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View Full Version : The Overall Improvement of PS


FliggenMan
2003-07-05, 03:51 AM
I know that people have been grieving that planetside is based on purely offensive tactics and that an offense can cripple any type of defense. Lately in planetside offense has been crippling defense and bases shift back and forth between empires hourly, and heres why:

Not only are people in this game not patient, but they're not willing to do the dirty work. I know its a game and its not supposed to be work, but when i say work i mean do the jobs that no one else will do(going on ANT runs, securing a perimeter,reconnaisance, dedicated galaxy piloting, gaurding a Control Console). Particularly defensive positioning: i'm talking about using the sandbag things the way you're supposed to, using the base's cover as an advantage, using elevated ground, holding a line, PATROLLING, R-E-C-O-N. But i think if people tried these things out they would not be so dissapointed.

People are constantly asking what the incentive in this game is, and I'll tell you what i think it is. I think it's the feeling you get when you trample an enemy empire using strategy and teamwork, and did so with a challenge to face whilst doing so. You will never reap any "digital rewards" for this accomplishment, but you'll feel good going on the internet next day and looking at the results for the last day, seeing you're empire come out in first and saying yea we wooped ass yesterday those TR fucks didnt touch us(oops :D).

I know i dont feel good if i just zerged the hell out of a base, in fact i scold any squad members in my outfit squad if they wander off and don't work together on their assignments. They might be pissed about it for the time being, but sooner or later they realized they were the backbone of the entire fight. They didn't want to patroll the outer perimeter to look for an AMS, because "WHY in all gods name would an AMS be there?" But when they accidently stumble upon one in the middle of their reluctantly executed patrol run, thy actually feel like they were much more part of the attack than that stupid reaver was who just had to click the mouse button a few times to destroy the AMS.
So i hope u get the general idea, and maybe this post will help a few people get the idea of what this game is really all about.

Diddy Mao
2003-07-05, 04:16 AM
They've made improvment's ;-) :(

TacticalCommand
2003-07-05, 05:29 AM
:D they have made improvments and I think they'll keep comming. I think they added those "weird" things on the walls a couple of patches back to start there "force field gate thingys" so defence would up in game play. I think there still implementing those new facility bennies, like "shield gates and other things, that make will make the descion bettween "sticking around for the XP cap," or yikes, we need those shields back up, get our latcie back." Thats another thing.. I'm BR 20, and CR 5 and I'm usally going solo even when I'm in a squad.. because I know peeps need there XP and need to stay in the SOI, so I take off and go to that annoying solo cloacker who blew our latice to our next cap.. even though I have to run, and one of my guys have a reaver. I know that XP plays a big part in the toatal down size of tatical events or doint those jobs that no one wants. Hmmm, to fix it, I only see time as an answer. No not time as in "just let sony fix it", time as in when a lot more max out there char. like I have, and still play because of that "Brud War" feeling of game play and personal achievment ("wow I made a diffrence by using my head and not my pulsar feeling") I think you'll get what your asking for (including me, I can't wait for it ;-) )
http://www.markredman.com/pics/Tac.jpg

Vis Armata
2003-07-05, 12:51 PM
Nice post. :D

Nekota
2003-07-05, 01:13 PM
I totally agree. I've had people join my squad and get pissed that we'll move on before XP is given out. Every squad I run is objective over XP. It's so hard for many to understand how you can pass up XP but, when you help pave the way for your empire by sabotaging the next base's terminals along with the spawntubes of the nearby tower making the enemy defense have to struggle to hold on to their base. It's pure satisfaction. 5 man stealth teams are intense. Or hitting enemies home continent bases by vamping as many bases at once as possible. My teams are top notch at wrecking a spawn room and taking out generators in record time. Wreck the towers nearby and move on. Of course it's a thankless job hardly anyone knows we were there but, we know and when we do capture that base it's all the thanks I need XP or not.

Hamma
2003-07-05, 01:53 PM
FliggenMan, may want to shrink your sig or sigbot is gonna eat it ;)

AdvocaTe
2003-07-05, 03:35 PM
i think eventually people will start to realize these things, it is mostly commanders who are at fault for just taking bases because "DOOD I WANNA GET SUM MADXP!!@#"

if i command, i give orders, and they are followed... you just have to take charge and tell them to do the dirty work, if they dont they get the boot :love:

BigDickMccoy
2003-07-05, 11:58 PM
I will frequently leave 1 memeber from a squad behind to cash in on the xp while I take the rest of the squad to take towers or the next base. After the base caps the remaining party catches up with the squad and we at least get something for the cap

Duffman
2003-07-06, 03:50 AM
i didnt think you had to have someone at the base anymore to get XP.

Arakiel
2003-07-06, 08:02 AM
I think game dynamic will change a lot once the majority of the population is BR20.