View Full Version : MAX's weapons
FraBaktos
2003-01-02, 05:22 PM
What kind of weapons do the Maxs get? It looks like they have weapons and stuff attached to their suit, but what are these weapons? Can they also carry other weapons? :confused:
http://www.planetside-universe.com/articles.php?articleId=26
Always make sure to check the main page, we have tons of info there. :)
FraBaktos
2003-01-02, 08:51 PM
thanks.
No prob, that's what we're here for! :)
Bighoss
2003-01-02, 10:43 PM
its funny the more I read on this game the more I like Vanu espically there max weapons
If anyone can remeber my "glorious" intro you would probauly want to :blowup:
Warborn
2003-01-02, 10:53 PM
Yeah, Vanu aren't too shabby, if you're the kind of guy who likes being a traitor.
:)
Just kidding.
Venoxile
2003-01-02, 11:02 PM
http://www.pscommand.com/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=24&page=1
Check out that link and it says that the vanu max is more maneuverable and faster. Is this bullshit or truth? I mean that would be sweet.
Hamma, could you check on this for me?
Yes the VS MAX is more agile and faster.
The MAXs focus on the same things the empires do.
TR = RoF
NC = High damage, close range, armor
VS = Maneuverability
Venoxile
2003-01-02, 11:27 PM
So, if a Vanu Max is faster then other max's, whats the point in being a regular vanu soldier? I mean the max has got an advanced more powerful pulsar, not available for infantry, and has anti-vehecular, anti-air weapons. Plus it has the special ability of jumpjets. When a soldier at most can only carry 3 weapons, correct? Rifle, pistol, rocket launcher?
Well
1-A grunt (well assuming med armor) is MUCH more versatile, he can be AA, AF and AV all at once. The MAX must choose before leaving the base which of the 3 he will be.
2-MAXs can't use ANYTHING, no engineering equipement, no hacking equipement, no nades, nothing.
3-Obviously a MAX will be a much bigger target than a simple grunt so a MAX will most likely be the first to go in a battle.
Venoxile
2003-01-02, 11:40 PM
Originally posted by Dio
Well
1-A grunt (well assuming med armor) is MUCH more versatile, he can be AA, AF and AV all at once. The MAX must choose before leaving the base which of the 3 he will be.
2-MAXs can't use ANYTHING, no engineering equipement, no hacking equipement, no nades, nothing.
3-Obviously a MAX will be a much bigger target than a simple grunt so a MAX will most likely be the first to go in a battle.
AA, AF, AV? Anti Air? Anti F-? Anti Vehicles? And a max has to choose what weapons he uses before going out? You'd think a max would beable to carry more weapons then an infantry... I'd like a link or some sort of proof this is true.
Oops, should be AI.
Anti-Air, Anti-Vehicular and Anti-Infantry.
And a MAX can't use anything (as i stated) not even guns. It has it's own guns, 1 for each job so before you leave base in your MAX you choose if you plan on being AA, AV or AI and ONLY 1 of those. Check the link i posted in my 1st post for more info.
Venoxile
2003-01-02, 11:51 PM
There's nothing in the article saying anything about only having 1 gun at a time. The only thing it says is Each Empire has unique MAX weaponry, but they all fall into three categories: anti-aircraft, anti-vehicular, and anti-infantry. Which means nothing except exactly what it says, max's are divided into three weapon systems, anti-aircraft, anti-vehecular, and anti-infantry.
Yeah about the 1 type at a time i'm pretty sure it was Smokey that posted it here. I would have to look for it first.
Venoxile
2003-01-03, 12:09 AM
Yeah I'd really like to see that.
Only thing i found was
For instance, in Hamma's list, we had all MAX configs under a single certification. That has already been split up into three configs (anti-air, anti-infantry, and anti-vehicle) for players to acquire.
It doesn't say if you can have all 3 settings but since each one is a seperate cert i would imagine no.
I'm sure i saw somewhere though that a MAX can only have 1 setting at a time. Maybe in the news section...
Venoxile
2003-01-03, 12:23 AM
Could you find it for me? I'd like to know these things.
Tried, can't. We'll have to wait till tomorow for someone to comfirm or deny it but i'm pretty sure a MAX is limited to 1 type of weaponary. If not than the MAX will be VERY dangerous. :)
Venoxile
2003-01-03, 12:34 AM
I couldn't imagine anyone going as an all anti air max. It would be completely defenseless, that would be completely pointless. I think a max should beable to have 2 of those certs at a time.
Duritz
2003-01-03, 01:37 AM
they can have more than one CERT at a time but they can't have more than one MAX configuration on at one time. So you could start on AI then get enough BEP to get a level to earn an AV cert then lastly get the AA so you can be kind of versatile.
Duritz
2003-01-03, 01:41 AM
It's from the 4th Dev Inerview (http://www.planetside-universe.com/articles.php?articleId=26)
Hamma
2003-01-03, 08:14 AM
They did change around that cert list, your guess is as good as mine what was changed. :p
Warborn
2003-01-03, 12:07 PM
MAXs wouldn't be able to change weapons because, from the sound of it, the weapons are integrated into the exoskeleton. They're not hand-held weapons, their arm itself is the weapon. So, yeah, you wouldn't be able to swap.
As for the AA MAX being defenseless, it's all in how you use it. If the enemy has an assload of Reavers around, then the AA MAX will definitely have its work cut out for it. But if you were to just run around like a fool chasing air units and you stumbled into an enemy tank, then yeah, you would be fairly screwed, but that's your fault for not playing the part correctly.
Dang no one can confirm it. :(
Anyway i'm pretty sure it's only 1 type at a time, 2 would be acceptable i guess but 3 would make it too powerful.
As for AA being defenless and pointless you have to remember that 1-just because you're AV or AI doesn't mean your weapon can't harm air units and 2-AA MAXs would have a more defensive role but it doesn't make them useless.
Venoxile
2003-01-03, 02:45 PM
Yeah, i just have a hillarious picture in my head, the battle was just won by the opposite team, you not realizing it, charge in lately with your anti air, and you get knifed by like 20 grunts. Lmao.
FraBaktos
2003-01-03, 03:55 PM
I think the max's AA would still be pretty effective against infantry. If it is strong enough to take down an armored gunship, then why couldnt it take out a person?
Peacemaker
2003-01-04, 03:45 PM
http://www.planetside-universe.com/articles.php?articleId=26
This dev interview is good. Im an NC pilot my self so the TR AA MAX scares me a bit. But I was thinking. Look at the weps on the AA MAX for NC and TR. While TR would do this better (assuming it has lots and lots of shrapnle) imagine a few dozen infantry charging at 2 TR AA MAXs. Man i would burrow in and let loose with a little flak! Splat Splat Splat! As for the NC AA MAX it seems like its high ROF on those AA missles (sparrows) could do a number on a tank. (probly couldnt stop one but it could put a dent in them and make em consider messing with you and a friend, two of them could probly take on any tank in the game and come out on top).
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