MCG and could swap it out and still be quite a terror in my standard vest. :)
You go sooo fast in a standard vest w/ surge. :)
I think the main reason they added this spawning at hacked bases feature was to increase the importance/use of locekrs.
MJBuddy
2003-06-23, 01:23 AM
i spawn with a rek...shit...didnt know that...MY GOD so many bases ive lost because of that
Toekiller
2003-06-23, 06:48 AM
Seems to me that the enemy is using them wrongly. Spawning at a hacked base is dum as cheese.
Your fodder.
I'm still waiting for the day when your holding the spawn room and 10 max's come through.
IDgaf
2003-06-23, 07:17 AM
If people could store armour in lockers - apart from Maxes - that'd be interesting...
kerosene31
2003-06-23, 09:41 AM
Well, it seems to bother some people. I was on this weekend, and we were about to hack a base. Two people decided to destroy the generator, and I asked them to stop. They said why and I told them because we were about to hack. They said that they needed to stop people from spawning in the base, so they kept firing and called me a newbie :)
I asked them why didn't they just destroy the spawn tubes, and my response was "you are such a noob". :(
I don't think the players coming in during a hack could change a battle very much. Sure you can stuff weapons in the lockers, but you still only have the default armor which makes a big difference.
MJBuddy
2003-06-23, 09:50 AM
well, im an adv hacker, so i can just hack a term and equip my team up
Madcow
2003-06-23, 10:06 AM
Here's what I don't understand about the way people approach this. Yes, the spawn room could easily be camped with people looking to contain anybody who shows up. Why don't people in MAX armor deconstruct nearby and spawn in wearing their full MAX gear and retake the spawn room for their empire? Beats the hell out of having your MAX torn apart in the courtyard trying to make your way in.
enmy spawning at hack base = XP
Resently Im getting a heck alot of XP now since the patch. Every base im hacking now im getting 3k-5k
BeerJedi
2003-06-23, 10:19 AM
Here's what I don't understand about the way people approach this. Yes, the spawn room could easily be camped with people looking to contain anybody who shows up. Why don't people in MAX armor deconstruct nearby and spawn in wearing their full MAX gear and retake the spawn room for their empire? Beats the hell out of having your MAX torn apart in the courtyard trying to make your way in.
actually, saw this friday nite.
I also saw some great teamwork, the unarmored defenders (us) managed to regain control of a spawn room in a hacked facility. The cool thing was, three adv hackers sat back and kept hacking terminals while the rest of us, armored up. Then as group, used the back door entrance of the spawn room, went down and around, got the spawn room free, we flooded CC and got back the Base (got a nice recap XP reward too).
The only problem was, we in the long run, lost the base to power. =(
Hamma
2003-06-23, 05:48 PM
This hasnt affected gameplay a ton yet.. hopefully it will change things a bit :p
ajohn505
2003-06-23, 06:08 PM
Originally posted by reaver101
The biggest difference I have seen is people camping the spawn room and racking up exp.
I don't know about you, but usually I get about 3 xp per kill when I've been in spawn room camp-a-thons. Its not worth it.
The idea regarding respawning at the tower, equpping, then deconstructing and going back to the base is a brilliant idea though. Imagine the campers surprise when a couple jackhammer and phoenix equipped reinforcements come a' knockin.
Madcow
2003-06-23, 06:17 PM
Originally posted by ajohn505
I don't know about you, but usually I get about 3 xp per kill when I've been in spawn room camp-a-thons. Its not worth it.
The idea regarding respawning at the tower, equpping, then deconstructing and going back to the base is a brilliant idea though. Imagine the campers surprise when a couple jackhammer and phoenix equipped reinforcements come a' knockin.
No fair using that, I'm the one that posted it and you're on my server.
Originally posted by BeerJedi
I also saw some great teamwork, the unarmored defenders (us) managed to regain control of a spawn room in a hacked facility. The cool thing was, three adv hackers sat back and kept hacking terminals while the rest of us, armored up. Then as group, used the back door entrance of the spawn room, went down and around, got the spawn room free, we flooded CC and got back the Base (got a nice recap XP reward too).
The only problem was, we in the long run, lost the base to power. =(
This is what i envisioned when i heard that they were going to implement defenders being able to spawn at hacked bases. IT creates larger and tougher battles, challenging people.
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