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View Full Version : Odd Bug.. has this been reported?


Cease
2003-07-04, 10:09 PM
When Emerald goes all screwy I play toons on the other servers. Well as all you Emerald folks know... Emerald gets screwy quite a bit.

Anyways, I have a baby BR8 Inf. I've noticed an odd bug in regards to other enemy Infs. Once in a blue moon(has happened to me 3 times total) the name of an Enemy Inf will pop over their head and stay there. Even when they are completely still. This might be a bug that everyone experiences, but oddly I've only encountered it with my Inf.

Its basically like a big warning light "Hey! Enemy Inf right over here! You don't even need darklight!"

Anyone else had this happen?

BlakkyZ8
2003-07-04, 10:11 PM
This could be due to a Mosquito.

BloodWulfe
2003-07-04, 10:37 PM
Blakky is correct. If you're going under 60 KPH in a mosquito, it will reveal infiltrators regardless of their movement speed. It will reveal them even if they aren't moving. :) I love my mosquito.

BlakkyZ8
2003-07-04, 10:53 PM
I to have a liking for my Mosquito...I already have 8 Lib kills. :D

NiteTiger
2003-07-04, 11:44 PM
Actually, it's not a bug or a Mosquito :)

The Skeeter's radar only places the enemies on your minimap. It doesn't show the names of enemies.

What you are seeing is a foolish infil that has triggered a motion sensor. Motion sensors are specifically designed to combat Infiltrators. They do 4 things:
Increase range of spitfires
Allow wall turrets to auto-fire on infantry
Reveal infiltrators, by placing them on the minimap and placing thier name and health bar over thier heads.

And you just thought they looked pretty :)

BlakkyZ8
2003-07-04, 11:49 PM
I have to dissagree with NiteTiger. In the middle of nowhere... miles away from civillization, flying a skeet I can spot infils on my map.... and when placinf my targetting reticule in or near the suspected infil, filled area names will appear. I am also 99.97% sure there is no Motion Sensor around... that .03% is the possiility of bugged invisible motion sensors. ;)

JLeeAZN
2003-07-05, 12:14 AM
Yes, i think a skeet will uncover the infil no matter what, and will put their name and health bar over their bodies, that happned to me once in my skeet that i had for 24 hours... hehe then gave it up

BUGGER
2003-07-05, 12:42 AM
Originally posted by BlakkyZ8
I to have a liking for my Mosquito...I already have 8 Lib kills. :D ..i want my liberator....... /trembles in the corner

Cease
2003-07-05, 01:03 AM
Hmm, if I ever encounter this again I'll look for a motion sensor or skeeter. Maybe they both do it.

NiteTiger
2003-07-05, 01:44 AM
I don't know if you noticed it or not, Blakky, but you actually agreed with me :)

flying a skeet I can spot infils on my map.... and when placinf my targetting reticule in or near the suspected infil

Notice, your radar placed them on your map first, and you didn't see the names until after you put your reticle on them. And that part is standard. All the skeet radar did was tell you where to point :)

Noone else whould have been able to see the name, unless they had thier reticle on the target. Motion sensors actually show the name at the same range your teammates names show- if you are looking anywhere near them. So what you see is just a redname easing down the hall, quite amusing to see actually, because if the infil didn't see the motion sensor, he still thinks he's safe. Quite fun to watch :)

Jaged
2003-07-06, 12:16 AM
That happened to me once. I had just spawned in a crowded base and saw an enemy name in the corner. I thought it was a bug, but I still emptied a few Jackhammer rounds into it just incase. Shure enough, an enemy infl fell to the ground. I thought it was due to the darklight Icon by his name. Mabey dl does show up above infl's heads. The mossy / motion sensor theory sounds better, though.

WildEagle
2003-07-06, 12:24 AM
:word: (sorry rof spam) hamma pwns all u foos

Indecisive
2003-07-06, 04:09 PM
motion sensors do that. That and make em show up on minimap

Motion sensors arnt completly useless.

sakuc
2003-07-06, 05:52 PM
Motions dont work on crouching infils, mosq works in everything, and yes, if mosq radar is picking up infil you have big shiny red name floating in middle of thin air, and yes you will die fast.

Motion sensors are bit waste, normal grunts just shoot them (no hitpoints), infils just crouch walk, so spits and motions wont notice you, only thing that stops infils really is extensive minefields, and EMP 'nade clears alot of them.

All i plant these days with my combat engineer is mines. Spits dont kill anyone and motions are pretty much waste of time to deploy.

12tontuna
2003-07-06, 08:05 PM
Originally posted by sakuc
All i plant these days with my combat engineer is mines. Spits dont kill anyone and motions are pretty much waste of time to deploy.

Seeing where your enemy is...NEVER a waste of time. Engineers should get experience for doing this, it's SO useful I can't even begin to tell you.

sakuc
2003-07-07, 01:22 AM
You mean the motion sensors that have expected life-span of 10 seconds before a sniper shoots them off, or bomber carpet bomb poofs them on 1st pass, or magrider/prowler/random vehicle that runs them over dests them?

Yeah, they sure detect whole lot when they get wrecked on 1st sight by anyone.

Indoors audio amp is superior, goes thru walls and doesnt alert enemy.

Maybe if motions would be detectable with DL only they would be somewhat useful.

Currently they are just useless deploy count in my inventory which i deploy if i'm REALLY bored. :P

Madcow
2003-07-07, 11:18 AM
Motion sensors are far from useless. First of all, they don't have 0 hp (where did that come from?). They have just as many hp as spitfire turrets (also useful if used correctly). Second, they put the red dots on everybody's radar and not just yours. Throw one in a tower on the floor above the CC and watch the infils run when they think nobody is around. Throw a few inside bases in the basement behind boxes. Yes, putting them out in the open will get them blasted quickly. Even outside there are some great hiding places where most people won't see them until it's too late to keep from revealing themselves.
The mosquito does not reveal stationary targets. The mosquito reveals any moving target, including crouch walking targets. I've noticed a new trend of the NC having a mossy hover over their own towers during firefights making it a beast to infil in to hack it. It's a great tactic which makes me wonder where all of the millions of supposed striker users are.
If the mossy reveals you, your name does appear over your head for anybody in the opposing armies. This only lasts about 5 seconds if you freeze as soon as you see the alarm warning. I've survived even in close situations with enemies not paying attention, but that's a tense one.
My new spitfire tactic is to release one behind somebody who is running into a firefight. When they're trying to avoid the fire from the person in front of them, the spitfire tears them up from behind. They can't freeze and keep the spitfire from getting them, they have to keep moving to keep the person on front of them from getting them. Assuming the person in front of them can stay alive a few seconds, the spit will rip the enemy apart pretty quick.
There are also some great areas around towers to lay spits. It really isn't as useless as you make it sound. I get a few spit kills a night, easy, sometimes a dozen or so.

sakuc
2003-07-07, 01:37 PM
Dozen kills with spits? In a night? Dozen kills is like 30mins, of BAD gametime for me, usually 10 mins.

Still, spitfires are just neutered when infil crouch-walks, any reinforced grunt offers AV/Spec assault weapon which kill them in 1 or 2 shots, at worst, 20ish shots from any kind of assault rifle.

'Yay'.

I still say mines are best bang-for-buck as for ACE deployment, and boomers in CC camping.

Rest is just useless fluff.

Madcow
2003-07-07, 02:26 PM
Originally posted by sakuc
Dozen kills with spits? In a night? Dozen kills is like 30mins, of BAD gametime for me, usually 10 mins.

I'm talking a dozen kills in addition to other kills, not altogether. I personally find a lot of satisfaction in seeing my name getting credit for a kill with a spit nowhere near where I currently am. You can also use spits to lead people towards your mines and double your pleasure. The other night I spent 5 minutes mining and sensoring and spitfiring a tower we'd recently taken, then I headed for the neighboring base. Before I'd gotten in the gate I had 3 kills, 2 from spitfires and one from a mine.
If spitfires are easily visible they are near useless (but still not completely useless). If you can find decent spots for the spitfires, they do the job. Mines do more instant damage but spitfires are not useless.