Unregistered
2002-10-11, 04:44 PM
In the dev chat there was talk of the diffrent Grenade types, here's what Dave had to say about them so you won't have to hunt for the info.
Fragmentation grenades skewer their blast radius with shrapnel when exploding. Soldiers are particularly vulnerable to fragmentation grenades, as the shrapnel can easily pierce body armor. The closer the soldier is to the fragmentation grenade when it explodes, the higher the damage quotient (due to the increased chance of being hit by shrapnel). It can be thrown to detonate either on impact, or with a two-second fuse.
Jammer Grenade: Designed specifically to interfere with electrical systems, the Jammer grenade doesn't impart any physical damage, but can play havoc with a myriad of electrical equipment. Any electrical equipment caught within a Jammer grenade's blast will be affected. The effects of the Jammer grenade are also proximity-based; the closer electrical equipment is to the epicenter, the longer the jamming effect. It can be thrown to detonate either on impact, or with a two-second fuse.
Plasma Grenade: The Plasma grenade contains highly-compressed plasma which sprays an area and any unfortunate nearby soldiers, objects, or vehicles with burning plasma when exploding. Any soldiers, objects, or vehicles hit by the scathing plasma will continue to receive aggravated damage until the plasma's heat naturally subsides (or the recipient perishes). It can be thrown to detonate either on impact, or with a two-second fuse.
Now he also mentioned that the Jammer Grenades would not effect the MAX, and I wonder why? Given the fact that I plan on playing a MAX this is good news, but I still wonder if they shouldn't have some sort of effect on the MAX.
What's your take on the Jammer Grenade?
Or in what situations do you think a Plasma Grenade should be used over a Frag Grenade? In other FPS games (namely SoF2) I use the Frag grenade when I want to kill people and the Flame grenade for area denial. For instance if I know enemys want to come through one of 2 doors, I use it to set one entrance on fire forcing them to come through the other door.
Do you think the Frag vs Plasma Grenades will have simmilar O and D uses?
Do you think a player should be able to mix and match the types of grenades they carry? Can I bring a Jammer, and 2 frags with me?
What are your thoughts?
Fragmentation grenades skewer their blast radius with shrapnel when exploding. Soldiers are particularly vulnerable to fragmentation grenades, as the shrapnel can easily pierce body armor. The closer the soldier is to the fragmentation grenade when it explodes, the higher the damage quotient (due to the increased chance of being hit by shrapnel). It can be thrown to detonate either on impact, or with a two-second fuse.
Jammer Grenade: Designed specifically to interfere with electrical systems, the Jammer grenade doesn't impart any physical damage, but can play havoc with a myriad of electrical equipment. Any electrical equipment caught within a Jammer grenade's blast will be affected. The effects of the Jammer grenade are also proximity-based; the closer electrical equipment is to the epicenter, the longer the jamming effect. It can be thrown to detonate either on impact, or with a two-second fuse.
Plasma Grenade: The Plasma grenade contains highly-compressed plasma which sprays an area and any unfortunate nearby soldiers, objects, or vehicles with burning plasma when exploding. Any soldiers, objects, or vehicles hit by the scathing plasma will continue to receive aggravated damage until the plasma's heat naturally subsides (or the recipient perishes). It can be thrown to detonate either on impact, or with a two-second fuse.
Now he also mentioned that the Jammer Grenades would not effect the MAX, and I wonder why? Given the fact that I plan on playing a MAX this is good news, but I still wonder if they shouldn't have some sort of effect on the MAX.
What's your take on the Jammer Grenade?
Or in what situations do you think a Plasma Grenade should be used over a Frag Grenade? In other FPS games (namely SoF2) I use the Frag grenade when I want to kill people and the Flame grenade for area denial. For instance if I know enemys want to come through one of 2 doors, I use it to set one entrance on fire forcing them to come through the other door.
Do you think the Frag vs Plasma Grenades will have simmilar O and D uses?
Do you think a player should be able to mix and match the types of grenades they carry? Can I bring a Jammer, and 2 frags with me?
What are your thoughts?