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View Full Version : Cycler nerfed in patch...


Cease
2003-08-01, 03:26 AM
Or maybe it nerfed standard ammo vs armor. But there has been a change. Let me explain.

One of my favorite things to do is base sabatoge. You know, taking out tubes, terminals, gens, etc. I love it, and I've done it so much I can do it blindefolded. I know exactly how much ordinance it takes to take out the various items. I even have my Favorites made for base sabatoge.

Of course I use the enemy terminals to keep the flow of decimators smooth. When Im done with the equip term I hit it once with a decimtor, access it, fill back up, and then finish it off with my cycler. Before the patch it took roughly half a clip(30 rounds) to finish off a term that I hit once with a decimator. Its now taking roughly 55 rounds... a full clip and change. Something has been changed. I've tried posting this on the official forums, but I'm getting some sort of anti-spam message.

I havent noticed any change vs infantry. Seems to be the same, but there is definately a change vs terminals and such. Is this a cycler change or standard bullet change to armor? Any of you NC guys do this enough to notice any change with the Gauss vs terminals?

kidriot
2003-08-01, 06:04 AM
i think the armor on terminals was beefed.

takes longer (it seemed) to kill an eq terminal with ap jackhammer


also you'll notice the lattice from wele-chuku was shifted to aja-chuku on cyssor

they ought to change the lattice lines every week for a refreshing way to attack bases

Queensidecastle
2003-08-01, 11:26 AM
The should also changed the linked home Conts every week as well

BDMJ
2003-08-01, 12:50 PM
The armor on the terminals does seem to be beefed. This is also true for spawn tubes, but that change occured a couple of patches ago.

Eliaas_Demens
2003-08-02, 03:53 AM
Sony is out to get you.