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View Full Version : Hardcore grunts, post your loadouts here


Queensidecastle
2003-07-21, 12:27 PM
I was just curious how some of the hardcore grunts loadout. I have actually gotten great new ideas from looting all you fewls :) It looks like Reinforced HA/AV rules not leaving room for medkits. And then you have your hardcore Grunt ZERG loadout rofl :) Also I have seen the HA/Decimator loadout a lot.

Post your fav loadouts

HawkEye
2003-07-21, 12:36 PM
i go with a jackhammer/phoenix loadout a lot. I can take out maxes then when infantry aapears i use jackhammer. i also use jackhammer/gauss too.

Lonehunter
2003-07-21, 12:39 PM
Slot 1: Armor nanite gun
Slot 2 Rocklet gun
Slot 3 REK
Slot 4 Vehicle nanite gun

Invantory:
3 medpacks
2 cartridges for my repair guns
CUD (Command Uplink Device)
The rest is rocklet ammo

Edit: To any noobs, the Rocklet gun is awsome, especialy indoors. Watch your grief though :(

Revolver
2003-07-21, 12:48 PM
Queen, ur sig is gonna get pwned by sigbot:(

Zatrais
2003-07-21, 12:50 PM
HA/AV reinforced

1: CUD
2: Minigun
3: REK
4: Striker

Implant, second wind and dark light.

I have a pounder MAX and a prowler on the side.

Queensidecastle
2003-07-21, 01:00 PM
I had second wind for a while but it never did anything so I dumped it for advanced targeting. what is it supposed to do anyways? because whatever it is supposed to do, it never did it once for a whole battle rank of combat

Eliaas_Demens
2003-07-21, 01:18 PM
Reinforced armor, Thresher.

1. REK
2. Thumper
3. BANK
4. Nano Dispenser

Inventory:
ACE x5
Nanite reloads x3
Thumper frag ammo x1
Thumper plasma ammo x2
Thumper jammer ammo x1

Arakiel
2003-07-21, 01:18 PM
Reinforced Exo
Slot 1: Plasma Grenade (1)
Slot 2: Sweeper Shotgun (60 Shells)
Slot 3: REK
Slot 4: Decimator (3)
+ 3 Medkits.

Reinforced Exo
Slot 1: Jammer Grenade (1)
Slot 2: Sweeper Shotgun (30 Shells)
Slot 3: REK
Slot 4: Thumper (30 Plasma Grenades)
+ 3 Medkits.

Reinforced Exo
Slot 1: Jammer Grenade (1)
Slot 2: Thumper (25 Plasma Grenades)
Slot 3: REK
Slot 4: Decimator (2)
+ 3 Medkits.

Agile Exo
Slot 1: Plasma Grenades (3)
Slot 2: Sweeper Shotgun (60 Shells, 30 AP Shells)
Slot 3: REK
+ 1 Decimator, 2 Medkits

ShadowKntSDS
2003-07-21, 05:40 PM
Reinforced Exo
Slot 1: Plasma Grenade (3)
Slot 2: Lasher (400 cells)
Slot 3: REK
Slot 4: Pulsar (shares ammo w/ Lasher)
+ 3 Medkits

Implants: toggle between audio amp (indoors), regen, and surge.

I use the Pulsar so I don't completely bite at range, and hits harder than a backup pistol.

Kikinchikin
2003-07-21, 07:51 PM
I use various things but my 3 main setups are...

Heavy fighting

Reinforced
Slot 1- BANK
Slot 2- MCG
Slot 3- REK
Slot 4- Striker
Inventory- one medkit, 3 boxes striker ammo, 3 boxes MCG ammo, 1 box of BANK stuff (engy)

Light/longrange fighting

Reinforced
Slot1- Plasma grenades (4 or 5)
Slot2- Cycler
Slot 3- BANK
Slot 4- striker
Inventory- 2 medkits, 2 boxes cycler ammo, 3 striker ammo i think, grenades.

Reaver setup

Agile
Slot 1- BANK
Slot 2- MCG/Cycler
Slot 3- REK
Inventory- Nanodispenser, 3 cartridges of BANK/nano ammo thing, 1 medkit, cycler ammo

Trans: Reaver, Basilisk altho im trading in basilisk to get my prowler back at the next level. Implants: Surge, D/L, targeting

Indecisive
2003-07-21, 08:35 PM
Lasher=ai gun
Lancer=long range ai gun and veh
Med devide
BANK
+Energy cells, Lancer cells, engi and medic ammo, cud, rek (varies)

=pwnage :D

tomxhawk
2003-07-21, 08:43 PM
Reinforced Armour

1- Medical Applicator
2- Jackhammer/Gauss(depending on if the battle is inside or out)
3- REK
4- Rocklet Rifle

Agile Armour

1- Medical Applicator
2- Jackhammer/Rocklet Rifle
3- REK
I- Decimator, Command Uplink, Medkit, and ammo(of course)

WritheNC
2003-07-21, 08:44 PM
gauss + phoenix + rek + bank + ammo + amp + 3 medkits

or

hammer + phoenix + rek + bank + ammo + mag + 3 medkits

or gauss + hammer.

Sputty
2003-07-21, 08:45 PM
I have MA/AV/SA/Reinforced/Engy/Gal(BOHICA needed a gal pilot)

Streamline
2003-07-21, 08:53 PM
Currently my most used loadout entitled LobsterCracker due to pounder and TR maxs looking somewhat lobster like with their duel claws er... guns. They got tough shells and are particularly difficult to shuck from a tower.

1)BANK
2)Lasher
3)MedApp
4)Lancer - (may swap for SA)
inventory - left to right top to bottom) 2 energon cubes, 1 REK, 1 CUD, 3 medkits, 3 boxes of lancer ammo. (can sub REK and CUD for more ammo)

Implants: surge/DL/AA

Transport: Thresher

Incompetent
2003-07-21, 09:19 PM
My Primary loadout is

1.) BANK
2.) Cycler
3.) Med-App
4.) Decimator
I carry four boxes of soft ammo, 3 medkits, three spare armor capsules, two spare health capsules a REK and one ACE.

That typically gives me enough Cycler ammo to get me through a fight, where i can loot any reloads i need afterward, the medkits get me through the fights and the med-app and bank are useful afterwards. I carry alot of repair/health ammo for those times when i have to hide behind a MAX or am holding a remote area, the REK just because i've had some bad experiences with being locked out and the ACE because it comes in handy alot of times, especially in towers.

My in my secondary loadout is a modular one

1.) BANK
2.) Cycler
3.) Med-App
4.) whatever i need, typically the Bolt-Driver or thumper though

I carry three medkits, one capsule of armor and one of health, two ammo boxes for my Cycler and six for my secondary weapon, although occasionally i will bring along an ACE or two and drop some secondary ammo.

As for implants i go DL, Audio and Surge+

Arakiel
2003-07-21, 10:15 PM
Originally posted by Stream|ine
Currently my most used loadout entitled LobsterCracker due to pounder and TR maxs looking somewhat lobster like with their duel claws er... guns.

4)Lancer - (may swap for SA)

Sir, I'm going to have to ask you to drop the lancer. Put it down.

Use decimators for MAX hunting. <3 for all.

aiwest420
2003-07-22, 12:03 AM
heres a few loadouts for my main NC char (br18/cr3)

repair loadout (fixing up base, etc)
agile armor
holsters:med applicator,bank, nano dispensor
infentory: 4 boxes of nanites (repair juice ;P)jackhammer, 3 boxes of AI shotgun ammo

agile/JH
holsters:med appl/jackhammer/bank
inventory:2 boxes eng ammo, 1 box medic ammo, REK,4 boxes of AI shotgun ammo, 2 boxes of AP shotgun ammo

reinf/JH/phoenix
holsters:med applicator/jackhammer/bank/phoenix
inventory 4 boxes of phoenix ammo (12 rounds), 3 boxes of AI shotgun ammo

BUGGER
2003-07-22, 12:09 AM
Theres only 1 real kinda grunt, a TR Pounder MAX. :nod:

Vick
2003-07-22, 12:25 AM
Grunt:

Agile
Punisher
BANK
REK

2 boxs of frags, 2 soft ammo, 1 AP, 3 medkits, and a can or two of nanites.

Lightning/Squito/Engineer

Agile
Spermgun
REK
Mag-scatter

1 shotty ammo, 3 medkits, 2 cans of nanojuice.

Streamline
2003-07-22, 12:42 AM
Originally posted by Arakiel
Sir, I'm going to have to ask you to drop the lancer. Put it down.

Use decimators for MAX hunting. <3 for all.

One deci per max maybe more if its not solid whereas i can whack several with the lancer. Plus it's pretty good vs. snipers and other infantry. More comparably 3 decis take the roughly the same inv space.

One more bonus is the fact that i can use strikers and phoenixs.

Arakiel
2003-07-22, 12:49 AM
Infidel. There will be no lancing!

However, if you want a bunch of strikers (for your Emerald char) let me know - I've had them in my locker even though I dropped the cert like a month ago.

Streamline
2003-07-22, 05:21 AM
Na... Strikers are probably the easiest thing to get. Besides my character on emerald doesn't have AV nor do i think i'll be taking this character that direction. Right now my favorite thing to do on emerald is infil/beamer. :p