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View Full Version : Repairs, mines, and more


CrazyJoker
2003-01-08, 12:58 PM
I haven't noticed any of these topics covered previously but I figured they're all small enough to cram into one post.

My first concern is about repair bays. In BF1942 the devs set-up repair bays that were right next to if not in the middle of important bases. The smartest and cheapest tank drivers eventually figured out that you could camp on the repair areas and your chances of getting killed were very very low. I'm wondering if the devs have mentioned how repair bases will be set-up.

If an engineer is repairing something can they remain cloaked or is it similar to firing a gun; Once you're doing any sort of action other than walking you lose your cloaked status?

Lastly I was wondering, if you have whatever cert allows for minelaying can you also be a minesweeper? I haven't read anything about being able to deactivate opposing empires' mines but I'm sure there is some sort of system set-up to do so.

Except the first one these aren't major concerns just simple curiosity on my part.

Incompetent
2003-01-08, 01:18 PM
Noone knows anything about base layout at this point, so i can't help you there, you can just bypass someone sitting on a repair pad anyway, if there even are repair pads.

Engineering tools take up a rifle holster, so cloakers can't even use them.

The combat engineering certs allow you to use Nano Applicators and BANKs for repairs, ACEs, which fill the role of deployable turret, motion sensor, remote charge and mine, and a mine sweeping grenadish item.

xuur
2003-01-08, 01:30 PM
heh, I always loved the repair campers in bf1942. I would make it my mission to prove their tactics as flawed as their sense of honor and fair play.

they're not as hard to defeat as you would at first think. I'll be willing to bet that for the truly creative engineer, things along those lines will be 'fixable', even if you have to use just as dishonorable a tactic as was used against you.

Sputty
2003-01-08, 01:35 PM
I hope PS wil address Tank camping...Hiding inside a cloed structure athat loows you to fire with little chance of being hit form air attacks and any groud attack is quickly stopped. I think PS will address this though. And on Al Almene...forget the name of that map I'm talking about, often going the AA guns can take out the tanks on their way to the hangar..They don't even know it's an AA gun normally :)

Kyonye
2003-01-08, 01:38 PM
now you said that their making a somewhat kind of minesweeping grenade. are they making a specific one for getting rid of mines or can you use frag grenades to get rid of them also. logic states that if something blows up it doesn't blow up only in one spot, it spreads in a 360 degree manner. just wondering.:nazi:

Sputty
2003-01-08, 01:40 PM
Heh, not sure of that myslef. I think the normal frag grenade could do it but I'm not sure. I haven't head abotu any other grenades(except the plasma)

Kyonye
2003-01-08, 02:23 PM
the three grenade types are Frag, electrical, and plasma.
frag being used to hurt enemies with shrapnel, plasma to hurt enemies with heat, and eletrical to screw up electrical systems (i.e. radar, etc.).:nazi:

Warborn
2003-01-08, 02:55 PM
My first concern is about repair bays. In BF1942 the devs set-up repair bays that were right next to if not in the middle of important bases. The smartest and cheapest tank drivers eventually figured out that you could camp on the repair areas and your chances of getting killed were very very low. I'm wondering if the devs have mentioned how repair bases will be set-up.

I don't believe there are repair bays. If I'm not mistaken, all repairs are done by Engineers.


If an engineer is repairing something can they remain cloaked or is it similar to firing a gun; Once you're doing any sort of action other than walking you lose your cloaked status?

Most Engineers won't be wearing an Infiltration Suit. Why? Worst armor in the game, very limited inventory space, and low offensive potential. The effective Engineer would likely opt for more inventory space, better armor, and a rifle weapon instead. There may be rare situations where an I.S. would be genuinely more effective, but I doubt it.

And to answer the question, nobody knows, but I'd imagine they become uncloaked when doing that sort of thing.


Lastly I was wondering, if you have whatever cert allows for minelaying can you also be a minesweeper? I haven't read anything about being able to deactivate opposing empires' mines but I'm sure there is some sort of system set-up to do so.

One would hope. You are a Combat Engineer, after all.

Hamma
2003-01-08, 05:57 PM
There are not any repair bays - and camping with a tank is gonna be hard. as well hehe

Sputty
2003-01-08, 05:59 PM
Good, so engineers will be really required on long tank or any vehicle battles.

Guardian AngeL
2003-01-11, 02:14 AM
Yeah! no tank campers! ...i hope

Revolution
2003-01-11, 04:51 AM
What about TKing your own guys accidently running em over with the anti camper tank driver?

Guardian AngeL
2003-01-11, 08:58 AM
Go here (http://http://www.planetside-universe.com/content.php?p=sdGrief) for information about the Grief System