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View Full Version : Idea: Time Limited servers.


stick100
2002-10-10, 04:08 AM
Planetside is all about getting into the game quickly changing the game would and accomplishing something for your faction correct. But what happens when you log off and go back to the real world. There is a good chance the way that you affected the world (ie taking over 3 bases) will be undone by people while you are away. What about the fact that the amount of difference for you side can roughly be summerized as SKILL OF PLAYER * TIME PLAYED. Now I like the idea of a persistent world in which my actions have measureable differences, but I will only be able to play limited period of time (like almost everyone).
So here are 2 different ideas I would like to propose.

1. A server that only runs certain times of the day for example 8-10 pm Pacific time(and possiably more hours on the weekend). This server would allow skilled 14 hours a week players to have as much affect on the game world as a skilled 60 hours a week player. Also this server would allow you to be involved in the world for the entirety of the time the world exists. So under no circumstances would (if you played the 2 hours a day its up) any game action occur (losing your favorite vehcile station) that you were not in the game to witness/stop/perticiape in. Once the server closed for the day you could continue to play on another server. I think no matter how much I played if a server like this was available I would play on it because I could be a powerful presence without a terriable time draw from the "real world".

2. A server that would only let you play for a set number of hours per day or per week. This server would allow the skilled 14 hours a week players to have as much affect on the game world as a skilled 60 hours a week player. However it has ALOT of problems. 1: Outfits would have diffictly operating because members would occasionally run out of thier "time" and be kicked out. 2: Players with alot of $ to spend could have an advantage by buying multiple accounts and spending more time in the game world then should be allowed for one person. 3. Your little sister/wife/whatever could accidentially/intentionally create a character on this server and waste your "time". Also actions on this kind of server could occur without you being there. In total I don't think this is a great solution, but it would in someways equalize the reletive power between the people with little time to play and the people with all the time in the world to play.

In conclusion I hope one of these server ideas is implemented or something like it because I would like to be able with my busy life style to have even reletivly as much impact on the game world as someone with all the time in the world. Servers like this should not be too hard to create, as the game server saves the state of the world. A daily server (ex. 8-10) would have the day "stop", this would mean that players could analyize the actions of the day and have these "news reports" mean something because the world can't change for a while, also this system would heavily encourage outfiting/outfits/teamwork because players they don't have much time to accomplish the daily goals. Also except of the additional scripting/programming work to set-up the startup and shut down of the servers/timelimits this idea should appeal to SOE because there is a good chance that people will spend less time playing cutting down on thier bandwidth cost. Also this solution will allievate casual players if they start to believe that thier actions have no consequences on the world becuase the play 1/10 as much as thier opponents.

Hamma
2002-10-10, 08:27 AM
This would mean its no longer a persistant world sure maybe what you and your outfit did 12 hrs ago may be undone, but thats the fun of it, its ever changing. Always a surprise

PSI Dr X
2002-10-10, 11:02 AM
what's the use of an MMO if u have no lasting impact on things?

Unregistered
2002-10-10, 11:12 AM
Personally the idea that things may not be the same as I left them is one of the things that I find atractive aout the game. It lends to the realism of the game.

Think about it like the real world. I watch the news at night and everything is fine. I wake up the next morning and find out that some country invaded some other country.

If the game saved like you suggested it would not be too difficult for one empire to completly crush the others.

Zarparchior
2002-10-10, 11:37 AM
Well... I feel this isn't a good idea either...

My reasoning behind this is because there would be too many limits on the players. You can only play a certain amount of hours? Whoa... that's WAY bad for business. Players won't like that, players won't pay for that, thus programmers won't make it that way. It limits your fun. :(

Also, this is slightly more realistic. People make night attacks for the sole purpose of surprise and lack of opposition. If you're asleep in bed, you can bet your base isn't safe. And when they're asleep, same goes for them. :twisted:

Hamma
2002-10-10, 12:01 PM
Yea, the idea of covert ops while everyone is sleeping would be non existant if everyone was in there trying to attack at once ;)

stick100
2002-10-10, 12:19 PM
I would like to emphesise that you don't have to play on this server if you don't want to. This is a server that I want to play on but I would proboably also play on the other "unlimited play" servers also.

Hamma
2002-10-10, 12:25 PM
this is a good point hehe

PSI Dr X
2002-10-10, 02:49 PM
so your willing to pay a double subscription.....

The word nub comes to mind...

As I said on PSI what in the world is the use of an MMO if it's non persistant, might aswell go play quake or OFp or something like that.

stick100
2002-10-10, 03:01 PM
Originally posted by PSI|Dr-X
so your willing to pay a double subscription.....

The word nub comes to mind...


Your telling me that we can only play on 1 server for a subscirption?

Arglaar
2002-10-10, 03:01 PM
As I said on PSI what in the world is the use of an MMO if it's non persistant, might aswell go play quake or OFp or something like that.


No .. you said that here....

On PSI you asked if he wanted to change it into Tribes 2 or something.

eMaGyN
2002-10-10, 03:06 PM
Welcome to our forum Stick :D

You've already displayed great insight and made some constructive critisim... I'm looking forward to hearing more of your ideas :D

:love:
eMa

PSI Dr X
2002-10-10, 04:25 PM
yes I am on 1 subscription u can get 5 character on 1 empire on 1 server.

Unless I remember incorrect that is

afex
2002-10-10, 04:34 PM
i'm pretty sure it was 4 characters per server (only on one empire to prevent sabotage)

you can have ppl on all the servers if you'd like ( just like eq)

Zarparchior
2002-10-10, 04:53 PM
Bingo. :D

CrazyMike
2002-10-10, 11:15 PM
Come on.. nothing personal, but those idea's suck. They totally defeat the purpose of PlanetSide being an MMOG. What you are asking for is what people generally call "single player". Whats your next idea... a "pause game" function so the game doesn't change when you run off to the bathroom?

CrazyMike

afex
2002-10-10, 11:18 PM
Originally posted by CrazyMike
Whats your next idea... a "pause game" function so the game doesn't change when you run off to the bathroom?


holy shit thats genious.

stick100
2002-10-10, 11:32 PM
Guys this has nothing to do with ME, just that this is a play experience that I want and I think that some others would want (mostly casual gamers). I do not want to change any exsisting servers. Did the full time PVP server hurt you in EQ if you played on a bluebie, or did the Test Server hurt you, no.

That is effectively I am asking for, that some people put some thought into the idea of an aditional server with the rules I have described, once there are enough servers for everyone/everywhere, because I feel some poeple would want to play with this rule set. I understand that alot of you don't want to play on this server, that's fine, don't. I also understand that my fighting this issue is pissing some of you off, that fine, don't read my posts anymore. This is a place to come and discuss new ideas, plans, ... well guess what this is a new idea, if you don't like it say so then leave.

Hamma
2002-10-10, 11:37 PM
I understand its what you want..

question is, how many people will want it? :eek:

CrazyMike
2002-10-11, 12:14 AM
Answer: Not enough to cover the costs of the server, the bandwith, the staffing costs and everything else they incur. He makes it sound like servers grow on tree's and they just pluck off as many as they need.


CrazyMike

Incompetent
2002-10-11, 12:17 AM
seen to many dell comercials he has

Hamma
2002-10-11, 07:57 AM
:lol:

PSI Dr X
2002-10-11, 01:32 PM
Planetside is not at all Everquest, everything in Planetside is already PvP so why bother creating servers that are only up now and then to just create the same thing but don't run all the time, it's plan stupid to do that.

Zarparchior
2002-10-11, 02:22 PM
You don't need to worry about "high levels" coming in and Siege Ownagering your ass, Stick. Trust me, a bullet several times to the head, will make anyone dead (Ooooooo! Rhymaged!). The only thing you'll get by playing more is EXPERIENCE playing! They've stated several times that they want this game to be based on SKILL not LEVEL. You can aim a gun better then the other guy, but they've been playing more? You win. No having to hit him an insane amounts of times because he's level 60 and you're only 6. No need run in fear because he has a super DD spell that you can't resist and will kill you in one shot. This is PS! Not EQ! Abandon all former notions, and see how this works! No timed servers, no having to run to your higher level buds, and for GOD SAKE no jetpacks! Before we can go slinging mud and saying that "It was like this for so-and-so, so it will be like that for PS," take a LOOK at how this game is so infinitely different! When we've all been playing awhile, then maybe it would be a good idea to request things that seemingly put others at a disadvantage.

But not now. It's too early to tell. :p

Unregistered
2002-10-11, 02:30 PM
the biggest diffrence is those are called MMORPG for "Role Playing Game" PS is an MMOFPS for "First Person Shooter" In any RPG game level matters, in an FPS game only skill matters.

Hamma
2002-10-11, 03:41 PM
So I'm screwed :(

Unregistered
2002-10-11, 03:53 PM
I was thinking the same thing. If it's SoF2 stlye skill that I need I'm in a lot of trouble, but if it's BF1942, or T2 stlye skill that I need I'll do alright.