View Full Version : Lack Of Economy
Hamma
2002-10-09, 12:36 PM
What does everyone think about there being no money/economy? Think it may hurt the game, or make it better?
Unregistered
2002-10-09, 01:18 PM
To tell you the truth, I doubt it will effect the game much at all. Dave had a really good point when he was saying that "Newbies are dirt poor, and the vet's were so rich that money didn't matter anymore"
It's been that way in most RPG games I have ever played. Granted I haven't ever played an MMOLRPG, but it's got to be the same basic concept.
The closest thing that I could think of to having an economy vs not having an economy was T1 vs T2. In T1 a remote Inv had only so much "Energy" so you could only get so much out of it before it was "Empty", In T2 the remotes just keep giving you stuff, and never run out of energy. IMO the T2 version was better then the T1 version.
Or you can look at it like BF1942. You can only carry so much ammo, but it you run low you can just stop by an ammo crate and get more.
Or you could look at it like C&C Ren, which was a fun game, but it sucked when you spawned and didn't have enough to buy the tank you always wanted, or the Armor/Gun set up you wanted to use. You'd end up in the cheapest set up, and trying to save up the credits so that you might be able to get one on your next spawn. It wasn't really my cup of tea.
Planetside should have everything covered with time limits on how often you can buy vechicles, and requiring you to earn certs before you can use somthing.
Personally I think it was a great move to get rid of the economy.
eMaGyN
2002-10-09, 02:40 PM
I like the idea of having no economy...
We will have to work to get BEP and CEP points already, worrying about ammo cost and armor expense would just be too much...
I want to be able to blow stuff up and be willing to sacrifice a few mortars if need be (do they have those? Lol ;) )
:love:
eMa
Zarparchior
2002-10-09, 04:51 PM
By far this is better. Since vets would be filthy rich anyway, they'd most likely end up giving credits to the n00bs anyway... so all they did was take out the begging step. At least they'll be no beggers in this game... You can only get something if you can use it. That's why this game r0x0rs. :D
Hamma
2002-10-09, 05:57 PM
I think it will make it better also, its not like you can run in every 5 mins and pickup a vehicle your not even certified for.
I wonder how long the "time" will be if you crash. Considering I will probably crash left and right when i first start learning to fly :p
Kaikou
2002-10-09, 06:01 PM
haha if this game had an economy..all you would hear in chat would be people spamming "GIVE ME CREDITS PLZ"
economy in games like asherons call is good, not EXTREMELY necessary, but it helps...
I think in this type of game, no economy is a good call, because it would be extremely hard for pilots to gain any form of currency when they mainly fly a bunch of people to a battlefield, fly away, and repeat. Say the dropship gets shot down by a swarm of 10 mosquitos, the pilot instantly loses all the money they spent on buying it, and have to somehow make all the money again to buy a new one. If their certs are aimed towards piloting, they will be "gimps" in battles. So I believe (as a dropship pilot to be) that no economy in this type of game = good
Hamma
2002-10-09, 06:11 PM
btw Unreg's comparison to C&C Renegade was a good one, the credits make that game sux0r, i find myself running around with a sidearm just trying to get credits :]
Zarparchior
2002-10-09, 06:23 PM
Before this, I was wondering myself how pilots and medics would be get credits... would it be by the hour or on salary? :D
eMaGyN
2002-10-09, 06:28 PM
/me will give nudies for credits.
lol, ULTRA-WHORE!
I've gone lost my mind.
:love:
eMa
Hamma
2002-10-09, 06:34 PM
:eek:
/me follows eMa around the PS world
Unregistered
2002-10-10, 01:13 PM
:eek:
Dear Dev Team,
Can you please put the economy back in the game. There are much more important things to buy then ammo. Please refer to eMa's post in the "Lack of Economy" thread.
Thanks,
PSU Staff
:D
Hamma
2002-10-10, 01:17 PM
:rofl:
eMaGyN
2002-10-10, 02:50 PM
rofl
:D
:love:
eMa
THrONeBeaST
2002-10-10, 03:15 PM
i got the nudies and will give out for the right amount of sex and money :p
Zarparchior
2002-10-10, 03:42 PM
:huh: As much as I'd like to see those, THroNe, I'm not willing to sex0r you up0r for it.
Unregistered
2002-10-10, 07:06 PM
Good Answer!!
Throne is one of them Texans, you know "Where the men are men, and the sheep are scared!"
:scared:
j/k TB
Zarparchior
2002-10-10, 07:30 PM
:rofl:
The~Analog~Kid
2002-10-18, 12:42 PM
Personally I think the lack of an economy makes more sense and is actually more realistic for this type of game. I'm pretty sure that those soldiers who fought in Desert Storm (maybe some of you were there?) didn't have to worry about when their next clip or rifle was going to be available and if they were going to have enough cash on hand to pay for it. If they ran out of ammo on the field they just headed back to base and got re-equipped. The U.S. government took care of their needs, and in PlanetSide each of our empires will have a perceived government taking care of us. The developer said it best though when he mentioned that the game was just more FUN without the economy. Well, there it is.
Hamma
2002-10-18, 01:53 PM
Well put :thumbsup:
Sky Marshall
2002-10-18, 02:54 PM
Yes, very well put.
Now, where are the nooodees?!?!!?!?
ChrisMOG
2002-10-18, 04:34 PM
I mean, no thanks, you really dont want money. Money kinda sucks, i.e. in most online games like DAoC I am super-poor and cannot afford crap. I know if there was an economy in the game I'd be running around in my boxers the entire time because I would be so broke.
Hamma
2002-10-18, 04:50 PM
I'll be running around in boxers anyway.
:eek:
Nohimn
2002-10-19, 01:38 PM
:mad: :mad: I think that economy is important!!!!
1. Imagine everyone with a lot of money and no longer having to earn things. Phantasy Star Online ended up with a similar fate, but their fate was mostly effected by hackers.
2. It encourages players to work together to gain money and builds teamwork.
3. If money goes over it's economic limit, the server can detect a hacker who is trying to get rich and ruin things for everyone else.
4. Empires gain more or less control through it's currency AND territory. Economy is key to war. Without it, the storyline goes a bit stale after a while, and I really look forward to this game.
5. Killing people with the bigger and better weapons sounds fun, and it is, but it gets boring if it happens too often, so it's better to add economy so it would be harder to get money, and as a result, harder to get the better weapons.
6. If people want to have power, it must be displayed through talent and NOT through what weapon they have!!!!
So I conclude, the fact that there is no economy = more killing my sound like the greatest bloodbath ever, which it is, but we must make that bloodbath special
Tetsugaku
2002-10-19, 03:20 PM
fraid we don't haver any choice on this, the devs have spoken ---> no economy :rolleyes:
Manitou
2002-10-19, 03:55 PM
Depends on how you define economy.
Economy is defined in the dictionary as the management of the resources of a community, country, etc., especially with a view to its productivity. When running any outfit, the resources as described here are the troops under your command, and the assets they have to do their mission with. The productivity is the positive results of your mission. You win a battle and take a base, your productivity is good, thus increasing your sphere of influence. The amount of casualties and lost equipment is the "negative cash flow" you experienced as a result of taking said base. The less losses, the less it cost to assume control of this asset, thus the better your "economy" is.
I see this as a beautiful, if different, way of utilizing an economy without being hassled with a silly bank account and ATM card and all the attached fees. ;)
Sky Marshall
2002-10-19, 04:26 PM
I agree Mani. The word economy implies actual use of currency, but the is a mis-conception. Use of resources and such is a part of the game that will be there and will mean that there is a concern for utilization without worrying about not having a gun to shoot with b/c you are broke. I like it much better this way. :D
Lazare
2002-10-21, 08:34 PM
economy is important. whats with the mercenaries? :rock:
Metacom
2002-10-22, 01:06 AM
money would be obsolete in this kinda future setting too, first we have nano technology which can rebuild the molecular *dont mind my bad spelling* structure of anything...humans alike...and weapons and vehicles which is why this game uses nanobots for repairting and construction for war :) cheap and highly effective...besides if the empires want to win a war theyll equip yah with alright gear.
I love the idea of no economy
in Ultima Online, I had a castle, 23 mil, and NOTHING to do, there was nothing left to do, I had done it all and had ntohing to work toward and could kill peeps in 2 hits with my vanq battle axe
so no economy sounds good to me, everyone will be on a level field with me, I'll have no advantage over them except for plain SkillZ! and maybe implemants
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