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View Full Version : Idea for new VS weaponry


Conceptor
2003-07-13, 01:27 PM
i had mentioned this before but i wanted more peoples opinions....

what would you all think of VS having some sort of recharging system on their weapons? like they would still have 200 ammo but instead of reloading the energy would sort of just recharge back into the energy chamber to which it is dispensed?

It makes sense because alot of energy based things like maxs and aircraft recharge their energy, the only difference with the weapons would be that they have an ammo limit which will remain the same.

So... how does it sound? :)

NightWalker XI
2003-07-13, 01:29 PM
Out of topic...

For your image to show you have to put before the url and after

[EDIT] nevermind...

Conceptor
2003-07-13, 01:29 PM
thank you friend, i had just realized that and fixed it the very moment that you mentioned it lol. P.S. whats your opinion?

NightWalker XI
2003-07-13, 01:32 PM
Ok...

Soudns good to me...the idea I mean but I am worried the recharge may leave the person vulnerable for a period of time, unless the recharge speed is as fast as other empires reload speeds, then it would be cool because it would make VS more distinct and individual

Conceptor
2003-07-13, 01:33 PM
i think that they should test it out until they find a good ROR (rate of recharge) a delicious new term for the VS only :D .... if such an idea were to catch on. it would make more sense too.

DarthMidget
2003-07-13, 01:46 PM
Well they could make it where a VS weapon can fire say 25-30 rounds & then has to recharge for 3-4 seconds, or slightly longer than it takes a Terran or NC to reload. This would make the VS weapons unique, give them a real advantage, while at the same time not making their weapons too overpowered.

The downside to this is that it could be unabalancing in that the VS could carry alot more regular equipment which could prove to be too much of an advantage. However, that may be balanced by the fact that TR/NC weapons tend to be better overall. Anyway, it would have to be something that would be playtested extensively.

SumYungGui
2003-07-13, 01:46 PM
it's always semi-amazed me how the people/person responsible for designing VS weapons seemed to have this fetish for really really low ammo counts. what is it, 8 in our AA MAX? I dunno, I never touched the damn thing. 20 for our lasher, a whopping 60 (post patch) for our quasar. I'm almost amazed every time I think about the lancer and it's 6 shots.

as far as the idea proposed, I'd kinda be against it. there's times where I see a breif break in the action and I want to top off the ammo-in-clip myself, right at that moment. relegating that kind of authority to an automatic recharge system just wouldn't work. get in the middle of heavy action, you'd be screwed, and walking around defending you'd feel like you're 'wasting' ammo by not shooting.

Conceptor
2003-07-13, 02:23 PM
thats why i think they should test it. to get those bugs out and find a unique way so that it would please you and others :)

by adding and subtracting a few things they could make it work fairly.

i think the Rate of recharge would determine your feelings on "wasting" the unused ammo you know?

they would probably make the recharge JUST below the ROT you know?

but perhaps if you sit still or something it increases the recharging you know? there are endless things to work with so that the majority could be pleased.

1024
2003-07-13, 02:28 PM
It's fine the way it is. Lasers and unique enough. Don't throw something else in there that bugs can infect. I can see it now... "My clip ran out and it's not recharging!!!" <---The day teh VS lose EVERY SINGLE BASE until the next patch

Conceptor
2003-07-13, 02:32 PM
thats why i suggested tons of testing time on lots of different systems and such.... i dont think those disasters would happen so much, especially if you put it on the test server first for a month or two and work stuff out.

Mazzic
2003-07-13, 03:15 PM
It's far to complex an idea.

But, do you mean the weapon has 200 shots without realoading?
Do you still have to carry ammo? Or, does the weapon just recharge on it's own? Clip size and Inventory load out are part of the strategy of the game. Just because it's an energy weapon doesn't mean that it should have Huge Power Supply.

Also, the idea that Reavers and Max have capcitors - so why can't energy weapons. It's not the same thing. Vehicles and Max Suits could have Generators that replenish the power.

Hexen
2003-07-13, 05:07 PM
I'm not completely sure I get it either.

Do you mean like, say you have 200 rounds worth of energy cells in your inventory. Every VS weapon would have a capacitator (similar to MAX capacitators I guess) that would subtract energy every time you fired, and regenerate energy, removing 1 unit of energy from a cell in your inventory for each "tick" of capacitator regeneration.

Meaning, firing too much in a short time would cause your weapon to need time to charge from your energy cells, and when you run out of cells, the capacitator no longer regenerates.

Is that it? :)

If so, I don't see the harm. Infact in essence it would give VS a small teamplay advantage, because if you fire in bursts, or one shot every now and then, you can give constant covering fire because you wont need to reload.

Though, if this is what you meant, I guess this means VS would gain a small advantage at long range. I found with most weapons they dont recoil quite so much when you're crouched, so you can take people out from long range with automatic weapons if you let the accuracy return to full after each shot. Other empires would have to reload occasionally doing this, but VS wouldnt need to because they would have to delay so their capacitator can catch up anyway. In short range head-to-head I guess it wouldn't give VS any more of an advantage though.

TheRegurgitator
2003-07-13, 06:23 PM
i think it is too hard too find energy cells! i think it is because no vanu want to carry that shit

Conceptor
2003-07-13, 07:30 PM
ummm.... :o

1. nothing about the weapon will change except the reloading. you will still get the energy in packs of 50 or whatever... i just used 200 as an example of how much a VS would normally carry on him and im sorry i forgot to mention that.

2. i compared it to reavers and maxs because the energy they use for boosts regenerate and i thought that in a way, VS could adapt that to a gun and say "this is basically how our energy sources work"

the end.

Revenant
2003-07-13, 11:11 PM
Do Vanu weapons have a CoF (cone of fire)? Cause if they do, they shouldn't.

Why would lasers have a recoil?
Maybe when you first fire them, they recoil back, but within 3 secs, you get a soild rate of fire....

SumYungGui
2003-07-14, 06:52 PM
vanu weapons all have CoF. the most frustrating CoF for me personally would be the lancer. it's got a sniper rifle style CoF...move the reticle a pixel to the side and the CoF explodes forcing you to either take your luck with any medium-long range shots or wait for a few seconds while the CoF closes again and hope the (fast moving) vehicle to passes through where you placed the crosshairs.

the darker frustrated side of me says, that not having a CoF would be an advantage for vanu and we can't have that.

the more realistic side says, maybe it's not lasers maybe it's plasma or some such and also realizes only having one empire with direct fire hit-scan type weapons would really be truly unfair.

shinken
2003-07-14, 07:03 PM
the CoF makes scince air can refract lasers depending on the weather, but the recoil does not, cept for the lasher mabye, but that seems to be electricity cause of the lash

Katanaboy
2003-07-15, 01:19 AM
Also, if it is laser/plasma, wouldnt the projectiles go fast (as fast or faster than a bullet...come on, metal most certainly weighs more than light/energy matter stuff)

Hexen
2003-07-15, 01:26 AM
I dun think we can really make any arguments about what velocity energy projectiles should move at, I don't think we even have that kind of technology IRL whereas we can simply hold a bundle of "energy" together and propell it at stuff.

The only explanation I can think of is that maybe energy projectiles would require to not exceed certain speeds in order to remain stable, reducing risk of the energy simply dissipating and grounding into the earth.

Katanaboy
2003-07-15, 01:28 AM
that is actually a very good point, though i'm not so sure the devs thought that hard about it :)