View Full Version : Lasher NOT Recommended
Saxywolf
2003-08-20, 01:09 PM
I know they nerfed it and all, but did anyone bother to check to make sure it wasn't already nerfed vs Reinforced armor?!!!
@ 5m 20m 50m
"uber" Lasher:
22/8 21/8 21/8
"nerfed" Lasher:
21/8 18/8 11/8...worst stats highlightedGun ROF Clip 5m 20m dmg/clip dmg/5sec sustained fire (sec) fastest kill (sec)
JH 2.3 16 48/64 12/16 1792 1288 6.96 0.97
LS 3.6 20 21/8 18/8 580 522 5.56 2.39
MG 7.6 100 10/8 9/8 1800 684 13.16 1.83
Total armor + health for reinforced is 250.
This is why you die so quickly to a JH...
This is why the MG can take out 4 of your ppl, and still not have to reload...
This is why it takes most of a clip to Lash ONE guy...
JH kills very fast close up, MG has sustained shooting w/high rof, and lasher has what again? at least double our clip size so we can STILL only do about half the dmg/clip.
P.S. - Please, please, please pass the word around. Copy paste this post if you want to. Feel free to verify my numbers.
Eliaas_Demens
2003-08-20, 02:12 PM
You forget, Vanu is supposed to be the underdog. They nerf our items to keep us in our place. There's a reason all of my certs are common pool.
Happy lil Elf
2003-08-20, 02:55 PM
I'm curious what are the two different numbers under damage? Health/Armor?
Saxywolf
2003-08-20, 03:08 PM
yes Health/Armor damage
Some good replys on this thread (http://boards.station.sony.com/ubb/planetside/Forum8/HTML/015023.html)
Happy lil Elf
2003-08-20, 03:20 PM
Well I guess my main question is why are you putting armor figures in? No health is what kills you armor has little to no effect on it other than reducing damage. There's something wrong with your ROF on the lasher too. It fires faster than 3.6/second since it was ugraded. I'll have to test tonight I guess but I'm almost positive it's closer to 4/sec if not 4 on the dot.
For the jackhammer are you sure that armor damage is correct? That just doesn't seem quite right unless you were using AP but in that case the health doesn't seem right. I dunno :p
Sleepwalker
2003-08-20, 03:21 PM
look, the guns won't all do the same damage, okay? if every gun in the game did the same damage there wouldn't be much reason to even have different guns. the advantage of the lasher is its ease of use, and ability to hit people you can't even see.
the phoenix is weaker than the striker. do you know why? the striker needs a LOS, and the phoenix can hit people that the firer cannot see.
the phoenix does the least damage of the AV weapons because you can hit people over hills and from behind trees. The lasher can easily kill someone who popped behind a tree to reload, and that's why it's still good.
Happy lil Elf
2003-08-20, 03:35 PM
You do know the Phoenix does more damage than the striker and you're just messing with us......right?
WritheNC
2003-08-20, 03:46 PM
Hehe.
Phoenix does 250 damage, Striker 200, and Lancer 125 vs. hard targets.
Against soft targets the Phoenix isn't really worth shooting at. The only time I'll ever shoot at infantry is if its some sniper that's killed me more than once, just to kill and aggravate him that he'll change spots and I won't have to deal with him again.
Pyrrus
2003-08-20, 03:59 PM
I find the blunt end to be more effective these days.
aiwest420
2003-08-20, 04:02 PM
phoenix/striker/deci all do 25 armor and health dmg to any soft target..
Eliaas_Demens
2003-08-20, 04:05 PM
I have to disagree with you there. I'm almost positive they all do 50 vs soft targets. I've killed reinforced with Decimators before. It's almost as hard as scoring a kill with a Beamer.
Madcow
2003-08-20, 04:12 PM
Originally posted by Eliaas_Demens
I have to disagree with you there. I'm almost positive they all do 50 vs soft targets. I've killed reinforced with Decimators before. It's almost as hard as scoring a kill with a Beamer.
I've hit somebody directly with 2 Strikers and they didn't go down, always the chance they gobbled a medkit before the second one got to them but doubtful.
Eliaas_Demens
2003-08-20, 04:17 PM
Or a regen implant, or an imperfect aim, or any number of circumstances. But two decimators still kills an Infiltrator.
Happy lil Elf
2003-08-20, 04:19 PM
Oh yeah and where the hell did that even come from? We're talking about Heavy Assault weapons and all of a sudden you bring up Anti-vehicle weapons.
Ugh.
Saxywolf
2003-08-20, 04:26 PM
please check out
this post (http://boards.station.sony.com/ubb/planetside/Forum8/HTML/015023.html)
Happy lil' Elf, I'll double check... I'm pretty sure the armor dmg is correct. I have mixed up the dmg done with the armor left, but I doubt it very much in this case.
Sleepwalker, I don't expect them to do the same damage... you think the Lasher is easy to use? LOL
Against reinforced armor:
Decimator does 15/35
Lancer does 42/8
Striker does 15/35
I don't have data for the Phoenix...
Madcow
2003-08-20, 04:28 PM
I want to make sure I'm reading your stats correctly, because a few things don't make sense to me:
code:--------------------------------------------------------------------------------Gun ROF Clip 5m 20m dmg/clip dmg/5sec sustained fire (sec) fastest kill (sec)
JH 2.3 16 48/64 12/16 1792 1288 6.96 0.97
LS 3.6 20 21/8 18/8 580 522 5.56 2.39
MG 7.6 100 10/8 9/8 1800 684 13.16 1.83--------------------------------------------------------------------------------
It appears that the Jackhammer at near point blank does 48 health damage per shot, and fires 2.3 shots per second. It then states that the fastest kill is .97 seconds. Based on the stats it would appear to me that it would take 3 shots to actually get a kill, and that it would take over a second to fire 3 shots (1.3 secs?). Maybe wearing away your armor has something to do with it, but I'm not sure where 'fastest kill' comes from as we don't know what armor we're talking about.
From point blank range the Lasher does 21 health damage with a faster rate of fire (3.6 per second). Therefore it would take 5 Lasher shots, assuming direct hits, to take down a soft target. Based on the ROF you list, that should be 1.39 seconds. In other words, whoever fires first wins.
Once you move out to 20m, the story changes. Suddenly it appears to be 9 JH shots to take out a target (3.9 seconds) and 6 Lasher shots (again making a direct hit assumption that would be a near impossibility with the Lasher) which would take 1.67 seconds.
I don't even want to get into the MCG numbers as it assumes hits for each bullet which is just as impossible as hitting with each orb from 20m, but the MCG doesn't have the benefit of the lash.
Please let me know where my numbers are wrong, it's very possible I'm reading the posted numbers incorrectly because it's not completely clear. As it stands for me, it appears that the Lasher is just barely less powerful than the JH at close range and absolutely owns it further out. Not sure why that's worth complaining about.
00AgentDuck
2003-08-20, 04:37 PM
I'm pretty sure the phoenix does 25 health damage and 25 armor damage, well at least to agile. I've been shot at several times by it in agile. The funny time was when a guy tried to kill me with one and I had only a beamer as a gun. He missed me several times and when he did hit me I could easily just use a medkit. Now the thing which is really sad is if he tried to do that now I'm a medic/engineer so I can heal myself both armor and health, I got medkits, and if I got personnal sheild or advanced regen, it would be near impossible and he shouldn't waste his time. Oh and this is with my VS guy.
Saxywolf
2003-08-20, 05:09 PM
Madcow - VERY good point. the calc I'm (currently) using assumes damage is applied continuously.
at 20m the story change alot... it's who is stupid enough not to close the distance or get behind large cover or save ammo till situation changes (lasher anyway) or crouch or...
Intruder
2003-08-20, 05:45 PM
If were going to get into numbers, we should take into account alot more factors, like for example, cone of fire vs hit and miss ratio, time to kill vs ability to repair/heal, after all a weapon in a test environment usually never reflects the weapon in combat, Of course theres alot more factors in a kill to just how much damage and rate of fire.
But nice stats none the less..
Cease
2003-08-20, 09:56 PM
What am I missing here? This thread is apparently trying to say the Lasher sucks now. Yet the Lasher post-nerf does no less damage to RF armor than it did pre-nerf. Obviously grunt armor and Max/Vehicle armor are on different tables. All I am seeing here is that the damage dropoff is in, and that between 5-20m the Lasher is far superior than the other two HA weapons.
"uber" Lasher:
22/8 21/8 21/8
"nerfed" Lasher:
21/8 18/8 11/8
Good showing of the power the Lasher had at range before the nerf and that the nerf was needed.
Pyrrus
2003-08-20, 10:00 PM
I've yet to be killed by a heavy assualt weapon other than the jackhammer and chaingun since the nerf.
Cease
2003-08-20, 10:31 PM
Lemme guess, you're a Vanu player?
Katanaboy
2003-08-21, 03:01 AM
ow you walked right into that one, pyrrus.
Pyrrus
2003-08-21, 05:43 AM
Yes I play for VS and just stating the obvious. Before the latest nerf we actually had a heavy assualt weapon that earned the respect of the other empires. Now all they do is laugh at it. Which buy the way can help in sticky situations. Before they stop laughing at you for pointing it at them if you turn it around and hit them sharply with the blunt end you may get lucky and deliver a fatal blow to the head.
Eukament
2003-08-21, 06:38 AM
Lasher is difficult to use, since the balls have a pretty slow travelling time. Ive died to Cycler users in both Agile and Reinforced Armor several times because too many of the Orbs miss the target at close range. Best way to deal with a Lasher user is getting on their left or right and keeping that position. Its hell leading the Orbs when the enemy are very close.
So if you are very close to the Lasher user or pretty far away he isnt very hard to bring down. I get most of my Lasher kills at medium range. So save that surge, and use it wisely =)
shadowseed
2003-08-21, 06:46 AM
I have to disagree. The lasher is devistating indoors, as you can just paint the walls and dont need to score direct hits to splash damage your enemy, hell!, you dont even have to be able to see your target!.
The JH can be devistating, but you have to get real close to do any decent damage with it, and most of the time, you will need to reload before you can kill you opponent with it, which takes so long, you dead before you reload.
The most potent weapon i would say is the MG, with its high ROF and it large clip size more than make up for its lack of punch per round. It is also easy to spray your targets so you dont need such a great aim.
GeistX
2003-08-21, 10:14 AM
Originally posted by Eukament
Lasher is difficult to use, since the balls have a pretty slow travelling time...
So if you are very close to the Lasher user or pretty far away he isnt very hard to bring down. I get most of my Lasher kills at medium range. So save that surge, and use it wisely =)
I've found an effective tactic when going against a faster opponent is to close with them and then shoot their feet. Not as effective at hitting them dead on, but you have a better chance of doing at least some damage (i.e. lash) because you hit the orb near them, and remember there is no location based damage in PS, so a hit in the legs/feet do as much as against the head/torso.
Another tactic is to sucker them back into an ambush (if you can). I have noticed that a lot of people like to gang up on the lone Lasher user, so act panic and fire wildly to lure them into a false sense of confidence while backing up slowly over that hill, where members of your squad are waiting...
Even after the nerf the Lasher is still respectable up close and in closed rooms, or just trying to lodge someone out of hiding around a corner. Yes it is no longer as effective against MAXes, but taking the Lancer or getting a special assault cert helps with that.
Cease
2003-08-21, 12:02 PM
Yes I play for VS and just stating the obvious. Before the latest nerf we actually had a heavy assualt weapon that earned the respect of the other empires. Now all they do is laugh at it. Which buy the way can help in sticky situations. Before they stop laughing at you for pointing it at them if you turn it around and hit them sharply with the blunt end you may get lucky and deliver a fatal blow to the head.
Por fa fucking vor! Take a look at those numbers man. Under 20m the damage dropoff is VERY minimal. Even with its nerfed damaged at 20m it still does signifigantly more damage than the other two HA weapons. The ROF hasn't been changed, the clip size hasn't been changed, so its effectiveness for close quarters combat fighting has barely been changed! You said yourself BEFORE the nerf the weapon was respected. HA is for close quarters combat and in that regard the Lasher hasn't changed much at all.
I know it may seem like a lot of extra work to actually have to consider carrying a 2nd weapon around now for med range assault and killing maxes, but the other empires seem handle it pretty well.
Aegis
2003-08-21, 12:18 PM
Anyone who thinks the post nerf Lasher is uselsss is a real n00b.
Saxywolf
2003-08-21, 02:06 PM
Intruder, I'm working on getting more numbers, but even then you still have to consider some things as factors.
Cease, the lasher doesn't suck. It is merely disadvantaged by having severly less damage per clip.
Eukament, you're correct. It is a difficult weapon to use in the first place, made more so by the lack of ammo factor of safety.
shadowseed, why would you be painting all the walls and doors if you didn't see a atrget yet? There are too many doors and walls to be painting them all the time. Even if we did paint them, the reload is so long and often that you can easily surge in and kill the Lasher user.
shadowseed, why would the JH have to reload before killing most people? they get 16 shots, and 3 can kill.
GeistX, from what I can tell, shooting at the feet is pointless.
lashing only starts at 7m
lashes do not do splash damage on impact
<7m and it's hard to do enough damage (you have to dirctly hit to make a shot count at all)
>7m and you may not be doing enough damage (many shots will only be doing lash damage)
<I will definately be looking into this>
Cease, this started the thread:
I know they nerfed it and all, but did anyone bother to check to make sure it wasn't already nerfed vs Reinforced armor?!!!
Before we could use our lasher against MAXs and VEHs at most ranges. Now with less damage and damage degredation, it's not very effective at all in those situiations. Thus it was "respected" for being quite useful in many situations. Now that it has been reduced to being useful in only a few situations, it has become apparent that in those situations it is not up to snuff.
At minimum it needs more ammo per clip to give the Lasher user a factor of safety that the other HA weapons have always had.
Improve damage, speed, RoF, CoF you say? That would only make it a different weapon.
Improve lash damage, radius, or minimum distace for lashing? At best these are what you can play with. I have yet to test lashing so I cannot comment. I would bet non of you have as well. Therefore until that time, non of us are qualified to comment on lashing.
Madcow
2003-08-21, 02:19 PM
Originally posted by Saxywolf
At minimum it needs more ammo per clip to give the Lasher user a factor of safety that the other HA weapons have always had.
I don't even agree with that. Again, using the numbers that i listed in my post above you are talking about (best case scenario) from point blank range a JH user would use 19% of their ammo to kill and a Lasher user would use 25% (more, but certainly not unacceptable). From 20 meters a JH user would have to use 56% while a Lasher user would use 30%. It really all comes down to how you play it. The Lasher user is at a very slight disadvantage at point blank and a large advantage further out. As my other post showed, 9/100ths of a second isn't enough to say the JH has a large advantage over the Lasher close up. Whoever fires first wins. Would you say that you feel that JH is extremely powerful up close against reinforced? Why don't you feel the same about the Lasher?
Saxywolf
2003-08-21, 04:21 PM
At point blank nobody should be missing much at all. It's all about the mouse skills and movement.
At 0-7m where most indoor fights occur, the JH can hit easier. No leading, slight misses count, and you do not have to hold the target area under the reticule, more time can be focused on moving while moving the reticule to meet the target when the shot is taken.
Thus the JH user would never mean to start a fight at 20m. and if they did it's probobly a surger who will close that distance. It's the 7-20 meters where a Lasher would want to keep the fighting. But, even at this distance, with a large cof, and slow bullets, the decreased (so I've heard) lash many not be enough to counter those misses and thus cause a reload as the enemy finally gets to that sweet spot.
Madcow
2003-08-21, 04:41 PM
I consider within 5 m to be point blank. The size of the Lasher orbs will make it difficult to miss a target in front of you even with the drunk way those things fire. I really don't think the Lasher deserves any extra loving, it seems to be stabilizing right now. VS still has the most HA certifications out there, there's probably a reason for it.
Saxywolf
2003-08-21, 06:45 PM
I do not like the management / usability of the thread, but it has more traffic, and many good posts on this subject
http://boards.station.sony.com/ubb/planetside/Forum8/HTML/015023.html
or
HERE (http://boards.station.sony.com/ubb/planetside/Forum8/HTML/015023.html)
Doppler
2003-08-22, 12:04 PM
Saxy you can slice the data anyway you like but the Lasher is still a very respectable weapon for the HA class in any non long range outdoor engagement. Between no ammo switching, area affect damage and the ability to invalidate cover (splash) without actualy endangering your own people. Can a single guy chase off a vanguard with a lasher anymore? No, should they be able to? No, when was the last time you saw a JH user do effective damage to a magrider, i whould have to say never.
Pyrrus your weapon wasnt so much more respected prenerf as out and out hated and admitted it was sick. The no damage degredation basicly turned your HA intoa valid antvehicle weapon and a stellar max killer. I picked up HA just for lasher looting rights prenerf and droped it again soon after. The honest to god reason you dont see lasher much kiling you as a vanu is because A) your vanu, as a nc i'm not killed by the jackhammer much B) ammo issues. Its bad enough I need to kill someone and take their lasher for my locker but now I have to scrounge energy ammo as well. If you have a sweeper shotgun or a supressor you already have the ammo for the other empires weapons.
So what have you lost witht he post nerf lasher.
The ability to engage vehicles at any range.
Teh ability to engage down long corrdiors and kill just as fast as the JH at far superior range.
The ability to kill max's in a clip and change.
Cease
2003-08-22, 04:30 PM
Before we could use our lasher against MAXs and VEHs at most ranges. Now with less damage and damage degredation, it's not very effective at all in those situiations. Thus it was "respected" for being quite useful in many situations.
No it was "overpowered" for being quite useful in many situations.
The fact is the devs have a preverbial rock, paper, scissors sort of approach to the design of this game. The problem comes in when many play VS players confuse the "versatility" that the Vanu is supposed to have with they diversity that is essential to the design of the game. The common defense for the Lashers good Max killing capabilities was that fell under the "versatility" umbrella. But I'm of the opinion that wasn't the devs intention. And since the devs tested on the live servers and then made the nerf, that would seem to be a correct assumption. The "versatility" of the Lasher is probably the "lashing" that it does along with its normal damage. Like or not, that is what the Vanu weapon can do that the other empires HA can't.
This game is a team based game that tries to put some emphasis on strategy and tactics. Its the reason players have a limited amount of certifications. Its the reason most weapon classes fill a certain "role". It forces squads to bring a diverse certification pool to a battle -- vehicle certs, HA cert, Max certs, AV certs, support certs. The teamwork part of the game comes into play when a squad uses this diversity to accomplish the goal.
Vanu was using the Lasher for the All in One weapon and therefore losing their diversity. And here is a small by-product to that lack of diversity that benefits the Vanu -- cert points. Vanu didn't cert in AV because the Laser was damn good at AV. That's 3 cert points you can spend elsewhere.
And since you didn't need to carry an AV weapon, around then is Reinforced really all that needed? Maybe -- maybe not. Possible 3 more cert points there as well.
If the devs didn't want diverse squads then there would be no limitations to BR and certifications one can have.
Saxywolf
2003-08-22, 05:27 PM
Doppler, non-long range meaning...? I now have more detailed data. Check out the link I posted to the other thread. I never said it was too powerful against MAXs or VEHs. Yes, it's true. no we can't take on a max from a distance anymore. Maybe now you'll learn to use the NC AI MAX (which has a better dmg range then the JH, but not as good close up).
We have ammo issues when using the Lasher, Not long term, but with each clip. I'm saying this fact has been overlooked preciously because it was so relatively devastaing in so many situations. Most of the other stats are there to say this is even, this is even, this is where the gun shines, this is even...
Cease, "Respected" was in response to the "Respect" posted by another. The lashing is fairly pathetic (see stats at the link in above post).
Now that our weapon isn't as diverse, what hole or role do you see it filling in our weaponry?
What I'm after is more ammo per clip. Further investigations may or may not increase that.
Cease
2003-08-22, 05:39 PM
Now that our weapon isn't as diverse, what hole or role do you see it filling in our weaponry?
The same as the other empires Heavy Assault -- killing enemy grunts quickly. Which the Lasher does just as good as the Jackhammer and better than the MCG.
Saxywolf
2003-08-22, 05:50 PM
and in this "role" I believe we need more ammo per clip. Will this change the time it takes to kill? no. Will it change the damage done to ppl, MAXs, or VEHS? no.
Harps
2003-08-23, 02:35 AM
Originally posted by Pyrrus
I've yet to be killed by a heavy assualt weapon other than the jackhammer and chaingun since the nerf.
I must say pyrrus you are a moron .. i pretty much play vanu all the time now and i see no difference against inf since the nerf so stop your bitching you started 2 threads on how we were "knocked back to the stoneage" Please do the VS a favor and switch empires
http://www.ebaumsworld.com/forumfun/newbie3.jpg
Saxywolf
2003-08-23, 04:39 AM
Harps, I hope he realizes what he said sounded intuitively stupid when you know that he's VS. I think he meant in comparison to when he was getting killed alot by Lashers.
oh, I have no idea what you mean by inf. Do you mean infiltrators? then whats that got to do with anything...
Hehe... thats probobly a very funny pic but I don't know that other guy. At least I know the guy in the foreground.
Caspertoo
2003-08-23, 09:08 AM
Oh stop with the bitching and moaning about the lasher, I don't see you picking up a MCG hmm? I hate the VS people posting their whiney little messages "oh we had respect BEFORE the lasher was nerfed" no idiots you didn't have repsect you just had an overpowered weapon, far more than the others, LOL at least now the JH is better up close.
My point is the JH and Lasher are far better than the MCG, they are better up close, will kill faster in their "ideal" range, and use less ammo to do so.
BUT you don't see the TR posting every 5 minutes whining about how the MCG sucks ass do you?
:mad:
Pyrrus I have to say your an asshat. "I haven't been killed by a heavy assault weapon other than the MCG or JH since the nerf". Being that your VANU your just a regular old asshat.
Harps
2003-08-23, 12:34 PM
yah sorry about the inf .. i guess i played battlefield 1942 to long, I mean infantry
WritheNC
2003-08-23, 01:15 PM
The Lasher is fine.
I went on a good number of killing sprees with that thing.
EDIT: Last night it was.
Course, I played a Soldier in TFC hardcore, so timing shots is cake for me.
Saxywolf
2003-08-23, 02:07 PM
Caspertoo, calling us names for complaining and then complaining about your weapon does noone any good. You also don't seem to understand most of what has been posted. please read it, and think about it. Don't forget to check the other thread out that I linked to.
Please just STOP commenting on Pyrrus post. Enough already.
Harps, there should be no difference in the weapons. They menat only that less of the enemy is using the Lasher. I can't comment on this as I'm not them.
WritheNC, you seem to be quite a skilled killer. You also probobly know what the other person is thinking alot (even if you didn't know you did). Thats exactly what the Lasher needs to be effective. Thats the problem...
noxious
2003-08-23, 11:36 PM
I don't see what the problem is. Dear god people will always whine I swear. I have no trouble killing with the lasher. I have no trouble managing my clip. As far as the three HAs go. The MCG takes a while to kill, but has the clip to get you through multiple targets, the Lasher hits hard and fast but you're forced to reload after 1, 2 kills tops. And the JH bridges the gap. If you're actually concentrating (which most people do not do, most of the time, myself included) on your aim, you should be able to drop two targets before reloading indoors.
Flammey
2003-08-23, 11:54 PM
Okay, I really don't see what the problem is. I don't exactly get killed regularily by any of the three HA weapons. I mean, I do get killed, but after playing for a few weeks, and seeing how things work in game, I sort of now know how to counter all three HA weapons. The only exception in Lasher, as I hardly ever go up against it, being as it's my side's weapon. But enemy does pick it up, from time to time. all 3 HA weapons are anti Infantry, and all are just as deadly as the other at short range. The only problems I see is that the JH shouldn't be used past medium range, and the Lasher should never be used for long range. Usually, by the time your shots get there, the target has moved. Only the MCG is good for all ranges. But then, I've only used it once, and it was on a Reaver, so I really can't comment on how good it kills at long range. All I know is that it doesn't kill me anymore at long range, but that's thanks to my armor, med kits, and frag nade throwing skills. I'm not bitching about any of the HA weapons. And I'll still use the Lasher. I kill plenty with it, Infantry and MAX's, nerf or not.
Flammey - Emerald
"...and three is the number thou shalt count, and the number thou shalt count is three."
"Spamming the universe since the dawn of religion.":spam:
Cease
2003-08-24, 02:00 AM
Saxy is saying the Lasher needs a bigger clipsize(who said size doesnt matter!?), but that message isn't entirely clear in her initial post. At least it wasn't for me.
I can see her point in that regard. I wouldn't want it over 30 rounds tho.
WritheNC
2003-08-24, 04:21 AM
When I use the Lasher, I put 2-3 shots just off center of someone, to "encourage" them to move in a certain direction. Of course, the next 5-7 shots are going to be where I wanted them to move.
I suppose a 24 round clip wouldn't really throw anything out of balance. Or make it a 25 even so that 2 reloads is one box of ammo.
If you aren't in a tower or indoors, and there are 3 people and you have a lasher, you're likely going to have to reload. Or die. I die a lot outside with the thing, but not much indoors.
Of course then there is the argument that outdoor field combat is not what HA is for, and I tend to agree with that.
So here's the problem I see:
A 20+ round clip is a grave threat indoors, and would probably be imbalanced, but the same clip size outdoors probably isn't going to change much.
The lasher is much better than it was though. I'm more worried about the Pulsar and Beamer right now.
Flammey
2003-08-25, 12:34 AM
Originally posted by WritheNC
I'm more worried about the Pulsar and Beamer right now.
I would be. Out in the open, a Pulsar can kick some serious @ss, Medium, and short range. It only loses out long range, and hitting small targets. I took out a Pounder MAX this morning with the pulsar, close range, standing in front of him, except I was on a big rock, and about two feet back. I think his shots were hitting the edge of the rock and bouncing over me. It was a fun MAX hunting experiance. He However, was probably sooo pissed off, being as he just HARTed in. Oh well, no fun for him, plenty for me.
Flammey - Emerald
"MAX hunting since the turn of the empire."
WritheNC
2003-08-25, 12:59 AM
It only loses out long range, and hitting small targets.
That's the problem. If your MA weapon can't be your most versatile weapon, especially at long ranges, what do you have? If they change AV and Lancer does less damage to infantry(that's only a worst-case-scenario speculation), I'd really like to know what the VS have to use against infantry in medium to long range skirmishes(besides a magrider or thresher).
I'm still a die-hard NC, but I really like the fact that the game is a 3-way war, and I think the pulsar's damage degradation is a serious drawback. I think less damage up close, then reduce damage degradation so it has more shot power at distance is a good idea.
If they did adjust the pulsar and beamer a bit more, there would probably be more VS grunts and not as many Magriders...and everyone would be happy by that, huh? :D
noxious
2003-08-25, 09:30 PM
Everyone would just whine for a pulsar nerf. It's inevidible. No one will ever be happy and it's sad.
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