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View Full Version : Upgrade Vanu Aa


BluEKryptoN
2003-08-07, 04:22 AM
hey guys try being a vanu at a crowded vehicle pad....while everyone is just sitting around waiting to get vehs and the queue is at like 30...along comes 2 liberators.....tr or nc ..both have done it...they sit at the flight ceiling and start bombing the heck outta the veh pad annihilating every vanu below...first of all...our starfire max can even target that high and the missiles range wont even reach them...the only dfense vanu has is an attempt with reavers

this is a failed attempt for the rear gun of the liberator kicks our asses...the liberator is supposed to be vulnerable yet equipped to dfend itself from air...if a vanu lib is in the sky stayin still to bomb..ANY TR OR NC player can shoot it down...bam!...yet vanu cant even shoot that high to hit anything on the flight ceiling....my suggestions are to increase the STARFIRE MAX'S AA EFFECTIVENESS AND decrease the rear gun dmg on the liberator...


thx

BluEKryptoN
2003-08-07, 04:27 AM
o and also that autoflight thing is really ghey...when in an nme base and u are getting a air vehicle the turrets tear u up b4 u even get full control...=(

also when enemy planes are around and you are tryin to get in the air to engage them...they engage you b4 u even have full control also

Everay
2003-08-07, 04:55 AM
SOO not true, ive tried touching that thing with a pheonix, it gets close, about 100 meters away close!

ghost018
2003-08-07, 06:01 AM
They ARE upgrading the Starfire MAX configuration in the same patch that they're nerfing your Lasher actually. Can't remember the all specifics, but I do know that the damage degrade at range is going to be removed from the MAX.

ghost

Doppler
2003-08-07, 07:05 AM
WAY TO BE IGNORANT!

Did it ever occur to you that no one can target airvehicles at the flight ceiling? If you cant target it you cant get a lock, that means the only two things in the game that could concievably hit things up there (correct me if i'm wrong) are the terran AA max (which I never see used because why whould you use this over a striker/AV max) or a sky guard (which I never see used because frankly they suck) Basicly your options here are.

Dont cluster frag at the vehicle term

Dont approach the liberator in it's kill zones even so a liberator is no match for a reaver, not even close.

Everay
2003-08-07, 07:27 AM
that lib foward cannon is a bitch, i saw the damn thing once shoot down a skeeter as i was bombing another lib, it was friggin crazy

Eliaas_Demens
2003-08-07, 08:10 AM
Leave it as it is. It saves me time in the queue when I dodge the bombs and move up 10 positions.

Happy lil Elf
2003-08-07, 10:55 AM
Learn to use your shift key and the fine art of punctuation and then maybe we can talk. Until then please, for the sake of my eyes, don't type anything else.

This message brought to you by the word "ghey", the abbreviations "o", "b4", "u" and "thx" and the number 4.

ccarlin8
2003-08-07, 11:32 AM
Can a sparrow max hit a Lib at the flight ceiling?
I'm not sure how high a striker goes, but it can usually hit a lib when it's way up there, not sure if they're at the ceiling though, but it does shit for damage. I've emptied 12 shots into one and it's still going.
Hitting a lib with a phoenix is damn difficult. Hell, I tried it on non moving stuff in VR and was having a hell of a time, until I got used to it. I doubt a phoenix even reaches the flight ceiling. And you only get one shot, reload, one shot, reload, etc. So anyone worth their salt is gone before you even have a chance of taking them down.
If you're flying a reaver, get above it because the tail gets in the way of the rear gun. If you can't get above it, trying moving around a little bit. It's a lot easier to hit you when you're sitting straight behind it. I know it's hard to hit something when you're moving and it's moving, but it's that or die.
I imagine the starfire max could use an upgrade. Only I've seen a guy fly up on top of a tech plant, and whenever a reaver or mosq spawned, he'd move to the edge and blow them up before they even got off autoflight, so I don't know how much of an upgrade it would need. Personally, I think all the AA maxes need some sort of anti infantry weapon on them, like a built in supressor or something, so they have a chance of doing something when there are no air vehicles around, such as in a base, but this wouldn't make them ungodly powerful, just a little better for those 2 points.

WritheNC
2003-08-07, 11:33 AM
Leave it as it is. It saves me time in the queue when I dodge the bombs and move up 10 positions.

I agree. It happened last night. I was standing behind the vehicle terminal, and I swear, 9 people died as a reaver launched a volley into the vehicle term.

I moved from 11 to 1 in 20 seconds! :rofl:

Queensidecastle
2003-08-07, 11:41 AM
What makes me laugh is how Doppler flamed that guy for being ignorant while not even knowing that the Vanu Starfire actually can get a lock on targets at the flight ceiling. Too funny. What happens tho is that the Vanu orbs dissapear before they reach the ceiling

Katanaboy
2003-08-07, 11:52 AM
What happens tho is that the Vanu orbs dissapear before they reach the ceiling.
Also, the starfire orbs go so SLOW that a lib can practically outrun them (i know reavers can, sometimes without the afterburners). The clip size is pathetic, and its damage is pretty low. (takes a clip and a half just to take a reaver down)

00AgentDuck
2003-08-07, 11:52 AM
Leave it as it is. It saves me time in the queue when I dodge the bombs and move up 10 positions.


I agree also, I went one day from 20th to 1st. WHat's funny is the people at the vechilce pad either went out to get something to eat for the long wait or they're just to stupid to move out of the way of the bombs. I mean sure you lose your place in the line but at least your still alive. Keep up the good work all you enemy libs:thumbsup: :thumbsup: :thumbsup:

Cauldron Borne
2003-08-07, 01:26 PM
I saw a Vanu Lib go on a bombing run yesterday. Right as the Lib let loose its salvo two reavers go under it. funniest thing i ever saw. Also that %#$@& rear cannon can attack ground targets. I kept dying to a lib yesterday and couldn't figure it out because no bombs dropped. :D

Besides now that the vanu have their uber lasher all the noobs can just coat the air with lasher orbs. booger flak!

00AgentDuck
2003-08-07, 01:49 PM
Besides now that the vanu have their uber lasher all the noobs can just coat the air with lasher orbs. booger flak!

Heh... it's almost impossible to hit an air vechilce with lasher orbs, believe me I've tried. They go so slow that only a stationary target could get hit or some horrible pilot could get hit. very easy to dodge espeically for reavers skeeters, and gals (with afterburners). And it's impossible to hit a lib because they fly so high that the orbs are very inaccuarate and with the new patch they degrade with stregth over distance. Not to mention they now do 30% less to armor. Even if you had 20 lasher users blasting away, I doubt you could kill one GOOD pilot. Oh well, I don't want to turn this into another lasher arguement so I'll quick typing.

NCG JMan
2003-08-07, 02:01 PM
Originally posted by BluEKryptoN
hey guys try being a vanu at a crowded vehicle pad....while everyone is just sitting around waiting to get vehs and the queue is at like 30...along comes 2 liberators.....tr or nc ..both have done it...they sit at the flight ceiling and start bombing the heck outta the veh pad annihilating every vanu below...first of all...our starfire max can even target that high and the missiles range wont even reach them...the only dfense vanu has is an attempt with reavers

this is a failed attempt for the rear gun of the liberator kicks our asses...the liberator is supposed to be vulnerable yet equipped to dfend itself from air...if a vanu lib is in the sky stayin still to bomb..ANY TR OR NC player can shoot it down...bam!...yet vanu cant even shoot that high to hit anything on the flight ceiling....my suggestions are to increase the STARFIRE MAX'S AA EFFECTIVENESS AND decrease the rear gun dmg on the liberator...


thx

o and also that autoflight thing is really ghey...when in an nme base and u are getting a air vehicle the turrets tear u up b4 u even get full control...=(

also when enemy planes are around and you are tryin to get in the air to engage them...they engage you b4 u even have full control also



Hmmm. Where do I start? Okay, first, I will start with the issue with standing around the vehicle term. If you are standing at the vehicle term, one deserves to die if a enemy Libby drops it's bombs there. My first suggestion to the newbs/others is to not just stand there when you select your vehicle. Move away (take cover as much as possible).

It's just common courtesy to select your vehicle and move away from the term so others can access it. If you are going to go afk especially. I personally select my vehicle (once I have worked my way through/around the masses) then move off to the side and or take cover as much as I can w/o losing my spot in the queue. I believe (not sure of exact distance) you can get up to 20 m away from the vehicle pad w/o losing your queue status. I also believe if you are going to sit there and block the term then you should get killed/bombed. Maybe you won't block the term next time out of courtesy to others. :p

As for the issue of auto flight/drive off the vehicle pad. I feel it's both a blessing and annoyance at the same time. In case you weren't around before, the reason for adding it was that so someone couldn't sit on the vehicle pad and keep others from getting their vehicles. This way everyone gets their vehicle regardless if that person is afk/not paying attention/or being a smacktard all together. And obviously, you already pointed out the downside, so I won't go into details on that. I feel that it (the auto flight/drive ) is necessary to keep the majority happy and game progressing. If you have a better suggestion to prevent/solve these issues, then by all means let us have it. Or better yet let Dave/Sporky know directly. ;)

Lonehunter
2003-08-07, 02:11 PM
The autdrive is a good thing, but too good. They don't need to autodrive the vehicles half way across the courtyard so we can hit mines or get nailed with AV weapnry. Just enough to get us off the pad is great. AS for aircraft, the autofly should only levetate you high enough so a vehicle can go under you. One easy way to get xp to camp a vehicle term in a battle with a Decimator and a striker. I fire off 1 maybe 2 deci's, then switch to my striker to finish it off as it flys away.

Katanaboy
2003-08-07, 04:10 PM
i just hate how autodrive makes you drive through walls, into other vehicles, over people...i agree with the above post, just enough to get off the pad is good enough.

SumYungGui
2003-08-07, 04:19 PM
oh yeah, our starfire is getting some truly asstastic bullshit worthless 'buffs' in an upcoming patch. boy these things will really really solve the issues at hand. they're dropping our overall damage by 20% (WOOHOO, NERF THE VANU!) and reducing the damage dissipation at range.

I'm not a rocket scientist or a surgeon, or a nobel prize winner, but five seconds after I heard the VS anti-aircraft weapons platform, and only the VS AA, had damage dissipation at range I said someone was a total dipshit. why the hell would you even include that at all? aircraft, range, range degradation. DUH!

anyway, that's what we're getting, no more damage degradation and 20% less damage overall. woo-Fing-hoo. that's really going to help us when every air vehicle in the game, even a liberator, can OUTRUN our orbs. not outmanuever and cause us to lose the paint-lock we have to maintain like all the other lock weapons in the game, totally OUTRUN.

oh yeah, non-stacking plasma damage. thank you, please pull through to the next window.