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View Full Version : Idea for furthering Gameplay!


Cauldron Borne
2003-07-19, 05:42 PM
I could have put this in the wishlist section but I don't think I would ever be heard.
What if you could destroy things like trees and wall sections and bridges? I know that the number one arguement to this is that in a matter of days all of the server worlds would be reduced to rubble. So, what if the things that were destroyed respawned? Like you could blow up a tree, for instance, and in a hour or two it would regenerate. Or you just blew up a bridge and some one (engineer?) would have to go to a toll booth thingy near the bridge and repair it. this would obviously take a while and the 'toll booth' couldn't be distructable. And you could blow a hole in an enemy base's wall using your tank or a boomer, and the base's NTUs would repair the wall over time? If you dropped an anti-vehicular bomb from a liberator and missed it could leave a crator for the regualar infantry to climb in and shoot from? this, too, would be gone in a few hours when no body is around anymore. I don't think lag would be an issue as it would be that same as if a few tanks were blown up. If someone was in a crater then the crater would dissapper when that person left. I dunno, just thought this would be a good way to further the gameplay a bit.

please post your questions, comments, concerns here. Thank you.

CB

Hezzy
2003-07-19, 05:45 PM
too much lag (i think the server has to store the data on loads of things, like if a tree was intact or not). Although it may be a good idea to just make certain things able to be blown up, like walls or something?

Lonehunter
2003-07-19, 05:53 PM
This is everbody's dream. But nobody's reality.

1024
2003-07-19, 06:12 PM
Originally posted by Lonehunter187
This is everbody's dream. But nobody's reality.

Hertston
2003-07-19, 06:50 PM
About a thousand or so gameplay changes ahead of that on the list, I think.. :o