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View Full Version : So you wanted Dynamics? CAPTURE THE FLAG is the best you're going to get.


Valcron
2003-07-21, 10:14 PM
Sorry, this is the stupidest idea I've ever seen. Not for one second did I buy into the whole *Planetside* idea for Capturing the flag. NOT ONCE.

If I had known CTF was going to be a part of the dynamics of the game I would have never bought into it. Flame away.... I'm sure you all love this idea


Associate Producer's Letter - May 21, 2003
Several weeks ago, we announced our future plans for the game and started on PlanetSide's never-ending journey of continually added content and gameplay. The two new vehicles we added, the Liberator three-person bomber and the SkyGuard anti-aircraft buggy, have had a huge impact on battle conditions across Auraxis. Commanders are now able to rain destruction on their enemies through the Orbital Strike and EMP Blasts. Medics are now able to locate soldiers that need their help easier. I wanted to take a moment to shed some light on what's next for PlanetSide.

In a few weeks, we'll be shaking up the base capture process by introducing the Capture the Flag system. In order to successfully capture a base, rather than waiting inside the base's SOI for the capture process to count down, players will need to capture a base's Lattice Logic Unit and deliver it to one of their nearest facilities. We'll describe this more fully in the coming days.

In the month of August, we will be finishing up the long-awaited Facility Link Benefits across the world. As described previously, these will include the following:

Bio Laboratory: Reduces all respawn penalties by 50%. Note that this only applies to linked facilities , not Towers or AMSs.
Technology Plant: Makes "advanced" vehicles available at any vehicle pad linked to a friendly Tech Plant.
Amp Station: Allows vehicles to recharge their shield capacitors in the courtyard of any linked facility. This shield strengthens the armor of the vehicle, but its strength dissipates as damage hits that shield. Vehicles recharge over time when in a linked courtyard. Vehicles' energy dissipates only when they're damaged. There is no way to recharge a shield capacitor "in the field."
Dropship Center: Allows access to Repair/Rearm Pads at linked facilities. Air vehicles can now land on the air vehicle pads, and ground vehicles can pull up to a wall station in the courtyards. Once at the Dropship Center, the vehicles can repair themselves over time; and they can access a terminal interface that's based in the Equipment Terminal allowing them to fill their trunk space without leaving the vehicle.
Interlink Facility: Greatly enhances the coverage area of a player's basic radar and makes Phalanx Wall Turrets much more effective.
In addition, we will be implementing the Base Ownership System. This will allow Outfits to stake their claim on a friendly base and claim certain benefits as long as it remains under their Empire's control. Outfits will be able to quickly recall to Outfit-owned bases, similar to recalling to Sanctuary. An Outfit-owned base will always be available as a respawn point to players on the same continent, regardless of their proximity to the base. Of course, controlling your own turf isn't half as cool if no one knows the base is yours. This will warn enemies of who they're about to attack upon entering an Outfit-owned SOI. The Outfit's logo will appear on the Empire hologram flag and be visible over the base SOI on the Continental Map.

To help those brave soldiers who choose to stay behind and defend their Empire's facility holdings, there will be an Enemy Density Warning. Soldiers in a friend SOI will be alerted when enemy forces begin to build up near the facility.

We continue our ongoing efforts to eliminate bugs and exploits. There have been a few stubborn issues that we hope to have addressed soon. We'll also implementing enhanced community features in the near future.

For Land. For Power. Forever. See you on Auraxis!

Danny "Blackbird" Han
Associate Producer

Arakiel
2003-07-21, 10:17 PM
I would actually like this.

Give me outfit-based CTF with a built-in ladder (myps, anyone) and I just might like this game.

Valcron
2003-07-21, 10:21 PM
No thanks, I'll go back to Tribes 2 and UT...

this does NOT BELONG in a war game.... or Pesudo war game now.

ONiel
2003-07-21, 10:27 PM
From what I read, this is probably going to move the centers of combat away from towers, bases, bridges, etc... to where the 'flags' are. I assume everyone will be able to see where 'flags' are on the map.

Makes me wonder how you'll be able to transport the flag.

Navaron
2003-07-21, 10:29 PM
Big Computer chip hanging from your back? I wonder when they'll implement jetpacks?

ONiel
2003-07-21, 10:32 PM
Thinking about it, this will either add a fun dynamic to the game or completely blow it. Right now I'm not sure I like the sounds of it.


SONY


:stupid:

BUGGER
2003-07-21, 10:34 PM
Originally posted by Valcron
No thanks, I'll go back to Tribes 2 and UT...

Valcron
2003-07-21, 10:40 PM
Couldn't have said it better myself Bugger

ONiel
2003-07-21, 10:43 PM
I haven't played Tribes 2, I guess I have no basis of comparison. This being the case, I still don't have a good feeling about this switch.


SONY

:banplz:

Valcron
2003-07-21, 10:48 PM
Oneil,,

Tribes2, UT, Quake, are all very simple games, you grab the enemy flag and return it to your base for a cap. Tribes1/2 had vehicles, large maps, a slight warfare feel to it.

Dave georgeson the creator of Tribes 1/2 is/was the producer of Planetside for 2 years, now a game designer.

Tribes was a landmark game due to it's originality of mixing Vehicles/Players. It was really the first of it's kind...

BF1942 expanded that idea with a different genre...

Navaron
2003-07-21, 10:50 PM
Originally posted by Valcron
BF1942 expanded that idea with a different genre...

and did it RIGHT, might I add.

Valcron
2003-07-21, 10:51 PM
Originally posted by {BOHICA}Navaron
and did it RIGHT, might I add.

I disagree, but that's a different arguement for a different day. Stay focused.

fpmoose
2003-07-21, 10:52 PM
:jawdrop:

Boy, this came out of left field, didn't it?

I guess it's because I come here from WWIIOL, which is all about taking and holding ground since it's more of a persistent wargame MMOFPS, but I'm really skeptical about this. The idea of playing "Where's Waldo" with a 200-person NC zerg and trying to find the one guy with a Ms. Pac-Man ROM hanging out of his back pocket...I dunno.

Maybe they can make it work, but it's such a radical departure from the way they set the game up originally...just weird. Weird. :rolleyes:

BUGGER
2003-07-21, 10:52 PM
i still need to buy BF1942.....



and T2 is completely bout CTF..... with dm, cnh, etc, as side salads.

Jakal
2003-07-21, 11:22 PM
This doesnt sound like a decision that the dev team would come up with. Maybe the higher ups at SOE made them make the changes. I think they thought that the game was failing and are forcing they dev team to adopt these changes. But since executives at soe (or any company) dont know crap about games this decision will probably kill ps. Which is a damn shame because it had so much potential

kidriot
2003-07-21, 11:34 PM
sounds interesting to me.

tho, if they created a seperate server that had a ranking system based on CTF Capturing Bases, like what Arakiel described, I'd be all over that.

Hamma
2003-07-21, 11:36 PM
Lets try and limit our discussion on this to one thread not 3.

http://www.planetside-universe.com/forums/showthread.php?s=&threadid=12116