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FireWolf22
2003-07-07, 01:51 PM
Don't know if anyone has posted this to the PS Forum or not, but I an getting pretty PO'd about the SpitFires lately. I don't know why this happens or if it happens anywhere else besides on Konried server.:confused: If anyone else has run into this, or has seen this posted to the Devs, let me know. I run into Spitfires that are pointing toward the enms and firing but the shells are coming out at a 90 degree angle from the muzzle and will only shoot at ground level. In other words, A Spitfire will Fire at say a Reavor or mosq and be pointing the muzzles at them but still firing at a 90 degree from the muzzle along the ground. It's like they are all drunk and stupid. I have been shot multiple times by these damn things and it is begining to piss me off.:mad:

Wolf

Sandman
2003-07-07, 03:05 PM
its been happening all morning it seems

Phorcy
2003-07-07, 03:11 PM
Been like this for a few weeks now.

Jaged
2003-07-07, 04:01 PM
You are NC. Just pick up a gauss or pheonix. Both of these weapons have a longer range than the spitfire. The pheonix even takes it out in one hit from behind cover!

Edit: This post was confused. I thought he was complaining about them being to strong or something.

gonnagetyou
2003-07-07, 04:20 PM
It's happening to people on all servers. Mine have been shooting 90deg. to the left for over a week now.

It's toatlly random though. Some peoples turrets fire properly and then others like you and me have this weird bug for some reason. My Spitefires are totally worthless at the moment. They wind up shooting me more than they shoot the enemy.:(

BrutiusLlyod
2003-07-07, 04:39 PM
Saw this happening last night on two different serves....the turrets are trying to shoot ant reaver, etc ... and are firing are the ground leave ... got shoot up by one of my own turrets ... this need to be fixed

MilitantB0B
2003-07-07, 05:26 PM
If the target the spitfire is trying to hit is out of its range, the bullets will go 90 degrees away. If the target where to move in range, the bullets would go back to normall. A really annoying bug, but it doesn't affect the killing power of spits at all. :D


In short, 14

FireWolf22
2003-07-08, 10:43 AM
I was just wondering if this was happing to anyone else. I don't personely place the turrents(not a combat eng). But it's like when ever I am near a turrent it is doing this. It like makes them useless cause you never know when they are going to fire at something and shoot you up instead because you are standing on the left side of the turrent. My GF is a combat eng and she places them and has been shot up by her own and the mag mower was about to run her over while she was standing next to the turrent. I don't think this has anything to do with things being out of range. I think they just get bugged every so often which makes them useless and you have just wasted one. Oh well, I guess someone should report this to the devs or something. I can't can't get to the offical site from work. Any assistance on this would be like totally appreciated.:)

Kikinchikin
2003-07-08, 01:54 PM
he he dont fix it till i get next BR... THEN ILL GET CE AND U CAN FIX IT. but for right now, im glad those things are off my tail. :D

Agathon
2003-07-08, 02:08 PM
Hello,

I'm always using ACE's to deploy defenses, and turrets being broken right now is annoying as hell. <grumble> They are definitely broken, and I hope the problem gets fixed soon!

8-(

Entra
2003-07-08, 05:32 PM
Hmm, I have no troubles with my spitfire turrets at all. I've seen others with that problem though. Perhaps it's a player specific bug? Like for instance, my chars voice has permanently switched from stalwart to the rough&tough set (the first choice I believe) after one of the patch fixes. As well, I can't place my proxy mines outside the top doors and levels of towers. Dunno if I'm the only one, as I've seen proxy mines layed there before.

gonnagetyou
2003-07-08, 05:42 PM
When it comes to placing mines on the top levels of towers, if there is already a mine placed in front of the door on a lower level, then you will not be able to place one in front of the door on any of the other levels. The same goes for motion sensors and spitefires. The game considers them too close to one another, but you don't get the warning as normal.

sakuc
2003-07-08, 05:42 PM
Eh, so what, Spitfires suck anyway :P

Entra
2003-07-09, 01:00 AM
Ah, thanks. Forgot about the z-axis limitation with that. At least I understand now. :)

Duffman
2003-07-09, 01:28 AM
they should make the Spitfires like they did in beta when they can shoot as far as a sniper rifle with 100% accuracy. You guys remember taht dont you, dont you?