View Full Version : Combat Engineering and planting...
NimdaX
2003-06-24, 02:12 PM
I just got combat engineering 2 days ago. I'm also a newb.
That being said, a few questions.
Are motion sensors just for seeing infils?
I've seen mines and motions sensors inside a base before, but when I try I can't place them, only the detonator mine inside. Is this because I'm TR or do i need to train something else to place these inside?
Thanks.
SmilingBandit
2003-06-24, 02:14 PM
They did a fix on mines and stuff inside about a week ago.
Nitsch
2003-06-24, 02:20 PM
Motion sensors are better for just letting you know where the badguys are comming from... decent stealthers wont get uncovered by them (stealther only uncovered by them if they are running).
Place sensors around areas where you need to know if the badguys are comming (near entrances and such).
The mines you see inside are boomers (remote detonated...not proximity). They pack a nasty punch and can kill a non-max in 1 shot.
Phorcy
2003-06-24, 02:35 PM
Boomers need to be worked on IMHO.
Low Blast radius and bad LoS on the blast, make for taking a group of enemy troops scarmbling on a AMS Term worthless.
Minds are ok. However I can walk over 1 and not die, and thats in a Infil suit.
Spitfires are to easy to kill and motion sensitive, meaning crouch and move and you will be fine.
v/r
Nitsch
2003-06-24, 04:29 PM
Originally posted by Phorcy
Boomers need to be worked on IMHO.
v/r
Actually, if boomers worked too much better, you would hear more cries for nerfs than the Jackhammer.
What other weapon (other than being run over) can kill a non-max and light vehicle in 1 shot?
I get most of my kills from boomers... in fact i rarely carry a gun.
Jarlo
2003-06-24, 05:03 PM
I think spitfires should fire at you whether you are crouching or not. Although they should not fire at infil.
Nitsch
2003-06-24, 06:06 PM
Spitfire's are quirky damn things. During parts of beta they were damn killin machines (they would kill a sniper if he tried to shoot at it ...even at max range) and rightfully were nerfed.
My suggestions on making the spitfire a bit better...right now they do ok...but are more a nuance than a threat:
1) Have them fire a bit longer after the person stops. They stop firing way to quickly now... I use them more for finding out where my foes are rather than killing anyone.
2) Have the motion sensors make spitfires shoot at their target longer.
3) Make it so that spitfires automaticly fire if you touch them or get extreamly close...even if crouched.
4) Fix the targeting on spitfires.... they seem to switch targets too quickly
Just some suggestions I have....
gonnagetyou
2003-06-24, 07:56 PM
I just found out for sure last night that you can place Boomers on walls. That's really handy, because most people have gotten used to checking the floor as they move around. Was fun placing boomers just out of sight around corners and then nailing people as the thing goes off at eye level.
MilitantB0B
2003-06-24, 08:07 PM
Originally posted by Nitsch
Spitfire's are quirky damn things. During parts of beta they were damn killin machines (they would kill a sniper if he tried to shoot at it ...even at max range) and rightfully were nerfed.
My suggestions on making the spitfire a bit better...right now they do ok...but are more a nuance than a threat:
1) Have them fire a bit longer after the person stops. They stop firing way to quickly now... I use them more for finding out where my foes are rather than killing anyone.
2) Have the motion sensors make spitfires shoot at their target longer.
3) Make it so that spitfires automaticly fire if you touch them or get extreamly close...even if crouched.
4) Fix the targeting on spitfires.... they seem to switch targets too quickly
Just some suggestions I have.... I rely heavily on my combat engineering and, although I would LOVE to see those changes happen, I think the spits work well enough as is. I place them all around points of interest, and most people just crouch-walk through them. However, when someone comes out and starts fireing on the dude crouchwalking, nine times out of ten, his fight or flight reflexes take over and he gets up and starts strafing like a madman. The combonation of my spits, and whatever got him riled up to begin with do the job exceptionaly well. Another good way to do it is to place spits on a very steep hill. They won't see them till they are on top of them and sometimes when you crouch walk down a steep hill, you begin to slide down it, drawing fire from spits all the way down.
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