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View Full Version : The AMS problem.


12tontuna
2003-07-08, 07:08 PM
Battles are now FAR too AMS based.

AMS can spawn countless infantry units without running out of power.

Not in balance?

Discuss.

Peacemaker
2003-07-08, 07:10 PM
1st fix the sigs, cant have em side by side man.

2nd Who cares if they focus on AMS? I wanna fight not die wait for fight die.....

If your trying to get AMS a nanite supply it would make sence but no one wants it sooooooo......

YOU'VE BEEN SHAFTED!

MJBuddy
2003-07-08, 07:16 PM
:stupid:

gonnagetyou
2003-07-08, 07:50 PM
I've always said that the AMS is the single most important vehicle in the game. You can never have enough of them. That is as long as they are deployed properly. An AMS is an easy target once found, so I've never seen any problem with them not needing NTUs.

I think AMS searches help draw troops out into the field and create some interesting battles in areas other than around towers and bases. One mistake defenders make is placing all their AMS support inside the base. You should always have one or two hidden somwhere near by as back ups. They also help when trying to make counter attacks or flanking maneuvers. They also make good decoys that can help draw off some attackers during critical moments, like when trying to get an ANT into a hot base.

Well placed AMSs are critical and I think they're well balanced in the game. I'd hate to see them get nerfed some how.

HawkEye
2003-07-08, 09:28 PM
:stupid:

Strygun
2003-07-08, 10:32 PM
Originally posted by 12tontuna
Battles are now FAR too AMS based.

AMS can spawn countless infantry units without running out of power.

Not in balance?

Discuss.

Well, considering me and my bomber crew killed about 10 AMS's (and all the guys standing around them) today, I think it's safe to say it doesn't matter! :)

mistled
2003-07-08, 10:50 PM
I'm with Strygun. Considering that they are either jacked or destroyed by called in air strikes or AV grunts within two minutes of my finding them, I don't see them as unbalanced at all.

AcidCat
2003-07-08, 11:11 PM
Originally posted by gonnagetyou


I think AMS searches help draw troops out into the field and create some interesting battles in areas other than around towers and bases. .

Indeed.

The AMS allows for more action, period. More troops spawning at totally random spots = more battles and = getting back into the action quicker. Don't see how you can disagree with both of those things.

HeadshotSY
2003-07-08, 11:17 PM
I love AMS battles. In my opinion they are usually the more interesting battles in PS. It's just a huge fragfest :D And when you blow them up you kill everyone around them. AMS battles equal free kills. Why are you complaining? :)

Hamma
2003-07-09, 12:40 AM
There have been quite a few AMS's

but its hardly a problem, they are finally being used :p

Bismarck
2003-07-09, 12:43 AM
I hate threads where evreybody agrees....lol


just not as fun

Cirkusphreak
2003-07-09, 12:50 AM
Yeah, used to chase people around the base. Lost track of the times someone goes rippin' through the dropship center, then out into the huddled masses trying to rack up kills because they're tired of their AMS getting blow to shit or jacked and want to do something else for a change :lol:


:usa:

Fuzzymath
2003-07-09, 12:53 AM
Make the AMS 4 certs, problem solved. Not as many people will have them. So there won't be so many of them.

Hamma
2003-07-09, 12:54 AM
I still dont see how it is a problem, spreads out the battle.

PeregineDive
2003-07-09, 01:00 AM
Where are you guys getting this 'problem' from? Even at 2 certs, most of the time I wish we had more. as gonnagetyou pointed out, they are one of the most important, if not THE vehichle to have out in the field. If the AMS driver is smart and knows what he is doing, he will protect his AMS and it will live a long time. PS just wouldn't be the same with out them, and they definetly don't need changing.


-PD

Allerial
2003-07-09, 01:49 AM
Yeah I never find myself saying that we have too many AMS, its usually the lack of them that bothers me. If you upped the cert cost to 4 not as many people would have them and battles would be smaller and shorter than they already are sometimes.

1024
2003-07-09, 02:01 AM
Originally posted by Hamma
I still dont see how it is a problem, spreads out the battle.

What hamma said.

HawkEye
2003-07-09, 02:26 AM
nothing is wrong with the AMS, leave it alone

Bismarck
2003-07-09, 03:02 AM
Well seriously now, I think the AMS is fine the way it is. Although if it's a crowed AMS I get mucho lag, it's still a very well designed and used vehicle. Like Hamma said, it keeps things out of the bases and towers and out in the open , a very, very, very good thing. ( I say this because the Jackhammer is an unbelievable force indoors, i can kill em' outside if i have distance but indoors my cycler isnt good enough.)

Madcow
2003-07-09, 11:07 AM
I'm just glad the TR are finally seeming to catch up with the NC and VS in placing these things. For the longest time any battle that I went to there would be a single TR AMS. That thing got blown, battle lost. As an infil I would also get the chance to see 8-10 AMS's leaving NC and Vanu bases on their way to new battlefields.
That all seems to have evened out now. I got an AMS cert because of the lack of AMS's and now I have trouble finding parking for the thing.

Airlift
2003-07-09, 11:33 AM
leave the AMS alone. AMS hunting is one of the coolest parts of a battle in planetside.

PR24
2003-07-09, 11:39 AM
Originally posted by Peacemaker
1st fix the sigs, cant have em side by side man.

2nd Who cares if they focus on AMS? I wanna fight not die wait for fight die.....

If your trying to get AMS a nanite supply it would make sence but no one wants it sooooooo......

YOU'VE BEEN SHAFTED!

1st STFU you're not an admin

2nd Stop trolling. You don't have anything useful to add don't post.

SweetTater
2003-07-09, 12:05 PM
Nothing warms my sneaky heart like an AMS leaving an enemy base. Infil suit + surge can almost keep up with an AMS. I love to track them down, kill the owner just as he sets it up, hack n jack, jump in, then run over all the freshly spawned speedbumps.

Happy lil Elf
2003-07-09, 12:17 PM
There's an AMS problem? Considering on competent Liberator crew with a Mosq scouting can keep any AMS from being deployed longer than 60 seconds I don't really see the problem.

Personally after playing this game for this long (whenever my beta CDs got here, I forget) I hate the NTU system period. The fact that reavers, mosquitos, tanks and now liberators are rather common coupled with the fact that ANTs are basically MAXs with no run ability, no weapons, and a larger profile and the fact that galaxies are rather hard to get makes filling up a base under siege all but impossible sometimes. I can't count the number of times I've seen a insanely fun large fight just die because a base goes neutral.

I think I know why ANTs were placed in the game. It was to create convoys and hopefully spread the battles out more. The problem with that is, well, it doesn't work. It works well if you're in a sizeable outfit and people listen, but at you average fight you can ask for a tank and maybe some air cover until you're blue in the face and people just keep spawning at the base and trying to out zerg the incoming baddies.

What I would love to see is a flying ANT with a topspeed of maybe 80 that when full carries enought NTUs to refill a base 30-50%. Ground Ants are useful for filling bases where the fighting is light, but for heavily sieged bases they're all but useless.

Eh don't mind me, I guess I'm just sick of seeing good battles die because of one good reaver pilot or tank crew.

Cease
2003-07-09, 12:23 PM
I can see where the original poster is coming from. This vehicle is incredibly powerful. A few weeks back I was also looking at the power of this vehicle.

However, with the introduction of the Liberator, AMS seek and destroy will be and is one of the Liberators main functions. The Liberator is a great counter for AMSs.

So yea, leave the AMS alone.