PDA

View Full Version : Topic of doom(Essay very sorry)Part.1


Vex
2003-07-07, 04:24 PM
Hello there, I am here to suggest bullshit loads of reccomendations about the game and i'd like to see what you think. I would like it that if everyone thought these ideas were pretty fine and awesome to send some Devs tells about my work. Enjoy the novel.

1.Weapons are unfair-Lots of people say this and i didnt finally agree till last night that the Jackhammer seriously overrules all enemy weapons Originally i thought it was all bullshit spam :spam: Jealous of how cool it was and how crap they were but then i realised i could hardly beat a jackhammer troop with a mini-chaingun unless i stood 90 feet away by which time i fired 4 shots accuracy was in hell. So here are the reccomendations first of all the Mini-Chaingun should have a much smaller cone and a slower increase of size when fired. The lasher orb needs a speed boost and would be cool if it had an alien nadger on te end for second fire that kind of made it semi-home on armoured targets.

2.Facilities-First of all i would like to say that i plan in this extensive report to add some Naval ideas and as such we need a naval base. There should be 1-3 per continent and have a massive dock stretching out too see were ships can be spanwed and docked. There should be 8 large bays per base and 10 small ones. When you spawn a small ship it moves automatically into a small bay or if there full up to the coast and anchors so troops can board it. Same goes for the Large ships. Also i think every base needs 2 giant airpads for Galaxies and the upcoming lodestone. Perhaps a giant airpad tower should be created as well because im sick of landing my galaxy in the open and just having it nailed every time. The 3rd update is that when the power is cut the lights should cut too. Meaning you need head torches to get around.

3.Flora & atmosphere-The world of planet-side always seems the same dull place to me. Were is everyhting. First of all I recon there should be more wheather change on each island with lighting,storms and realistic rain. Snow should fall in Esamir as it is a winter wonderland. Ceryshen is fine as dull bleak piece of shit to me. I think the next important thing they should do is add night. The cycle seems morning-afternoon-evening-morning-afternoon-etc etc I think they should add super dark skys and floodlights to bases, and infra-red,night vision goggles so as to add to the super millitary effect. You could still see on a nioht but now it would be darker and less easy to see enemy without the correct equipment. I thin planetside needs long grass and things and animals so that people can hide in the grass and things and move through silenetly as reavers fly above hutining them shelling random places. This would make planet-side an uber war game and not a struggle to see who can get the most kills in 5 mins... ready set go.

4.Vehicles are anal- I think the game needs way more vehilces not to mention navy. The most important vehicle upgrades required at the moment are transport. I personally think that they should add a light transport common pool aircraft smaller and faster than a gal, a bit like and airborne deliverer carrying only 1 pilot,2 20mm gunners,1 back 25mm tail gunner(I like the lib) and 4 passenger spaces. This would be cool for sneak mission were it would not be essentioal to hotdrop but just land and safely get people in through the back door. Another suggestion would be a heavy battle empire specific aircraft. The reaver is cool and all but it lacks armour. I recon they should add a heavy bomber as well. Quite clearly dropping atom bombs. This would be supreme over the liberator for power and killing however, it would also be iferior due to grief,speed and can only carry 2 bombs.

Thats the end of Part 1 I really hope you enjoy it. Ill be back tommorow with ideas for navy and more facility stuff. Have fun reading.:ncrocks: :trsucks: :vssucks: :drools: :hitit:

reaver101
2003-07-07, 04:48 PM
I think a lot of that is planned for upcoming patches and expansion packs. The devs had said that the navy idea would most likely come in an expansion pack. I don't think that they would put in your uber bomber however. I am also a firm proponent of a true nighttime not just this evening thing they call night. I'm also pretty sure that the will only allow galaxies and the upcoming lodestar to spawn at dropship centers as that is the whole purpose of the base.

TheRegurgitator
2003-07-07, 05:33 PM
Originally posted by Vex

2.Facilities-First of all i would like to say that i plan in this extensive report to add some Naval ideas and as such we need a naval base. There should be 1-3 per continent and have a massive dock stretching out too see were ships can be spanwed and docked. There should be 8 large bays per base and 10 small ones. When you spawn a small ship it moves automatically into a small bay or if there full up to the coast and anchors so troops can board it. Sealab!

EDIT: they need to make recon more useful! Cameras that take up like about same room as a grenade and film! but the video cameras take up more room. u can take pictures go back to the base go to a certain area and put them up for other people to look at!

ZionsFire
2003-07-07, 06:31 PM
uhhh that was not really alot that would be implemented just my opinion here but a galaxy pad every base NOOO wayyy thats
why a dropship center is a dropship center, and yes i agree no nukes man that would not be cool, but i do like the light air transport that would be nice. they are upgrading the MCG and the lasher so all yall that said NE**! won no offense do not flame plz but i do agree that the MCG should have its COF looked at but i get owned by lashers no i'm not a bad player anyway
overall:thumbsup: definately good

Vex
2003-07-08, 02:11 PM
No no niether of you got it about the Dropship pad. I meant like a giant landing pad not a spawn pad so that it was at least protected. Hope you understand now.