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View Full Version : Interesting thing about spawn tube doors


Strygun
2003-07-27, 11:08 PM
Ok, I don't understand why there are doors on spawntubes what-so-ever. As soon as you spawn, the doors open. Why even have doors? They are indestructable yes, but does that offer protection to newly spawned people? No!!! The doors either automatically open, or the attacker can just walk up to them and they open.

Why are there doors in the first place? Take off spawn tube doors and all bugs about them will be instantly fixed.

Comment.

Sandman
2003-07-27, 11:11 PM
What the also need to change about spawning is the spawn time. It needs to be 10 seconds max. having a 35 second spawn time makes people think they can run upstairs take a piss, make a sandwich and, grab a soda. And by the time they come back either they were TK'd or are holding up 10 pissed off guys.

Hamma
2003-07-28, 12:06 AM
because it looks cool

Sputty
2003-07-28, 12:07 AM
Originally posted by Hamma
because it looks cool
Exactly. It's so annoying when the simplest, best and easiest fixes are ignored to just do some stupid, complex and bug creating "solution" even though the bug will still exist

Arakiel
2003-07-28, 12:14 AM
Because the sound guy made a cool "whooooosh-booo" sound and they had to use it somehow.

Navaron
2003-07-28, 12:28 AM
No shit.

Plus, that damn spawn timer is probably a sub concious reason why this game's in trouble. Seriously, what's the point in making some poor schlub wait 40 seconds only to die 10 seconds later?

SumYungGui
2003-07-28, 01:09 AM
right from the start I said the doors should stay closed until the person inside the tube opens them on his own. the person spawning can wait until all of his loading is done, whip out his supressor, scope out any campers, then engage them at will. miles better than spawning dead because the doors are a waste of processing cycles or spawning and staring at the back of a bugged door.

1024
2003-07-28, 01:42 AM
Originally posted by Arakiel
Because the sound guy made a cool "whooooosh-booo" sound and they had to use it somehow.


This is the real reason.

Streamline
2003-07-28, 03:34 AM
Originally posted by Sandman
What the also need to change about spawning is the spawn time. It needs to be 10 seconds max. having a 35 second spawn time makes people think they can run upstairs take a piss, make a sandwich and, grab a soda. And by the time they come back either they were TK'd or are holding up 10 pissed off guys.

It this way to encourage you to not suck. Also wait for an AdvMed to get a Rez. If you can't manage to stay in places you can get a rez then you suck and you deserve to do closet time. Have fun staring at spawn tube door and getting spawn killed repeatedly. I say make the spawn timer longer just weed out the n00bs.

Sandman
2003-07-28, 10:17 AM
wow, when im being attacked while defending a base by a zerg force and die every 30 seconds im a n00b? well if you can as a cloaker get past all the fire and grenades and pounder MAXes that are in a zerg force you must be damn good. But i doubt you are. I would like to see you try and get past all that. then we will see who is the n00b. Also there arent always adv medics around, unless you are going to make one and follow me around rezzing me STFU.

Vis Armata
2003-07-28, 12:02 PM
Spawn timers = reminders that you should have either (1) bound to a safer location or (2) you should have brought an AMS. :D

Lonehunter
2003-07-28, 12:11 PM
Originally posted by Sandman
wow, when im being attacked while defending a base by a zerg force and die every 30 seconds im a n00b? well if you can as a cloaker get past all the fire and grenades and pounder MAXes that are in a zerg force you must be damn good. But i doubt you are. I would like to see you try and get past all that. then we will see who is the n00b. Also there arent always adv medics around, unless you are going to make one and follow me around rezzing me STFU.

I have a feeling your about to get owned :nod:

Nixon
2003-07-28, 12:45 PM
While I agree that the doors are more or less useless, I can't agree with lowering the respawn timer. That waiting period is your incentive not to pull a rambo and start charging uphill with your pistol. Without fear of dying, just how meaningful and worthwhile can a battle be? What good can an advanced medic be when you can respawn in the same amount of time? If you thought that tower battles were long as it is, imagine if people came out of there 3 times faster.

To claim that the timer will push people away from the game is debatable. If people are willing to wait up to five minutes in round-based games such as Counter-Strike or America's Army, then surely they can get used to respawn taking 30+ seconds. What they should do is allow you to send messages while you're dead, since it'd give you time to catch up on any messages like you can in the aforementioned games.

Granted, it's a bitch when you spawn and get shot before you can pull out a weapon, decreasing spawn time is not the answer. Maybe some automated defenses in the spawn room to keep attackers at bay until they're destroyed, or instead of spawn tubes, how 'bout a spawn room that attackers can't get into (at least in a base) and that the defenders must walk through one of those transport things to get into the room with the terminals. To save afkers from blocking people, just make that room like a warp gate where you can walk through people.

I don't know... but the problem isn't the spawn time. Remove that and it's more deathmatch. It allows people to play carelessly rather then be smart about how they go about fighting.

Hamma
2003-07-28, 02:32 PM
They make you wait because its balancing.. imagine having people CONSTANTLY pouring out of spawn tubes instantly after death.. bleh.

Would give whole new meaning to the word zerg

Endless
2003-07-28, 02:47 PM
Ill have to agree with Hamma on this. It would increase the zerg by ALOT. Or would you rather prefer a reinforcement timer?

NCG JMan
2003-07-28, 02:52 PM
Originally posted by Strygun
Ok, I don't understand why there are doors on spawntubes what-so-ever. As soon as you spawn, the doors open. Why even have doors? They are indestructable yes, but does that offer protection to newly spawned people? No!!! The doors either automatically open, or the attacker can just walk up to them and they open.

Why are there doors in the first place? Take off spawn tube doors and all bugs about them will be instantly fixed.

Comment.

I agree that there is no need for the doors, but what I am confused with is that people are complaining about the spawn doors being bugged still. I guess I am lucky or haven't seen it yet (since the new patch/update). The doors work fine for me. However, I do notice two new bugs. There seems to be a long delay ( about 5 to 10s long) in access the equip panels when spawning from the spawn tube. Also I have been having a CTD bug when I recall to sanct. The equip. term. access bug is more consistent. The CTD but when recalling is more sporadic.

FYI, My system specs:

WinXP Pro ( all critcal and recommended updates)
Geforce FX 5800 (128MB) (ver 44.03)
Asus P4C800 Deluxe Mobo (bios update 1010)
P4 2.8 GHz
Connection: DSL

p.s. Sorry for getting off topic....hehe

To get back on topic....Yes they doors look cool, but if it's not needed I would be find without em ;)

Antres Midel
2003-07-28, 02:56 PM
Originally posted by Sandman
wow, when im being attacked while defending a base by a zerg force and die every 30 seconds im a n00b? well if you can as a cloaker get past all the fire and grenades and pounder MAXes that are in a zerg force you must be damn good. But i doubt you are. I would like to see you try and get past all that. then we will see who is the n00b. Also there arent always adv medics around, unless you are going to make one and follow me around rezzing me STFU.

Did you notice streamlines stats compared to yours? They've got well over 2,000 more kills than you do and their battle rank is 20 as apposed to your 8, lastly they have a CR of 4, a very coveted rank. So I think you might want to stop makin' dares and all. Ya' know?

-Midel

gonnagetyou
2003-07-28, 04:15 PM
I'd like to see them kill the spawn tube doors as well. The AMS doesn't need them, so why would the base tubes. It's just something else my poor weak computer has to render when spawning. It's the future, give us forcefields.:thumbsup:

Lonehunter
2003-07-28, 04:18 PM
It would also make the adv med go right out the door

Sandman
2003-07-28, 04:33 PM
kills and BR dont mean shit. Higher BR and CR means you just play more, as do more kills. I play about an hour a day, and i can show you all my characters. I have over 12 of them. Half of them are br7-8. and i would also still like to see "her" do what i have said. basicaly her post made it sound like she could do that.

here are 11 of my characters (not including characters i made to test weapons out in battle):

http://myplanetside.station.sony.com/character.jsp?charId=321869&worldId=21

http://myplanetside.station.sony.com/character.jsp?charId=317336&worldId=21

http://myplanetside.station.sony.com/character.jsp?charId=354216&worldId=21

http://myplanetside.station.sony.com/character.jsp?charId=356285&worldId=21

http://myplanetside.station.sony.com/character.jsp?charId=574234&worldId=12

http://myplanetside.station.sony.com/character.jsp?charId=574586&worldId=12

http://myplanetside.station.sony.com/character.jsp?charId=457573&worldId=16

http://myplanetside.station.sony.com/character.jsp?charId=467146&worldId=16

http://myplanetside.station.sony.com/character.jsp?charId=472712&worldId=16

http://myplanetside.station.sony.com/character.jsp?charId=541954&worldId=3

http://myplanetside.station.sony.com/character.jsp?charId=467768&worldId=15

Madcow
2003-07-28, 04:44 PM
Man, I thought I was excessive with 4 characters and 2 of mine are on different servers just to try out other faction's weapons. How in the world can you have 11 active characters while playing an hour a night? That just doesn't even sound fun to me, but different strokes and all that.

Sandman
2003-07-28, 04:46 PM
i get bored fast, somtimes i feel like playing an infil, so i play one, or make a new one on a different empire. I like making characters witht he same certs as my older characters on another empire to see how well they perform. ive also been playing since release.

Lonehunter
2003-07-28, 04:52 PM
Originally posted by Sandman
kills and BR dont mean shit. Higher BR and CR means you just play more, as do more kills.

:huh: I just don't know what to say to this...except, it's wrong.

ZionsFire
2003-07-28, 05:20 PM
ummm no its right

Sandman
2003-07-28, 05:26 PM
hey believe whatever you want to

JoeMoe65
2003-07-28, 05:37 PM
I also agree with sandman, BR dont mean nothin, i could be BR20 CR 5 and suck at the game. all i have to do is leech exp all the way, its possible. or what if i just ran around trying to kill people but die and suck so much, that is basicly leeching exp. Just because BR20/ Cr5 are high doesnt mean shit. So if you have a problem with my post deal with it bitch.

Madcow
2003-07-28, 06:05 PM
Originally posted by JoeMoe65
So if you have a problem with my post deal with it bitch.

This board needed more trolls, thanks for stopping by.

Lonehunter
2003-07-28, 06:10 PM
Originally posted by JoeMoe65
I also agree with sandman, BR dont mean nothin, i could be BR20 CR 5 and suck at the game. all i have to do is leech exp all the way, its possible. or what if i just ran around trying to kill people but die and suck so much, that is basicly leeching exp. Just because BR20/ Cr5 are high doesnt mean shit. So if you have a problem with my post deal with it bitch.

Right now I could go to Webster.com and type "Troll" and...

1. JoeMoe65: An ignorant fool who posts on random forums to simply flame anybody he see's. He thinks he know's much about a game called Planetside, but infact he is the biggest dumb-shit to walk God's green Earth.

Edit: To anybody else who thinks Sandman is right. If you think BR and CR mean absolutly nothing, then why the fuck are you playing the god damn game? Why are you here? Why are you posting on these forums? I think people like you should spend they're meaningless lives elsewhere. SWG, EQ, I don't care. Just do everybody a favor and just simply...leave. Please, I ask this of you. Leave.

Joe-Azlin
2003-07-28, 06:22 PM
Originally posted by Arakiel
Because the sound guy made a cool "whooooosh-booo" sound and they had to use it somehow.

lol...

Sandman
2003-07-28, 07:22 PM
I play PS to have fun, lvling isnt fun for me, so i dont give a shit what my BRs are.

Kaltagesta
2003-07-28, 07:34 PM
Originally posted by Lonehunter187

If you think BR and CR mean absolutly nothing, then why the fuck are you playing the god damn game? Why are you here? Why are you posting on these forums? I think people like you should spend they're meaningless lives elsewhere. SWG, EQ, I don't care. Just do everybody a favor and just simply...leave. Please, I ask this of you. Leave.

eh what? you think you shouldn't be here and should fuck off just because your not an XP whore? I know not all CR5 BR20's are XP whores or anything like that, but you can be a medic or hacker/infil, not get any XP. You think they don't deserve to be here? Normally what you post i agree with, but here its you thats the troll, lonehunter.

powdahound
2003-07-28, 07:42 PM
The thing I don't understand is how they can HAVE a bug with spawn tube doors... They don't exactly require a coding miracle. :p

Lonehunter
2003-07-28, 07:54 PM
Originally posted by Call-The-Gestap
I know not all CR5 BR20's are XP whores or anything like that, but you can be a medic or hacker/infil, not get any XP. You think they don't deserve to be here?

I'm sure they try a little bit to get that extra cert point though, so they can get adv engi or hacker or whatever. I didn't say that people without XP shouldn't be here, I said that people who simply don't care about the Xp system shouldn't be here. most people at least try to get to a decent BR so they can get the weapons they want, Sandtrout just sounded like he didn't give a shit at all. This argument has run this topic completely off corse, and I suggest we stop. If you feel like it needs to be continued for some reason, keep it off the forums and simply PM me. As for the Span tube doors, they suck and shouldn't have been there in the first place.

Vowels
2003-07-28, 08:11 PM
I wouldn't say that CR and BR mean nothing, but I wouldn't give them the "omg rank!" thing people sometimes give them. Other than giving you a few more options, it doesn't make you all that harder to kill. I do think kill stats are overrated though. I'm primarily a driver and my stats will NEVER be as high as the guy in my turret, but I do alot of work to keep him alive and keep us going and I set up many of the "perfect" shots he gets by maneuvering accordingly.

I will grant you that I don't have a CR higher than 2 on any char I have, but I have a 16 BR. Frankly, all the slots I actually needed to get a primary and alternate mode of fighting, I got by the time I was BR5...the rest is just a bit of icing. I can easily see the USES for higher CR and BR, but they won't/don't make me a better player. I congratulate those that get the really high scores, but I won't bow, hehe. The part I play is just as important.

kidriot
2003-07-28, 08:21 PM
i once farted when we were stuck in the spawn tubes.

people began magically deconstructing ....

Sandman
2003-07-28, 08:58 PM
:p Kid. but no, i dont really care about exp, just enough to try what i want to. If i cared about exp i would still be trying to get lvl 99 in D2 or trying to get 65 and 120+AA in EQ.

Streamline
2003-07-28, 09:52 PM
Originally posted by Sandman
wow, when im being attacked while defending a base by a zerg force and die every 30 seconds im a n00b? well if you can as a cloaker get past all the fire and grenades and pounder MAXes that are in a zerg force you must be damn good. But i doubt you are. I would like to see you try and get past all that. then we will see who is the n00b. Also there arent always adv medics around, unless you are going to make one and follow me around rezzing me STFU.

Yes, as a matter of fact you are. Why the fuck are you getting killed every 30 seconds? And yes i can do that. I have done it many times. Inturn, i've infiltrated the most active spawnrooms around and still managed to hack eq terms right in front of spawning enemies. I've played 3 infil characters since beta. A br15cr3, a br17cr3, and a br18cr3. I know some shit about infiltrating. Also, most of the squads i run have about 6 advmeds and you're hard pressed to take us all. So i'll stfu if you get skills. deal?

Sandman
2003-07-28, 10:43 PM
You need to stop acting like a "l337" player. I highly doubt you did that as anyone with sense would have checked for infils every minute or so as i do. Atleast half of those people would have DL or audio amp. Let me see you get to a cc and hack it when its being guarded by pounder MAXes with DL. Even if i do "suck" how many FPS have you played, me, PS is my first. Im sure that playing since release i must still be such a n00bie.

Madcow
2003-07-28, 11:07 PM
Originally posted by Sandman
You need to stop acting like a "l337" player. I highly doubt you did that as anyone with sense would have checked for infils every minute or so as i do. Atleast half of those people would have DL or audio amp. Let me see you get to a cc and hack it when its being guarded by pounder MAXes with DL. Even if i do "suck" how many FPS have you played, me, PS is my first. Im sure that playing since release i must still be such a n00bie.

She didn't mention trying to take a cc with pounders with DL guarding. She mentioned hacking an eq term in a busy spawn room. It's actually not that hard to do, if it's filled with people spawning it's filled with people with newly reset implants. You can also hack all 3 terms and watch the confusion. Then load yourself up a MAX and clean house. Whee!
You'll also find that in a tower even if people are spawning like mad nobody seems to be checking for the sneaky person. The sneaky person is supposed to be heading for the cc, going downstairs is normally reserved for MAXs and infantry. Avoid people running into you and you'll be fine.
It's also not that hard to make it out of an insanely busy base without dying constantly, unless there's a mossy hovering. Lately it seems like there's always a mossy hovering which makes me wonder about everybody talking about strikers owning the skies.

Hamma
2003-07-28, 11:09 PM
Originally posted by powdahound
The thing I don't understand is how they can HAVE a bug with spawn tube doors... They don't exactly require a coding miracle. :p This si true. :lol:

Sandman
2003-07-28, 11:30 PM
I know how easy it is to sneak down to an eq term in a tower. while most people are spawning and dont have implants up, if i know we are going to lose the tower i wait down there for the infils that like to do that, easiest kills. And with my CE i have a motion sensor at the cc, which can cover the whole tower exposing all the infils.

(it seams mose people are ignoring our argument)

Streamline
2003-07-29, 12:10 AM
Look, it's just a matter of experience here. Even if you added up all your characters i still don't think you'd have the experiance to say whether something is posible or not. You have Infil/CE one my favs to play. But you got squat for implants. Surge/DL/AA or Surge/AR/AA for top level infils will own anything lesser and be very competitive vs other armors. Even MAXs if you have at least two implants.

You seem to think BR doesn't matter. You say you get bored??? It's cuz you got no BR. BR = certs = versatility. It's no wonder you're bored. If you spoke with any kind of experience it might matter. But it's painfully obvious that you aren't. I am by far considered to be an l33t infil. But i know several that are and they wouldn't wast their time trying to convince you of anything. They like it when everyone around them wallows in mediocrity. You think KidRiot cares??? He's easily the best infil in this thred and all he did was fart.

Nixon
2003-07-29, 10:16 AM
Not being able to grab equipment right away isn't as annoying as people somehow being invisible after they spawn, and then popping up behind you seconds later without warning.

Any stats based off a total number of something doesn't really matter in my book, because all one must commit is more time to get it higher. If you had kill/death ratios, or percentages calculated based on the amount of time you play, then you'll see where people shine. Having 10,000 kills and 20,000 deaths isn't as respectable as 500 kills and 250 deaths. A body count in no way constitutes skill... and as crazy as it sounds, some of us actually like spending half our time in a Galaxy moving squads or ANTs around, or repairing all the crap people broke at an empty base. You don't see any stats for how many generators I've had to repair, or how many times people sit behind your MAX and repair/heal you and die from splash while you keep the fight going.

To those that would ask why somebody would play this game if they don't care about rank, I have one real reason... to have a good time. While I have respect for those who use the abilities of their rank to do great things, I could care less about a promotion provided I go to bed with a smile on my face.

Sandman
2003-07-29, 01:08 PM
if you are a "l337" infil then why are you wasting your time trying to convince me to believe something i never will? as you said, all the other "l337" infils woudlnt.

Oh, and on having 3 implants i have access to play these characters whenever i want:

http://myplanetside.station.sony.com/character.jsp?charId=424566&worldId=15

http://myplanetside.station.sony.com/character.jsp?charId=314648&worldId=21

http://myplanetside.station.sony.com/character.jsp?charId=327357&worldId=21

Cease
2003-07-29, 01:28 PM
well if you can as a cloaker get past all the fire and grenades and pounder MAXes that are in a zerg force you must be damn good. But i doubt you are. I would like to see you try and get past all that. then we will see who is the n00b.

They key to being a good cloaker is not trying to go through the firefight but going around it. There are more ways than one to get inside a base. A good cloaker will get inside via the one with the least amount of activity. Backdoors are often left un-protected. As well as 2nd floor access. The majority of players are clueless and don't think. Its why enemy AMSs can get jacked with 20 guys standing around with their thumbs up their asses.

And from my experience Motion Sensors are useless vs a good Inf. They'll only reveal an Inf if they set it off which they do via running. A cloaker can sneak right by a Motion Sensor without revealing them.

Streamline
2003-07-30, 01:00 AM
Originally posted by Sandman
if you are a "l337" infil then why are you wasting your time trying to convince me to believe something i never will? as you said, all the other "l337" infils woudlnt.

Oh, and on having 3 implants i have access to play these characters whenever i want:

http://myplanetside.station.sony.com/character.jsp?charId=424566&worldId=15

http://myplanetside.station.sony.com/character.jsp?charId=314648&worldId=21

http://myplanetside.station.sony.com/character.jsp?charId=327357&worldId=21
Well you never listed these characters before. In a previous post you listed what i believed to be all your characters. Still though...how did you get an NC and a TR character on the same server??? I'm not saying you just posted anybodies characters. But really anybody can so whos to say these are even your characters?

Heres my other alt character:

http://myplanetside.station.sony.com/character.jsp?worldId=21&charId=303798

No, not really i don't have any idea whos character this is. But you get the picture.

Spider
2003-07-30, 01:14 AM
Originally posted by Arakiel
Because the sound guy made a cool "whooooosh-booo" sound and they had to use it somehow.

:rofl: :lol: :rofl:

Sandman
2003-07-30, 07:15 AM
I said i have access to those characters, not that they were mine.

Queensidecastle
2003-07-30, 02:23 PM
I agree that BR can be misleading and here is why:

A person with loads of chars on all factions at medium level knows a hell of a lot more about the game than someone with just a BR20 CR5 char.

As far as the spawn tube doors are concerned, I want them to stay, but be 2 way traversable. Since you can shoot thru them from the other side, you should be able to run out thru them as well, because in effect, they are already cosmetic since they do not actually protect you while in the tube

Streamline
2003-07-30, 10:02 PM
Having access to a high level character is still no substitute for experience. The practicle experience of getting there on your own. Mastery of each item, situation, and location is not something you can learn by bouncing around from character to character. What spreds your jelly out even thinner is the fact that you can't build solid squad/outfit relationships this way either. No one outfit can totally relly on you in any way, shape, or form. Let alone know and understand each others play styles.

Queensidecastle
2003-07-31, 11:56 AM
By the same token, someone with no experience playing the other sides and learning the nuances of the enemie's weapons and tactics knows dick about the game. For example you have the idiots who say stuff like OMFG1!! NERF TEH LASHIR NOWZ!11 when there is a snowballs chance in hell they have actually played as a Vanu. I personally dont think someone can argue intelligently any aspect of the game untill they have seen it from all 3 sides