View Full Version : Patch News
Hamma
2003-07-19, 12:42 AM
Forgot to post a thread when I posted the news :eek:
http://www.planetside-universe.com/?newsid=453
YES!
Finally the door bug is going to be gone(hopefully)!
Its really annoying when you sneak yourself inside a base all the way and cant get into the CC.... :(
Cease
2003-07-19, 01:25 PM
Oddly enough I havent gotten stuck in a spawn tube in a while. I figured out if you hold down your run forward before you actually spawn you don't get stuck. However I still encounter some spawning issues. I've deployed AMSs that no one could spawn at. Seemed to do with the location as I had to move it around till they finally could spawn there. I also run into the problem that you can't spawn at a base even tho gen and tubes are online. The AMS bug just happened recently, and only happened one night. But happened 3 times that night.
I hope they fix:
1>People getting stuck.
2>Not being able to spawn even tho tubes and gen are online
3>Give tubes a destroyed graphic animation like they used to have.
And I hope I don't lost more FPS like I generally do everytimes they patch. :)
Lonehunter
2003-07-19, 01:29 PM
Originally posted by Cease
Oddly enough I havent gotten stuck in a spawn tube in a while. I figured out if you hold down your run forward before you actually spawn you don't get stuck. However I still encounter some spawning issues. I've deployed AMSs that no one could spawn at. Seemed to do with the location as I had to move it around till they finally could spawn there. I also run into the problem that you can't spawn at a base even tho gen and tubes are online. The AMS bug just happened recently, and only happened one night. But happened 3 times that night.
I hope they fix:
1>People getting stuck.
2>Not being able to spawn even tho tubes and gen are online
3>Give tubes a destroyed graphic animation like they used to have.
And I hope I don't lost more FPS like I generally do everytimes they patch. :)
4>Not being able to get on HART after recalling to sanc
5>Not being able to jump in sanc without locking up
Bismarck
2003-07-19, 02:16 PM
Originally posted by Cease
Oddly enough I havent gotten stuck in a spawn tube in a while. I figured out if you hold down your run forward before you actually spawn you don't get stuck. However I still encounter some spawning issues. I've deployed AMSs that no one could spawn at. Seemed to do with the location as I had to move it around till they finally could spawn there. I also run into the problem that you can't spawn at a base even tho gen and tubes are online. The AMS bug just happened recently, and only happened one night. But happened 3 times that night.
I hope they fix:
1>People getting stuck.
2>Not being able to spawn even tho tubes and gen are online
3>Give tubes a destroyed graphic animation like they used to have.
And I hope I don't lost more FPS like I generally do everytimes they patch. :)
I tried this, too. If you hold down W before you spawn you wont get stuck, even if there's other people in the same spawn tube that are stuck. As for the hart doors.....tough luck.
Sputty
2003-07-19, 02:24 PM
Originally posted by Hamma
Forgot to post a thread when I posted the news :eek:
http://www.planetside-universe.com/?newsid=453
http://knollsoft.com/master.jpg
Arthell
2003-07-19, 03:13 PM
I figured out if you hold down your run forward before you actually spawn you don't get stuck.
I actually did that one time (completely by accident) while i was respawning at a tower just SE of a base, and something freaky happened. The screen flashed white, i flew forward faster than any vehicle could possibly go (ooh, whiplash) then 'landed' underneath the base just NW of me.
I snapped off a few screenies of the base above me, and since i was too low to enter the corridors under the base i ended up walking into an ocean and back into the 'real world'. :rolleyes:
Funny thing is, ive fallen through the world like that 7 times in the last 3 days ...
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