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View Full Version : Okay.. What drains NTUs


AzraelsGhost
2003-06-24, 11:15 PM
I have been in fights with my own empire now over this...

Since everything else drains NTUs and NTUs naturally drain over time (very slowly) then why wouldn't vehicle terms drain NTUs? I mean when a base is at 30% I'll see 20 people buy a vehicle and in 3 minutes the base is neutral.

So, what's the deal?

And please quote your sources, and add links... don't just say "oh i know, we know, he knows, my friend did tests..."

FliggenMan
2003-06-24, 11:23 PM
Vehicles Terminals do drain NTU's.

MilitantB0B
2003-06-24, 11:25 PM
I heard from somewhere that seemed credible at the time that buying vehicles and equipment doesn't drain NTUs, just spawning and auto-repairing. Can anybody clear this up?

mistled
2003-06-24, 11:31 PM
The online manual doesn't mention that buying vehicles drains NTUs. Just having the vehicle term operational does though, but I don't see that any extra are used because the term itself gets used.

I did discover that having motion sensors and spitfire turrets deployed in the SOI drains NTUs though.

*edit* btw... http://planetside.station.sony.com/howto/manual_detail.jsp?id=55473

MilitantB0B
2003-06-24, 11:38 PM
Originally posted by {BOHICA}mistled
The online manual doesn't mention that buying vehicles drains NTUs. Just having the vehicle term operational does though, but I don't see that any extra are used because the term itself gets used.

I did discover that having motion sensors and spitfire turrets deployed in the SOI drains NTUs though.

*edit* btw... http://planetside.station.sony.com/howto/manual_detail.jsp?id=55473 Wow! I am going to be alot less careless with my spit and Motion snesor placement then. I had no idea that deployables could be to blame for some power outages I have had in the past.

Smaug
2003-06-25, 05:23 AM
Actually from what I've heard they didn't drain ntus... for a time that is. A while ago they didn't drain ntus because of some bug or something? I think they patched it and implemented it though. Sorry no officiality on this though. You'll just have to trust me :p

SumYungGui
2003-06-25, 05:31 AM
errrm, pulling things out of my semi-hazy memory here but I'll try to answer anyway. as far as I know it's spawning, equipping, and auto repairing.

Agathon
2003-06-25, 10:40 AM
Hello,

So give people a list please. This is often a source of arguments during base captures. What is it exactly then that uses NTU's?

From what I have understood, the list would be:

1. Using equipment terminals
2. Using medical Terminals
3. Deploying SpitFire Turrets
4. Deploying Sensors
5. Repairing of damaged terminals, phalanx turrets, and spawn tubes.
6. Spawning at a base spawn tube.

What about mines?

Am I missing anything?

Thanks all! An actual list to refer people to would be great.

8-)

Jarlo
2003-06-25, 12:14 PM
First... Linkage..

http://boards.station.sony.com/ubb/planetside/Forum7/HTML/001971.html

Now, quotes..
SporkfirePS wrote..

I checked on this today, and the onyl things that should eat up NTU's are, in fact, spawning and autorepair. Using terminals does not use NTU's. I'll check the online manual to find the inconsistency.
Victor Wachter
Community Relations Representative
Many questions can be answered by reading the PlanetSide Game Info and FAQ


So there ya go... stop the misinformation!

Agathon
2003-06-25, 12:44 PM
Hello,

Well, the online manual is what is causing the confusion partly then when it says:

1. Each time a player respawns at a facility a small amount of NTU's are consumed.
2. Each active Motion Sensor or SpitFire Turret deployed within a friendly Sphere of Influence (SOI) also consumes a small amount of NTU's over time.
3. Finally a tiny amount of NTU's are consumed over time just to maintain the operational status of terminals.

Jarlo, does this mean the online link provided above where I got the above information from is incorrect? It is official SOE released information afterall. I see what you mean about using terminals, so now my list would be:

1. Spawning at the base's tubes.
2. Auto-repairing of damaged terminals and phalanx turrets.
3. Deployed turrets and motion sensors.

I just want to get a detailed and exact list to avoid arguments online.

Thanks everyone,

Jarlo
2003-06-25, 06:07 PM
I trust Spork and the devs 100x more than the manual. The manual also says the prowler has more armor (lie) and the thumper paints the ground with a reticle where the grenade is going to land (lie).

I'll browse the manual a find a few more incorrect quotes to pass the time..


Capturing bases, killing enemies, & destroying their equipment will give your character Battle Experience Points (BEP). As you accumulate these BEPs your character will go up in Battle Rank. As your character goes up in Battle Rank, you will earn Certification Points and Implant Slots.



The PROWLER is the largest main battle tank. Having the most armor for a tank and a 360-degree capable turret with dual 100mm heavy cannons, the Prowler is certainly able to devastate many targets in short order. The secondary gunner is able to control a dual rotary chaingun, which is a small turret atop the primary turret. Naturally the sheer size, weight and firepower of this tank makes it slower than any of the main battle tanks.

Jarlo
2003-06-25, 06:10 PM
Oops found a few more before i run home..


Amp Station - Provides self-regenerating shields to Wall Turrets thus upping their defensive capability. Also increases the radius of friendly Spheres of Influence thus extending their domain. Additionally it extends the operational time of Facilities by decreasing all NTU consumption rates.
Bio Lab - Decreases the time it takes to successfully respawn at Friendly Facilities. Also upgrades Medical Terminals to Advanced Medical Terminals.



Tech Plant - Provides access to advanced assault vehicles such as the Reaver, Heavy Assault Buggies, and Heavy Assault Tanks.

You need a tech plant for a sunderer as well, despite it not being on the list.

BUGGER
2003-06-25, 06:12 PM
when i used the bathroom, i accidently put the base to nuetral.....

Agathon
2003-06-26, 09:09 AM
Hello,

I was just trying to get an exact LIST so people will be able to spread the truth of the NTU draining issue. So according to Spork, Sensors and Turrets do not drain energy? He never specifically said that, but he did say only spawning and auto repair of damaged equipment. We've seen a ton of arguing over this online, so I'd just like the masses to know once and for all what the bottom line is.

This thread has led me to believe then that only two things drain NTU power as the game is coded now:

1. Spawning at the base's spawn tubes.
2. Auto-repair of the base's terminals and phalanx turrets.

If this is correct, please spread the word folks. People need to know this, because I'm sick of idiot maxs and reaver pilots blowing up turrets senselessly! hee hee

;-)

mikkyT
2003-06-26, 09:26 AM
1) Spawning at spawn tubes
2) Auto repairs:
- Auto repair of generator
- Auto repair of terminals
- Auto repair of Phalanx turrets

Just added the gen in there as you seemed to have forgotten this bit of kit, an important part of an engineers job is to repair this, as not only does it take about 30 mins to auto repair, it also eats loads of NTU.

Jarlo
2003-06-26, 09:49 AM
Yeah when defending a base I always spam broadcast a few times with -- spawn at the AMS, spawning at the bases uses NTU! This works well if you place the AMS near the vehicle pad, so it saves time too 8)

Agathon
2003-06-26, 12:22 PM
Hello,

Thanks,

Good point Jarlo, and I only spawned in the basement before when the cc was in the basement and under attack. I really hadn't thought of it from the NTU angle, and now I will always spawn in the courtyard if there is an AMS available, even if the cc is hacked. This makes total sense and is a good observation!

Yes, I had forgotten the generator! OOPS!!

Cool, so at least we have a firm list to give out...

Thanks,

1024
2003-06-26, 12:30 PM
Originally posted by BUGGER33
when i used the bathroom, i accidently put the base to nuetral.....

You don't know how many tiems i've had to hold it until an ANT got to the base. :gonnaexplode:

Protst Patrotsm
2003-06-26, 01:02 PM
Spawning in an AMS is pointless if you can do it in a facil. Facil respawn times are much shorter and using NTU's is good cause the ANT needs to be used more. When tower start using NTU's i'm going to have a heart-attack and die. it'll just be too good to handle.

Pilgrim
2003-06-26, 02:11 PM
LOL Yeah us dedicated ANT runners love people who drain bad!

So here are my top anger thingies with other people.

HMM

1) We hack, jag-off noob runs around shooting every terminal making it so no new equipment can be grabbed (I love spawning at an AMS hacking a Term at a base we're holding and putting on my MAX pants!)

2) Same Jag-off noob viciously attacks the generator, turning off all the terms at once!

3) Idiots shooting wall turrets after a hack!

4) 15 people standing around a destroyed vehicle term at an enemy base spamming "Repair our vehicle facility!"

Here's how that conversation goes...

Jag-off: Repair our vehicle facility pilgrim!!!!!!!!
Pilgrim: Can't not our base
Jag-off: It's ok I have Adv hacking
Pilgrim: Doesn't matter, I can't fix it till the hack goes.
Jag-off: No you don't understand I have ADV HACKING!!!!!!
Pilgrim: SO do I... sigh let me proove this to you (goes, hacks the term, then pulls out super-soaker nothing happens)
Pilgrim: See... Can't do.
Jag-off: So why did you destroy the Vehicle term!!!?!??!
Pilgrim: Sigh... I didn't, I don't actually cary a gun when I'm in support pants!
Jag-off: LIAR< you die now! (I die then)
(short spawn time later, after hack go back and repair the vehicle term... and all the turrets, so the base doesn't drain faster then a keg at a frat party)
Jag-off: About time you fixxed that... jerk.
Pilgrim: Ok, have fun flying your reaver, you need repair land near me and I'll fix you.
Jag-off: Yeah!

Now it may seem silly but I swear that I've had this happen at least once a night durring a base cap... People can really suck sometimes!

Protst Patrotsm
2003-06-26, 02:21 PM
Originally posted by Hunter-R
Jag-off: It's ok I have Adv hacking
Pilgrim: Doesn't matter, I can't fix it till the hack goes.
Jag-off: No you don't understand I have ADV HACKING!!!!!!
[/B]

3.3 hilarious

Jarlo
2003-06-26, 02:35 PM
LMAO faster than a keg at a frat party, that was funny.

http://www.gamespy.com/fargo/may03/planetside/kegger.jpg

BUGGER
2003-07-01, 02:15 AM
:rofl:

Rorian
2003-07-01, 07:09 PM
If you just reconstruct in a facility spawntube but its not a result of dying, does that use NTUs?

Does deconstructing in a base spawntube replenish its NTUs?

Unless it was changed recently I suspect spawning Vehicles does not use appreciable NTU. I rember in Beta when folks were testing the functionality of Neutral out of lattice hacks, they tried to drive base neutral by Hacking the terms and mass spawning of vehicles had no appreciable effect (of course this could be because it was a hacked Term....).

Hamma
2003-07-01, 11:39 PM
There was a thread about this on the OF, but I cant seem to find it :mad:

Jarlo
2003-07-02, 09:41 AM
Hamma I have it linked to the OF post back on page 1.

I swear I think you have my posts on /ignore!

Agathon
2003-07-02, 10:38 AM
Hello,

Rorian's question is a good one. Has anyone tested it? Respawning would be nice if it didn't. For example, I have often thought in a situation where you have an AMS in the CY and a base that has been hacked by the enemy, it would be nice to gear up at the AMS and deconstruct at it. Then you spawn downstairs fully equipped and ready to run to the nearby basement CC. If this didn't take NTU's, it would be a very good tactic for folks to use!

8-)

Jarlo
2003-07-02, 11:00 AM
Spawning at a base uses NTU.. I'm willing to bet this includes spawning after deconstruction.

Protst Patrotsm
2003-07-02, 12:17 PM
If that were true I'd just re-construct myself a billion times in a base to drain NTU's, then bust out wif my ANT!

Hamma
2003-07-02, 02:24 PM
My bad, I missed it :p