View Full Version : Corpse Drag for Adv. Medics
Yesterday, an Adv. Medic was rezzing his squadmates outside of a tower I was sniping at. All it did was provide me with extra kills.
Adv. Medics need an ability similar to /corpse in EQ so that they can drag their squadmates to safety before rezzing.
Limitations should include:
1) Cannot drag while in Infil suit
2) Can only drag 1 corpse at a time
SmilingBandit
2003-06-23, 02:32 PM
Why limit that to the medics?
As a soldier I should be able to get my buddy out of harm's way where he can be saved.
Lonehunter
2003-06-23, 02:33 PM
Sounds like a cool idea to me.
Chanfan
2003-06-23, 02:33 PM
Hmmm - not a bad idea - dunno how difficult it would be to implement.
Agathon
2003-06-23, 02:45 PM
Hello,
Yeah, this is a great idea. I was trying to revive a guy in a hall last night, and the enemy were shooting down it. There was no way for me to get the applicator to select him where he was, and reviving him there would have just gotten him killed again frankly. I would have loved the ability to drag him out of the hall into the room I was in! All soldiers should have the ability, but such a task should require them to holster all of their weapons and not be able to use them while dragging.
Maybe one day we will get such a cool ability!
8-)
Originally posted by SmilingBandit
Why limit that to the medics?
As a soldier I should be able to get my buddy out of harm's way where he can be saved.
To avoid exploit imo.
Imagine, 5 people with Surge implant, running towards a base, each dragging a corpse.
1 Adv. medic running behind them in Infiltration suit (for safety).
Original 5 finds a safe spot in the base with low traffic (ie, Bio Lab in Bio Lab Bases). Adv. Medic rezzes the 5 dead. Suddenly you have 10 people inside the base but probably attracted less attention due to only 5 people heading there. Combine with an Adv. Hacker for equip term hack, you could have 5 MAXes inside the base without anyone noticing.
You could put it in place I guess. I just foresee problems if opened to all.
Didn't you read that other guy's post?
He said that you shouldn't be able to do that while in an infiltration suit.
I am the "other guy". Reread.
You already said that it should be limited by making it so that infiltrators can't revive like that.
Why would you picture a scenero with it then? /boggle :confused:
Jarlo
2003-06-23, 03:31 PM
Great idea.. and that "exploit" sounds like a kickass tactic to me!
Plato
2003-06-23, 03:40 PM
I think it would be a great addition to the game to be able to pick up a fallen buddy on your shoulder and take him to safety (or drag him/her).
Simple rules-
No one can carry a max
No max can carry anyone
No inf can carry anyone
You cannot use weapons while lugging anyone about
Your movement is reduced
Your stam gets used up
Navaron
2003-06-23, 03:41 PM
That is the best idea I've read in a long time, and the exploit sounds like a valid tactic. Good thinking. If you post this on the OF, post the link here, and I'll support it.
Streamline
2003-06-23, 08:57 PM
:clap: awesome idea
Revolver
2003-06-23, 09:01 PM
Nah they don't look at anything at the official forums. You guys should know that.
WritheNC
2003-06-24, 12:03 AM
Only MAX's should have tow cables on them :)
Originally posted by {BOHICA}Navaron
That is the best idea I've read in a long time, and the exploit sounds like a valid tactic. Good thinking. If you post this on the OF, post the link here, and I'll support it.
Same here. A very good idea. I think it would be supported by many and might actually have a chance of making it into the game.
Pyro212
2003-06-24, 12:51 AM
Yeah its a great idea =)
It is (supposedly) already implememented in Team Fortress 2.
(The ranger class can carry corpses back to the medics)
But who knows if/when that will ever come out.
I have to agree! I'll say this, though, when you're dragging a corpse you're giving yourself an additional burden. Those 5 people trying to 'sneak into the base' might have only a marginally easier time than if they just rolled up in a sunder and piled out. Sounds valid to me. Anything involving a visible individual dragging a visible corpse around, no matter how clever the outcome, doesn't sound like an exploit to me, really.
Time for /corpse! I'm an advanced medic now, and I've already run into situations where this would be useful.
Me and my outfit leader were talking about this the other day. He is an advanced medic, and dragging a corpse to cover would be great. Just make the person drag in walk mode, with weapons holstered.
Jaged
2003-06-24, 05:09 AM
Why not let cloaokers use this. I even think we should be allowed to remain cloaked while doing it. What is wrong with a big, bulky, and highly visible body on our cloaked shoulder? Or are we too weak to pick up a body because we have less armor?
Arakiel
2003-06-24, 05:12 AM
Then we'll get elves, and epic weapons, and dancing ogres, and an expansion where we go to the moons of Auraxis, and..
Oh, sorry. Where were we?
It's a good idea, but it might be tough to implement - it would be very easy to grief by dragging people's corpses every which way (and a consent system in PS would be rather cumbersome.) If you could get people (like me!) to not instinctively click out even when there are medics around, though, this could make for some very interesting gameplay.
I personally don't see this feature being an "animation" per say...
I doubt they would spend the resources to program it so that the wounded person's corspse would actually show up on the shoulders of the person "dragging" them.
I really think a system similar to what's in EQ would be fine. For those of you that don't know, I'll explain.
In EQ, you can currently drag a person's corpse around if you receive their consent. Dead person would type /consent Riyu, and Riyu (me) would receive a message saying I'm allowed to drag the corpse. I would then either type /corpse or macro a hotkey to have /corpse typed automatically. Each time I typed or pressed the hotkey, the corpse would come exactly to my position. The limitation is that I am within range of the corpse. Feels to be around 20 feet or so.
If anyone would like to post this on the official forums, please feel free. I can't access them from work anyways.
Thanks and hope to kill you soon!
Trance
2003-06-24, 02:41 PM
Excellent idea.
Bump!
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