PDA

View Full Version : What's wrong with base capping now???


Navaron
2003-07-22, 11:31 PM
Seriously? Capturing bases the current way isn't the problem with the game.

Sure it's not all that great, but once you fuck everyone up at the base, GO TO THE NEXT ONE. I've never seen any problem with that. You get more xp if you're fighting than if you sit there after you've hacked the base.

What's the problem with the current system???

Headrattle
2003-07-22, 11:34 PM
well...

the only real problem is the lack of benefits that the bases have. And a reason to lock continents. And a reason to defend the base.

That is what is wrong with the current system.

But...

wait for it...

The new system solves none of those. If anything they make it worse.

Navaron
2003-07-22, 11:36 PM
That's my point. The actual hacking and capping system is fine.

They need to implement the fucking base things they said they were going to do. Sanctuary strikes.

NoSurrender
2003-07-22, 11:38 PM
yea lets hope it gets as far as the test server

Headrattle
2003-07-22, 11:40 PM
I might have said this before. I KNOW I said it in the OF.

They promised so much stuff about Defense, incentives for capturing and defending bases, locking continents for an actual reason. ect...

but instead the hit us with something they only alluded to. Something rarely complained about.

We got blind sighted. For goodness sake I don't see people killing Generators on a hacked base anymore. We finally trained them on how the capping system works. Now they change it? I just don't see it working like they want it to. I have a feelingthat starving a base will be easier and more fun then the LLU. I know that is what I'll push for.

Navaron
2003-07-22, 11:41 PM
Originally posted by Pyro_Man
yea lets hope it gets as far as the test server

I hope it doesn't get that far. That's a waste of man hours. They can't get things out on time, but they start up new shit like this for no reason. I'd much rather them take the time and give us a couple of new vehicles.

Happy lil Elf
2003-07-22, 11:43 PM
Yup now that they've given details I agree this is an idiotic idea. Then again I literally can't play anymore so fuck it :p

termin8ter
2003-07-23, 12:15 AM
Yes there ruining the game every day lol i would prefer points for defense and capping towers anyone here ever fight for a tower for half an hour. when you finally break through and get tower nothing. :(
Maybe add a hold time on tower hacks 5 mins or something that would enhance the gameplay and probobaly take less time to implement. Any how peace out Term

Arthell
2003-07-23, 12:19 AM
Personally i think its too big of a change for a game that is still pretty new. Stuff like this is suppose to be ironed out in beta, not changed suddenly during retail. If this goes in PS will be completely different from how it is now. Im sure that everyone maintaining a subscription right now isnt paying for the game because it isnt fun, so why change it.

I cant play right now either. Not because of any real problem, its just that i refuse to play when there is such a huge exploit in-game ....

Ok, i lied, i did play. :( But in a 30 min playing session i suffered from huge connection lag during a large battle, and then died twice from 2 different bugs just trying to get out of the sanctuary.

EineBeBoP
2003-07-23, 12:26 AM
id like better defenses in a base (like underground) that players can take part in, like small turrets on walls or celings. Expanding the bases variety, and maybe making "cave" bases, air bases, and ever water bases (along with water vechiles). put thoes in before you mess with capping. New vechiles are always fun (so long as their fair) and it might be nice to get more empire specific vechiles.
*sigh* im getting sick of some of the Devs at SOE.:mad:

1024
2003-07-23, 12:31 AM
in response to the topic post:

The problem is that the large majority of the battles currently occur indoors. Indoors, HA and MAXs rule. This is the reason why you see a lot more MAXs than heavy tanks running around. MAXs don't have as much firepower as a heavy tank, but they have the advantage of getting inside. Inside, they're only threat is infantry, which if they're an AI MAX, they'll just tear the opposition apart.

The changes are to try and spread out the amount of roles needed for a base cap. Right now, the most "effecient" way to cap a base is probably 5 AI MAXs, 2 engies, 2 adv meds, and a hacker. This could tear down most of the attacks thrown at them. SOE sees this and think, "Hey, we gotta change this." instead of listening to the more major problems the community, the people who experience this game first-hand, are presenting.

To be Frank, the Planetside devs are horrible, and you know this as well as I do.

Denali
2003-07-23, 12:33 AM
I gave up on PS long before now. I'm tired of fighting over the same bases all day, taking a few, and then the next day starting over again. What's the point? I can play by myself and accomplish the same thing over and over again, without spending 13 bucks a month.

NoSurrender
2003-07-23, 12:58 AM
this is were it gets sad because some of the most loyal give up and make us all lose hope but all we can do is bitch and bitch and know that some of the devs will really ignore us and hold this game back

kidriot
2003-07-23, 01:01 AM
decimators own maxes. your 5 man AI max team is food for spec assault troops.

more exp does not equal depth for Planetside.

however, the masses like exp so it has to be considered.

what's the point of playing basketball, or soccer, or football? the field of play and rules remain the same. all that changes are the players and at the end of a game you win or you lose. hell, some people play for fun and don't count score.

the game has many flaws, but it remains fun for me because it remains challenging.

1024
2003-07-23, 01:33 AM
Originally posted by kidriot
decimators own maxes. your 5 man AI max team is food for spec assault troops.

It was a rhetorical statement.

Bismarck
2003-07-23, 01:38 AM
They said they're adding base benefits, and I don't think this is a bad idea, just it leaves some exploits THAT WE DON'T KNOW THEY HAVEN'T CONSIDERED.

You think that when somebody says something they're telling you everything that there is to know. Maybe something as insignifacant as some exploits have already been thought of and taken care of but spork didnt want to go into every little detail?


So please, for now atleast, STFU

Arthell
2003-07-23, 02:08 AM
Its not the base benefits people dont like Bis (If i remember correctly everyone wanted them, and they were suppose to be in before retail), its the CTF/Rabbit system the devs want to introduce.

Doppler
2003-07-23, 02:13 AM
Originally posted by Bismarck
They said they're adding base benefits, and I don't think this is a bad idea, just it leaves some exploits THAT WE DON'T KNOW THEY HAVEN'T CONSIDERED.

You think that when somebody says something they're telling you everything that there is to know. Maybe something as insignifacant as some exploits have already been thought of and taken care of but spork didnt want to go into every little detail?


So please, for now atleast, STFU

Typical facist, always trying to censor people, while your at it why dont you burn books and work on your goose step, it needs a little polish.

Children dont ever question it might get you in trouble dangerous thoughts. If you dont like what people have to say dont read the threads you know are going to upset you.

Bismarck
2003-07-23, 02:28 AM
Now your trying to censor me, in other words it's a two-way street.

And this is a quote from the OF

"In the month of August, we will be finishing up the long-awaited Facility Link Benefits across the world. As described previously, these will include the following:

Bio Laboratory: Reduces all respawn penalties by 50%. Note that this only applies to linked facilities , not Towers or AMSs.
Technology Plant: Makes "advanced" vehicles available at any vehicle pad linked to a friendly Tech Plant.
Amp Station: Allows vehicles to recharge their shield capacitors in the courtyard of any linked facility. This shield strengthens the armor of the vehicle, but its strength dissipates as damage hits that shield. Vehicles recharge over time when in a linked courtyard. Vehicles' energy dissipates only when they're damaged. There is no way to recharge a shield capacitor "in the field."
Dropship Center: Allows access to Repair/Rearm Pads at linked facilities. Air vehicles can now land on the air vehicle pads, and ground vehicles can pull up to a wall station in the courtyards. Once at the Dropship Center, the vehicles can repair themselves over time; and they can access a terminal interface that's based in the Equipment Terminal allowing them to fill their trunk space without leaving the vehicle.
Interlink Facility: Greatly enhances the coverage area of a player's basic radar and makes Phalanx Wall Turrets much more effective."

Is that what you wanted? You're getting your base benefits, as well as the CTF/Rabbit system.

Doppler
2003-07-23, 04:14 AM
Ok you say STFU the fact that you put please in the sentance doesnt detract from that. I suggest that you not read forums that upset you, I'm actualy looking out for you man, and your blood pressure and what not. This is a message board genius, folks are going to post about this game, you might as well grow accustomed to that and contribute to the conversation, instead of posting random STFU on every thread that you dont necissarily agree with. My offer stands, if you dont like the topic, maybe you shouldnt read the thread.

Navaron
2003-07-23, 09:34 AM
Regardless of how you feel, everyone wanted the base perks, and no one I know wanted, or even thought about follow the gamecube as a game enhancing feature.

The question still stands, what is wrong with the current feature? Only one person tried to respond to the question. I think it is safe to say, that for the most part it was and is fine. So what is the motivation for this entirely new gameplay? Distractions or do they really think it's a good idea? Stay on topic, go moderate someone else's thread.

Happy lil Elf
2003-07-23, 11:50 AM
The question still stands, what is wrong with the current feature?

I would mention that you probably mean current system, but that's just being an anal knitpicking prick, so I won't mention it :D.

Anyways, other than the fact that almost every fight is nothing more than a cluster fuck in the basement there's nothing wrong with the current system for base capping. There is hardly any reason to fight anywhere but inside a base though and that's what many find wrong with the current system.

Now then will this fix it? In a way, yes, but I can easily see trying to cap a base becoming a 6 hour ordeal with this craptacular system.

P.S. Bismark, did you have a point? Because I think you're trying to make a point, you just seem to be doing a horrid job of it. No one is arguing about getting base benefits, we're saying the ctf/rabbit system is, to put it simply, teh gay.