Eliaas_Demens
2003-08-07, 02:30 AM
There seems to be some confusion on what kind of actions should or should not be taken around enemy generators. So to hopefully advise a few of you, I've thought up a little list of things to keep in mind.
Do:
- Use Boomers, Decimators, or MAX units to kill generators. These do a lot of damage in a short period of time, leaving any enemies very little time to stop you.
- Repair the generator as soon as you gain control of the base. This saves NTUs, and saves you the hassle of suffering through dozens of "Repair our generator!" voice macros spamming the SOI.
- Plant a Motion Sensor in the Generator room to detect enemies inside your gen room.
- Get out of the generator room as soon as the power goes out when blown. There will soon be a second explosion that will waste anything inside that door.
- Kill the generator when spawning troops and vehicles inside are pushing back your force. Losing a small amount of XP when hacking a base is much more favorable than not being able to hack the base at all.
- Watch the door when having finished blowing an enemy gen. Those who come down to repair will often be alone, ripe for shooting in the back.
Do NOT:
- Knife a friendly generator. This just pisses your allies off. I've killed people for being this damn annoying.
- Use smaller arms on the generator. This will do nothing but call attention to your actions.
- Kill an enemy generator just because it's not already been destroyed. Sure this will stop the spawns inside, but this also renders all terminals useless to hackers inside the base.
- Run while inside an enemy generator room. Audio Amp can pick up your footsteps.
- Knife a friendly generator. This was already stated once on this list. But people who do that seriously tweak my nuts. I'll kill you with severe prejudice for this.
- Knock out a generator too early. Some people prefer to go on solo jobs, knocking out several base generators in a row. Not only does this do very little to hender the owners of those bases, but it gives them little doubt of which bases you plan on heading to next.
- Again, don't knife the friggin' generator.
Do:
- Use Boomers, Decimators, or MAX units to kill generators. These do a lot of damage in a short period of time, leaving any enemies very little time to stop you.
- Repair the generator as soon as you gain control of the base. This saves NTUs, and saves you the hassle of suffering through dozens of "Repair our generator!" voice macros spamming the SOI.
- Plant a Motion Sensor in the Generator room to detect enemies inside your gen room.
- Get out of the generator room as soon as the power goes out when blown. There will soon be a second explosion that will waste anything inside that door.
- Kill the generator when spawning troops and vehicles inside are pushing back your force. Losing a small amount of XP when hacking a base is much more favorable than not being able to hack the base at all.
- Watch the door when having finished blowing an enemy gen. Those who come down to repair will often be alone, ripe for shooting in the back.
Do NOT:
- Knife a friendly generator. This just pisses your allies off. I've killed people for being this damn annoying.
- Use smaller arms on the generator. This will do nothing but call attention to your actions.
- Kill an enemy generator just because it's not already been destroyed. Sure this will stop the spawns inside, but this also renders all terminals useless to hackers inside the base.
- Run while inside an enemy generator room. Audio Amp can pick up your footsteps.
- Knife a friendly generator. This was already stated once on this list. But people who do that seriously tweak my nuts. I'll kill you with severe prejudice for this.
- Knock out a generator too early. Some people prefer to go on solo jobs, knocking out several base generators in a row. Not only does this do very little to hender the owners of those bases, but it gives them little doubt of which bases you plan on heading to next.
- Again, don't knife the friggin' generator.