View Full Version : rocket launchers
balab
2003-01-07, 03:25 PM
reading the tank thread, i was reminded of some recent experience with battlefield 1942. mainly, rocket launchers are meant for armors. their blast radius seems very limited and weak. i wonder if all the anti-armor weapons will behave the same way in PS.
zMessiahz
2003-01-07, 03:30 PM
The VS anti-vehicular MAX's weapon looks like an advanced form of napalm, so that should have a reasonable explosive radius since its time based as opposed to direct damage. :)
I hope so.
This makes the weapons used for only it's intended purpose :)
SandTrout
2003-01-07, 04:25 PM
I hope they have incindiary rounds available for some of the weapons such as the Rocklet and Thumper. Would be a nice consalation for not flame-thrower.
Sputty
2003-01-07, 05:10 PM
I think the AT rckets shouldn't have too much of a blast radius...
Warborn
2003-01-07, 05:23 PM
Originally posted by balab
reading the tank thread, i was reminded of some recent experience with battlefield 1942. mainly, rocket launchers are meant for armors. their blast radius seems very limited and weak. i wonder if all the anti-armor weapons will behave the same way in PS.
Little clarification here. The "blast radius" for most personal weapons is generally a rough estimate of how effective the shrapnel spray will be when the weapon detonates. Weapons like the panzerfaust or panzershrek or bazooka were not built to spread shrapnel, however. Their explosive charge is extremely potent, but their anti-infantry capability is limited unless you get a direct hit or very close to a direct hit. So it's not that the weapon is weak, it's just specialized. That being said, rockets in PS may work in a realistic sense, or they may work in a generic FPS sense. Meaning, they'll either have a very powerful hit, but a very small area of effect, or they'll be powerful and make a huge, flashy explosion. So it's a matter of how realistic they want to make their anti-armor weaponry.
Camping Carl
2003-01-07, 05:29 PM
It'll depend on the rocket tho. I suspect the decimator will have a really big blast radius.
http://smilies.crowd9.com/contrib/ut1/redeemerwhore.gif
Sputty
2003-01-07, 05:31 PM
Yeah that's probably right....hehe
SandTrout
2003-01-07, 05:32 PM
Yeah, decimator will probably have both decent anti-infantry cappability as well as great anti-armor abilitys. It is desposeable after all.
Sputty
2003-01-07, 05:35 PM
It'll probably be a funny thing when people try to test using that out at the very start of a battle , 20 people all fire them near the pile of soldiers then switch to real weapons...thatd be interesting to see...
SandTrout
2003-01-07, 05:39 PM
It would be funny when those bunch of guys with decimators out get ambushed and raped bcause they were prepared for real combat.
Besides, the thumper and rocklet will probably be better at softening up infantry because you only need a couple of guys to carry them, and they are multipule use.
Camping Carl
2003-01-07, 05:45 PM
Yeah, as cool as it might be, the decimator will only be good if you find a large group of people to shoot it at. Because it takes up a rifle slot, and is only a one-shot weapon, so otherwise it would be a waste. This makes its uses somewhat limited.
CDaws
2003-01-07, 07:03 PM
If anything else you can always use it as mobile artillery. :D But, most anti-armor weapons tend to have a specialy shaped warhead to focus all of the explosive power on a single point for penatration so there's generaly not a lot of a blast radius when using them. Rockets, mortars, grenades, claymors, mines, etc . . . are made to have a better blast radius because there used more for infantry for fragmentation depending on the design. Beam weapons are all up to the devs of a game cause there's no real world data on them to study or go by. Sure you have some debate on beam weapons cause there hasen't been a real world test using them and are mostly based on physics.
Sputty
2003-01-07, 07:04 PM
Hard to say for beam weapons, they might all work like the plasma grenade if it has fragmentation...
CDaws
2003-01-08, 04:51 PM
Kinda like a spit wad, you have a force holding it together in one big wad, then on inpact. . . . SPLAT! Kinda like napalm :D but, burning hot plasma.
Venoxile
2003-01-08, 04:55 PM
wouldn't the phoenix be really cheap? You could just guide the rocket into an infantry's face and blow his ass up as well as anyone remotely close to him.
Sputty
2003-01-08, 04:57 PM
Pheonix may not have a big blast radius. It's anti-armor so it would jsut try to bust throuigh metal, not blow up and destroy infantry. It's probably pretty hard to turn alot and is just guidded for light refinements in course o take out the tank. Also it would probably be really easy to track someone down after tehy shot a pheonix
Moloch
2003-01-08, 05:02 PM
My guess is that the decimator will be like a LAW, as it is disposable. The LAW's name says antitank, but it is versatile. Since it only weighs about 3 pounds, many infantry carry them. There are different projectiles that can be loaded into it, some have higher fragmentation, some are piercing. I hope this will be the case with the decimator, because other weapons can load antipersonnel/armor piercing bullets, so why not the same for ALL exploding projectile weapons?
btw, someone mentioned sniping from around 2 miles away with a phoenix. I've never heard sniping referring to vehicles, so it must have anti-infantry potency.
Sputty
2003-01-08, 05:07 PM
I think infantry will be able to easily dodge pheonizes. If it can turn super fast easily then it would really unbalanced and so far only one type of ammo for the pheonix has been said and it's anti-armor. I don't think the pheonix is disposable. That's the decimator.
Tobias
2003-01-08, 05:20 PM
Originally posted by SandTrout
Yeah, decimator will probably have both decent anti-infantry cappability as well as great anti-armor abilitys. It is desposeable after all.
It may be desposeable, but envoromentaly sound troopers will drop the used parts of at the recycler.
Moloch
2003-01-08, 06:34 PM
:rofl:
but reuse is better than recycle, so blame the Common Pool Arms Factory. I know it would be cheap if the phoenix could turn fast, but apparently you can snipe with it. Still, the decimator and common pool rocket launcher should have anti-armor or frag munitions, whilst the empire specific weapopns should use only what their default is.
Guardian AngeL
2003-01-08, 06:37 PM
i hope a rocketlaucher can't take down a galaxy in one hit;)
Camping Carl
2003-01-08, 06:41 PM
No way that'll happen!
Moloch
2003-01-08, 06:47 PM
have you seen the pic of it on the "Sunderer vs Galaxy" topic?! A common pool rocket launcher would be like a bug bite to something that huge! The sony page pics are VERY misleading. It's HUGE:eek:! Good luck learning to pilot it, it may take a while.
Sputty
2003-01-08, 06:49 PM
It's also really slow. Heh, I guess galaxies will be probably destroyed commonly thoug. They'll probably bw a prime target. Getting 15 kills in one would probably be a point also taking out the enemies reinforcements..
SandTrout
2003-01-08, 07:36 PM
I doubt that you can take out a galaxy with just 1 rocket. It would probably take about 2-3 phoenixes to take it down.
It is however slow and a big target, and people know to atack it. So be prepared to bail.
Sputty
2003-01-08, 07:38 PM
In a major battle I'd htink alot of people would stop attacking whateve target to try to take down galaxies. A bunch of people firing decimators and other heavy weapons at it and it wouldn't last very long.
vBulletin® v3.8.7, Copyright ©2000-2025, vBulletin Solutions, Inc.