kidriot
2003-08-08, 11:43 PM
http://boards.station.sony.com/ubb/planetside/Forum15/HTML/000356.html
We are releasing a new patch to the Public Test Server today.
1) LLU is available for testing. Description of functionality is below.
2) The Lasher and Starfire adjustments continue testing.
3) The Find Waypoint Button will no longer be available to HART passengers.
This build will contain the first stages of our LLU implementation for testing purposes. There are certain functions in the LLU model that are not yet fully working, but the core functionality is there and we wanted to give you the advance opportunity to test it out.
For a facility to be captured, the Lattice Logic Unit must be taken from the hacked facility back to a randomnly determined friendly facility that is only one lattice link away. Once a Control Console has been hacked, the Lattice Logic Unit appears randomly in one of the Lattice Logic Module sockets that are spread out within the facility. The LLU will 'pop' as soon as the hack has commenced. The carrier will have a limited amount of tiem to do this.
Once the LLU appears, an attacker can pick up the LLU by running over it. The player will then be marked as the LLU carrier - the LLU does not take up inventory space. MAXes by default may not pick up the LLU. Likewise a player carrying the LLU may not switch to MAX armor from an order terminal. Though a cloaked soldier may pick up and carry the LLU, his cloaking with not work and he will receive the HUD message, "The LLU interferes with your ability to cloak". If the soldier was cloaked, it will turn off. If the soldier tries to cloak, he will receive the above message.
Now the LLU carrier appears to be glowing and also appears on the proximity map for everyone to see. Since the LLU is not a physical inventory item, it may not be stored in lockers or vehicle trunks. The carrier cannot drive any vehicle, but can ride as a passenger or gunner in any land vehicle (but not aircraft).
The friendly facility that the carrier has to take the LLU back to is one that is one lattice link away and secure at the time. If there are no secure friendly facilities at the time, then the base will not be an LLU base, but will use the current Hack and Hold. If there are multiple friendly facilities that are secure and linked, then the destination for the LLU is chosen at random. Naturally if there is only a single friendly facility then it will be the destination. Once the carrier has reached the destiantion they will apprach its control console and hit his action key. If the facility is secure then the facility is immediately captured and the attackers receive the Facility capture XP.
The defenders will have two options for resecuring the base. Either stop the carrier from reaching the destination COntrol Console or make their way into their own CC room to resecure, just like the current model.
These are very condensed instructions. We will be answering questions next week after the system has had some time on testing and writing up instructions based on final functionality.
The bases that will use the LLU capture model will be:
Solsar: Bastet, Mont, Thoth
Hossin: Acan, Chac, Voltan, Zotz
Cyssor: Aja, Chuku, Gunuku, Pamba, Tore
Ishundar: Enkidu, Irkalla, Neti
Forseral: Caer, Neit, Ogma
Ceryshen: Nerrivik, Sedna, Tootega
Esamir: Mani, Vidar, Ymir
Oshur: Rashnu, Yazata, Zal
Searhus: Laka, Ngaru, Sina
Amerish: Cetan, Mekala, Sungrey
Victor Wachter
Community Relations Representative
Many questions can be answered by reading the PlanetSide Game Info and FAQ
We are releasing a new patch to the Public Test Server today.
1) LLU is available for testing. Description of functionality is below.
2) The Lasher and Starfire adjustments continue testing.
3) The Find Waypoint Button will no longer be available to HART passengers.
This build will contain the first stages of our LLU implementation for testing purposes. There are certain functions in the LLU model that are not yet fully working, but the core functionality is there and we wanted to give you the advance opportunity to test it out.
For a facility to be captured, the Lattice Logic Unit must be taken from the hacked facility back to a randomnly determined friendly facility that is only one lattice link away. Once a Control Console has been hacked, the Lattice Logic Unit appears randomly in one of the Lattice Logic Module sockets that are spread out within the facility. The LLU will 'pop' as soon as the hack has commenced. The carrier will have a limited amount of tiem to do this.
Once the LLU appears, an attacker can pick up the LLU by running over it. The player will then be marked as the LLU carrier - the LLU does not take up inventory space. MAXes by default may not pick up the LLU. Likewise a player carrying the LLU may not switch to MAX armor from an order terminal. Though a cloaked soldier may pick up and carry the LLU, his cloaking with not work and he will receive the HUD message, "The LLU interferes with your ability to cloak". If the soldier was cloaked, it will turn off. If the soldier tries to cloak, he will receive the above message.
Now the LLU carrier appears to be glowing and also appears on the proximity map for everyone to see. Since the LLU is not a physical inventory item, it may not be stored in lockers or vehicle trunks. The carrier cannot drive any vehicle, but can ride as a passenger or gunner in any land vehicle (but not aircraft).
The friendly facility that the carrier has to take the LLU back to is one that is one lattice link away and secure at the time. If there are no secure friendly facilities at the time, then the base will not be an LLU base, but will use the current Hack and Hold. If there are multiple friendly facilities that are secure and linked, then the destination for the LLU is chosen at random. Naturally if there is only a single friendly facility then it will be the destination. Once the carrier has reached the destiantion they will apprach its control console and hit his action key. If the facility is secure then the facility is immediately captured and the attackers receive the Facility capture XP.
The defenders will have two options for resecuring the base. Either stop the carrier from reaching the destination COntrol Console or make their way into their own CC room to resecure, just like the current model.
These are very condensed instructions. We will be answering questions next week after the system has had some time on testing and writing up instructions based on final functionality.
The bases that will use the LLU capture model will be:
Solsar: Bastet, Mont, Thoth
Hossin: Acan, Chac, Voltan, Zotz
Cyssor: Aja, Chuku, Gunuku, Pamba, Tore
Ishundar: Enkidu, Irkalla, Neti
Forseral: Caer, Neit, Ogma
Ceryshen: Nerrivik, Sedna, Tootega
Esamir: Mani, Vidar, Ymir
Oshur: Rashnu, Yazata, Zal
Searhus: Laka, Ngaru, Sina
Amerish: Cetan, Mekala, Sungrey
Victor Wachter
Community Relations Representative
Many questions can be answered by reading the PlanetSide Game Info and FAQ