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View Full Version : The new MCG


smccord313
2003-07-14, 06:10 PM
Since there is already plenty of talk about the JH and a thread on the new Lasher, I thought I'd give some love to the other HA weapon, the MCG. I was just wondering if anyone has tried it out on the test server and what they thought of it. Personally, I think that with the new changes, HA has been balanced very well. But I have to say the MCG seems to be the least useful of the 3 HA weapons, but by a very slim margin. I still like it a lot though. But now HA is balanced like MA was a little while back, all the weapons are useful at close range and not at long range, where MA is the opposite.

Kaikou
2003-07-14, 06:18 PM
yea it's still probably the worst of the 3, however it's very much better than it is now... It'll probably mow people down almost as effectively as the JH indoors now (not to say the JH won't still own anything indoors) I was suprised at the fire rate of the lasher. That thing is a beast now. Overall I'm satisfied with what they did, even though I don't play more than an hour a week now.

JLeeAZN
2003-07-14, 06:49 PM
Man the MCG is not the worst of the three HA guns, the lasher is, the lasher has slow moving bullets that are the easiest things to dodge. The MCG is a rapid firing fun that is awesome indoors and out, the only problem is that n00bs spray(hold down the trigger), so the CoF gets frickin big, all you have to do is NOT spray, only spray when your up close, and also, if the guy ur shootin is far away, that where the cycler comes in :)

Doppler
2003-07-14, 06:52 PM
It'll probably mow people down almost as effectively as the JH indoors now

WHY??? WHY IS THIS NECISSARY. If your not in extreme tight quarters, and a jhackhammer closes with you and you have the MCG, you've already lost. I own more stupid people because they dont have their gun out when they come around a corner in a base. Three shots from a sweeper at close range drops anyone but a MAX.

gonnagetyou
2003-07-14, 07:14 PM
Originally posted by JLeeAZN
Man the MCG is not the worst of the three HA guns, the lasher is, the lasher has slow moving bullets that are the easiest things to dodge. The MCG is a rapid firing fun that is awesome indoors and out, the only problem is that n00bs spray(hold down the trigger), so the CoF gets frickin big, all you have to do is NOT spray, only spray when your up close, and also, if the guy ur shootin is far away, that where the cycler comes in :)

Yep, I've run across a few guys who really know what they are doing with the MCG and they can kill you up close or at a distance. That thing spits out tons of lead and as long as they don't hold the trigger for too long and fire in controlled bursts it hurts a lot. I get all sweaty when I hear one inside and it sounds like the guy is being methodical and purposeful with his shots.:)

I haven't seen it yet, but I think a longer delay before the COF gets too big will be a good boost for it.

MJBuddy
2003-07-14, 08:20 PM
the MCG was equal with the JH before they fixed it...u understand now it kills people before the COF even expands? being within 60m i could effectively kill any troops in less then a clip, up close you can kill a MAX in 1 clip, but to be fair youd have to move pretty damn fast while strafing and still you'd only kill him if u hit him with 97 of the 100 shots...

ever wonder why people carry 2 JH? much quicker to switch to a second JH then reload :) this will be the new MCG process because 200 shots can literally kill anything in the game excluding an AMS

NarutoZX
2003-07-14, 09:05 PM
Sounds to me that NC's are getting mad that they don't have the only uber heavy assault weapon that can slaughter a whole CC anymore.

Arakiel
2003-07-14, 11:03 PM
I believe that the NC here are being what some people call "realistic." The MCG was incredibly effective in the right hands previously - the new patch is going to make it pretty ridiculous.

Madcow
2003-07-15, 10:36 AM
The MCG was not incredibly effective in anybody's hands. It was moderately useful at times in the right hands. Watching that CoF expand so quickly in any and every fire fight made even controlled bursting near impossible due to the wait for the CoF to go back down to normal. Normally if you were using controlled burst fire you were spending more time not firing than firing, which makes zero sense. It's funny that people are already complaining about it being made slightly better when the vast majority of posts about the changes on the test server involve the lasher and how much better it is.

Revolver
2003-07-15, 10:46 AM
OMG I'm in love with the MCG :D
I created a TR account for the sole purpose of using it! It pwnz indoors and outdoors, and is effective up ot medium range! And Madcow, we're not complaining. Complaining is "Aw, man! They beefed the MCG!" What we're doing is more along the lines of "w00t! MCG b00st3d!"

Jarlo
2003-07-15, 10:50 AM
MCG needed help, it was almost comical how inaccurate that thing is before the change.

Zatrais
2003-07-15, 11:02 AM
I still think it should have a 25-30% faster firering rate, simply for that minigun feeling hehe.

pauljar1
2003-07-15, 12:14 PM
So, when is the MCG supposed to be done with testing on the test server and go live into the game? I'm tired of looting JackHammers!

Anyone? Anyone? Bueller? Bueller?

smccord313
2003-07-15, 12:31 PM
I would really like to know they same thing. Can't wait to use it in the real game and not just in VR on the test server.

Ghost06
2003-07-15, 12:56 PM
Despite how often any of you kiddies say "0MFMGFMG 1337 MCG 0wn4ag3 like 1337 s4auc3," the MCG will never be a more effective indoor infantry mower than the JH, or new lasher. First off, the MCG takes 10 shots to kill a reinforced I believe, and 12 until the COF blooms. The "uber" MCG argument in the mentality that the JH or lasher user is not dancing, strafing, or using cover, and that you have pinpoint perfect aim and recoil control. You can effectively break down the 3 HA's more specialized roles like this (keep in mind, they are all effective anti-infantry up close):

MCG: Mid-range suppressive fire, and movement control (better with more than one MCG present).

lasher: Anti-squad weapon (esspecially indoors). It was already good at this, but now it's even better :twisted:.

JH: **thinks hard** whelp, seems it's only purpose is mowing down infantry, and as a result, I think it's a tad bit better in it than the other two HA's.

MJBuddy
2003-07-15, 01:55 PM
i hate people who think that im bitching because im feeling inferior

the JH isnt uber leet, but to use it u need a lot of strategy outside. its only effective up to 30m...do you KNOW how hard it is to get within 30m of a vanu outside with the lag, flying bullets, lagriders, lancer sniping, snipers, and grenades? i only use JH inside, and the only people i kill are dumbasses who think they can outgun me (and sometimes a MCG CAN outgun a JH...i was outgunned with one at 7m we just stood there and shot because i wanted to see what killed fast...the MCG won, so dont say it needed a boost because it didnt.

pauljar1
2003-07-15, 01:56 PM
I agree that the MCG will never measure up to the power and brute force of the JH or the squad-dropping abilities of he *new* Lasher, but I'd still like to be able to use my own empire specific weaponry and not have to keep looting and restocking my locker.

I think the MCG could be used VERY well in the *right hands* and the *right situation* (as with ANY weapon in the game). It has its place and the trick is to find it and use it to its fullest.

Deadfist
2003-07-15, 05:57 PM
Some MCG love was in order. I used one for a while. It had its moments, but there just wasn't worth the 4 cert points vs. just using a cycler. Hopefully this should fix that.

Tieom
2003-07-15, 06:13 PM
The MCG already walks all over anything inside EXCEPT other heavy assault, and MAXs.
...
Although, for four cert points, they do sort of deserve to be pwnage machines.