Searo
2003-07-17, 11:58 AM
After reading Incompetents excellent post I thought a bit, what ideas do I want to see?
Custom Vehicle Loadouts.
Incompetent suggested this for the Lightning, but it might be even better on other vehicles. Need some quick Anti-Armor as a Reaver pilot? Those rockets are never going to hit a moving target. Ditch your normal weapons system and pick up a single 100mm cannon. Nice.
Drawbacks-
Only available at Tech Plant, wait time for a "tricked-out" variant is DOUBLE a normal design, AND it makes it so you can't even get a normal one for a little while.
Ex-Jim decides he wants 3 20mms and 1 Rocket Pod, he grabs his custom Reaver...and crashes into a tree. Jim decides to just grab a normal Reaver at the Bio Lab he spawned at, but what's this?
A wait time of 10 mins?!
This would make Tech Plants infinately more important to hold. If only more bases could get an incentive like this...
The MACE-
Massive Adaptive Creative Engine (or whatever)
This is a two handed rifle similar to the Nano-Dispenser. It uses ACES to create bigger items. Fire one ACE, you get a Spitfire, hit that ACE with another, you got a better turret. 1 ACE for a normal item, 2 for an imrpoved item.
Also, three-four ACEs could be used to slap down a bunker kinda thing. This would take a lot of time to turn into the desired item.
Advanced Medic-
Give it a number of deployable Healing "Wards" that use the nanites of the base to project a healing field around them. This wouldn't be overpoweringly fast, but would be nice.
Bonus-Standing still increases regen rate.
Drawback-Fragile, a stray shot or two would wreck it. Only obtainable at a Bio Lab.
Stimpacks-Give the Adv Medic Stim Packs about the size of a box of Nano-Dispenser juice. These can be used on friendlies to increase their speed to surge levels for 10 seconds.
Drawbacks-This costs about 15 HP per Stim Pack. Only obtainable at Bio Lab.
This would make Adv Meds far more useful, AND create a wish to hold onto Bio Labs.
Whaddaya guys think? Cool? Stupid? I just skimmed over it cuz it's long but I like your sig?
Custom Vehicle Loadouts.
Incompetent suggested this for the Lightning, but it might be even better on other vehicles. Need some quick Anti-Armor as a Reaver pilot? Those rockets are never going to hit a moving target. Ditch your normal weapons system and pick up a single 100mm cannon. Nice.
Drawbacks-
Only available at Tech Plant, wait time for a "tricked-out" variant is DOUBLE a normal design, AND it makes it so you can't even get a normal one for a little while.
Ex-Jim decides he wants 3 20mms and 1 Rocket Pod, he grabs his custom Reaver...and crashes into a tree. Jim decides to just grab a normal Reaver at the Bio Lab he spawned at, but what's this?
A wait time of 10 mins?!
This would make Tech Plants infinately more important to hold. If only more bases could get an incentive like this...
The MACE-
Massive Adaptive Creative Engine (or whatever)
This is a two handed rifle similar to the Nano-Dispenser. It uses ACES to create bigger items. Fire one ACE, you get a Spitfire, hit that ACE with another, you got a better turret. 1 ACE for a normal item, 2 for an imrpoved item.
Also, three-four ACEs could be used to slap down a bunker kinda thing. This would take a lot of time to turn into the desired item.
Advanced Medic-
Give it a number of deployable Healing "Wards" that use the nanites of the base to project a healing field around them. This wouldn't be overpoweringly fast, but would be nice.
Bonus-Standing still increases regen rate.
Drawback-Fragile, a stray shot or two would wreck it. Only obtainable at a Bio Lab.
Stimpacks-Give the Adv Medic Stim Packs about the size of a box of Nano-Dispenser juice. These can be used on friendlies to increase their speed to surge levels for 10 seconds.
Drawbacks-This costs about 15 HP per Stim Pack. Only obtainable at Bio Lab.
This would make Adv Meds far more useful, AND create a wish to hold onto Bio Labs.
Whaddaya guys think? Cool? Stupid? I just skimmed over it cuz it's long but I like your sig?