View Full Version : Spawn Timer
pauljar1
2003-07-02, 03:25 PM
Anyone else get annoyed by this: "The frequency of your deaths has delayed your spawn time by 10 seconds"?
Not much, but in the middle of a huge, awesone fight, I don't want to sit there and wait 35 seconds for this little bar to go down. Also, you can't even chat during this time. Everything just stops.
I guess in the grand scheme of things, it doesn't amount to much, but just thought I would ask the question.
Thanks.
pauljar1
2003-07-02, 04:13 PM
Come on! Someone has to have a thought on this! Or is it that much of a non-issue?
(Oh, man! I can't wait for the responses now!)
Chanfan
2003-07-02, 04:25 PM
It is a player requested anti-zerg feature.
Hamma
2003-07-02, 06:51 PM
Someday you will be able to chat, they talked about it.
On the bright side if you are CR3 you can draw while waiting.
Intruder
2003-07-02, 08:00 PM
Originally posted by pauljar1
Anyone else get annoyed by this: "The frequency of your deaths has delayed your spawn time by 10 seconds"?
Not much, but in the middle of a huge, awesone fight, I don't want to sit there and wait 35 seconds for this little bar to go down. Also, you can't even chat during this time. Everything just stops.
I guess in the grand scheme of things, it doesn't amount to much, but just thought I would ask the question.
Thanks.
Ok Ive posted this before guess its time to do so again...
You can chat.
Before you hit the respawn button you can do the following:
/t
/o
/s
that means you can talk to your squad, your outfit or a single person.
After you hit the respawn button (in the map mode) you can still:
/t
need to tell the commander or a buddy about where you died of if they are about to be attacked....
Also because I know people out there always ask... You still get exp for base cap, team kills when you are dead, its just that your chat bubble does not show this exp gain.
Also because I know people out there always ask... You still get exp for base cap, team kills when you are dead, its just that your chat bubble does not show this exp gain.
actually, i think they fixed that, just the other night the hack went through while i was dead and said i got exp
Intruder
2003-07-02, 08:09 PM
Originally posted by RUEN
actually, i think they fixed that, just the other night the hack went through while i was dead and said i got exp
Ahh I dont die that often to notice :P j/k
Thrik
2003-07-02, 08:56 PM
This feature adds nicely to the "You spend more time pissing around doing nothing than actually playing" statement that a fair number of people apply to Planetside.
As well-intentioned as the feature may be, it is extremely frustrating to sit there for 35 or more seconds doing absolutely nothing but stare at the map. Being penalized for playing the game is just ridiculous - how are you supposed to defend a tower properly when your spawn time is just shooting to ridiculous amounts?
It shouldn't be completely removed, but a wait of 10 seconds at most is suitable in my opinion.
Hamma
2003-07-02, 08:57 PM
It used to be EXTREMELY long in beta when they first started playing with it :lol:
Rubick
2003-07-02, 09:13 PM
I always thought the respawn timer was kinda generous, i mean it is your penalty for dying... you deserve it if you dont like it dont die.
pauljar1
2003-07-03, 09:20 AM
Thrik, I totally agree.
10 seconds, or even 15 seconds, if you die about 20 times on 10 minutes. But in those huge hallway tower battles, you can't realistically say that you only die every 5-10 minutes! Unless, you're say Intruder! :D
It's the nature of the battles, you die VERY often, and what about those times when you dir right in the spawn tubes when you get spawn camped and then it's another 35 second respawn time! Over 1 minute of respawning for 2 seconds of gameplay?! Just doesn't make sense to me.
I believe that you should have a "penalty" for dying, but I think 35 seconds is a little much. At least give all the chat abilities. Give me something to do while I'm sitting there DYING to get back into that tower and drop some more thumper plasma grenades on your punk ass! ;)
Sorry for the rambling post!
Arakiel
2003-07-03, 09:34 AM
Originally posted by Hamma
It used to be EXTREMELY long in beta when they first started playing with it :lol:
The frequency of your deaths has delayed your respawn by 10 seconds.
The frequency of your deaths has delayed your respawn by 20 seconds.
The frequency of your deaths has delayed your respawn by 35 seconds.
The frequency of your deaths has delayed your respawn by 50 seconds.
Yeah, those were the days, alright.
Incompetent
2003-07-03, 09:34 AM
I bet your the same guy who releases before your corpse hits the ground.
/me flys off into a rage about how stupid people nullify his advanced medic cert, then curls up into a fetal position in the corner and cries.
Arakiel
2003-07-03, 09:41 AM
Originally posted by Incompetent
I bet your the same guy who releases before your corpse hits the ground.
/me flys off into a rage about how stupid people nullify his advanced medic cert, then curls up into a fetal position in the corner and cries.
There were so few advanced medics in beta that it wasn't worth waiting. Now everyone in my damn outfit has the cert so we get in an infinite loop of reviving each other instead of actually shooting stuff.
pauljar1
2003-07-03, 10:09 AM
True, I probably respawn before I should, but in a major battle, people are busy fighting and by the time I tell them where I am and they get to me (before dying themselves), it's better to just respawn.
I know, I know...I should shut up if I'm not going to wait!!
Cyskoraeban
2003-07-03, 12:50 PM
How the hell would a tower battle EVER end if the spawn times were shorter?!?!? If they messed with the respawn time, it would DISASTEROUS (spelling?)
I think it should be left as is
Just my 2cp
mistled
2003-07-03, 12:57 PM
Originally posted by Cyskoraeban
How the hell would a tower battle EVER end if the spawn times were shorter?!?!? That's actually the reason people asked for it. Someone will always complain about something. Especially when it's something the players asked to be implemented. ;)
pauljar1
2003-07-03, 12:58 PM
True. I don't think they would ever mess with the spawn times, but tower battles would end when we hack the tower. That's how they end now.
And, I'm not talking about getting rid of the spawn times all together, but just shortening them from 35 secs to, say, 15 seconds.
Madcow
2003-07-03, 01:02 PM
Originally posted by pauljar1
True. I don't think they would ever mess with the spawn times, but tower battles would end when we hack the tower. That's how they end now.
Actually a tower hack now just gives the other team one large push to hack it back (which happens as often as it doesn't). Plus, they're going to add the 5 minute hack timer on tower hacks so tower battles certainly won't end when somebody gets a hack (especially since the opposing army will still get to spawn in the tower).
I'm very worried about the tower changes they're going to make.
pauljar1
2003-07-03, 01:07 PM
Madcow:
Oops. I forgot about the hack timer on towers that they're going to be implementing. That would make it REALLY difficult to take a tower.
I guess I was just complaining because I want to play during that 35 seconds and hate to wait! I'm too impatient.
Streamline
2003-07-04, 01:23 AM
Well your only options are to not suck or wait for an adv.medic. Idealy just keep a couple in your squad and keep them together. If you can't do this and you can't keep squads together. Then you seriously need to elevate you and your squads/outfits level of play. Or don't and zerg on.
ghost018
2003-07-04, 01:43 AM
Originally posted by Intruder
After you hit the respawn button (in the map mode) you can still:
/t
Actually you can also Outfit chat while you're dead. Warning my Outfit members (usually always in a squad with them) of possible threats is how I kill the respawn time. :D
ghost
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