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View Full Version : Lets break it down: Grenades 101


MrVicchio
2003-01-05, 09:43 PM
Author Topic: grenades
Xanahalf
Station Member
Registered: Aug 2001 posted 01-05-2003 08:13 AM user search report post
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should you have to change weps to grenades to throw them!?!? or like tfc style where you just press f and they throw?!?!? and can you 'prime' grenades?!?! like hold them for extra long so they blow up faster?!?! and shoudl they be able to blow up in your hand if you hold them for too long!?!? and should there be a way to de activate a live nade or is it once you pull the pin you got to throw!?!?!!! !!!

Drill Sgt. SmokeJumper lends his battle harden know-how to the discussion

SmokeJumperPS
Station Admin
Registered: Sep 2001 posted 01-05-2003 02:00 PM user search report post
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You do have to change weapon types to use grenades. We like this because it better simulates the time needed to pull them off a belt/bandolier. (We also have multiple grenade-types and a quick-key to toss them would have to be duplicated or complicated to work with multiple types.)
You can hold down the fire button to pump up the volume on a toss for range. A quick twitch of the fire button will toss a grenade a respectable distance, but you can really crank one out if you are willing to hold it for a while before throwing it.

You can't deactivate a grenade once you de-pin it. Possibly later.


http://boards.station.sony.com/ubb/planetside/Forum2/HTML/001249.html

�io
2003-01-05, 09:51 PM
I hope they go for a vietcong type nade. First click is pull the pin, second is the toss.

powdahound
2003-01-05, 10:13 PM
Would be cool to pick them up and throw them back. :lol: Might not be that much fun after a while though.

�io
2003-01-05, 10:38 PM
Yeah that would be sweet, i don't remind what game it was but i'm pretty sure there's an FPS that allowed to kick nades back.

MrVicchio
2003-01-05, 10:47 PM
Originally posted by Dio
Yeah that would be sweet, i don't remind what game it was but i'm pretty sure there's an FPS that allowed to kick nades back.

Yes, its called DoD and its annoying to die by your own nade.

�io
2003-01-05, 10:54 PM
Nope, another one.

DevilWhiskey
2003-01-06, 12:39 AM
Setting your grenades to go off on impact will stop any kicking back activity!

DW

Navaron
2003-01-06, 12:55 AM
Too bad it's not like halo, where your guy(Or girl) drops his rifle grabs his nade, whips it, and pulls his rifle back up. It's a lot smoother, looks cooler, and takes about the same amount of time. I never understood why a guy in combat would sling his rifle over his back just to throw a nade. Unfortunately, no one gives a rats corn hole about my ideas and I can't program my way out of a wet paper bag, so I doubt we'll see that.

TG_NightHawk
2003-01-06, 03:11 AM
As far as nades go, I'm hoping a person has the option to jump on top of a grenade to save his outfit/empire buddies, if he/she wanted to! I haven't heard anything suggesting that this would be possible, hopefully it will be possible...more realistic!!

SandTrout
2003-01-06, 04:55 AM
Yeah, jumping on nades is a common tactic in the HL mod Firearms because the person in front of you blocks the blast for you. Encourages teamwork from what I've seen.

Coliostro
2003-01-06, 08:04 AM
Jumping on grenades sounds like a pretty good idea to me. Well, not exactly a pretty good idea (for the guy doing the jumping). It does save the teammates though and for that reason I think it would be a cool thing to implement. I haven't heard anything about it though so who knows if it's in now or if there's a plan to be in.

Hamma?

Hamma
2003-01-06, 08:53 AM
beats me

:D

Coliostro
2003-01-06, 01:32 PM
Oh well, I tried. I guess Hamma didn't flop onto any grenades while he was playing. :D