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View Full Version : Well.. Nobody wants to leave a cert behind .. right?..


DaCh3at
2003-08-25, 06:03 PM
Ok, I am currently a br 14 and I am about to be br15 with about .62% to go ..and i was wondering what i should learn next...

Here are my thoughts::brow:

1. Right now i am certified for Engineering, Combat Engineering,Special Assault,Reinforced ExoSuit, and Heavy Assault.

2. So when i get br15 i am going to have an extra cert to play with..So i was wondering what you guys think i should get..Right now i have been playing with combat engineering for about a week, and i don't think it is my play style.. but i might have some certs you guys should consider...

- i was a adv. medic which i loved, and since i sold it i have been dieing and not helping as many people as i liked.. when i sold adv. med for medical i thought i didn't need the advanced because everyone always respawns as fast as possible likes it a damn unreal tourney or something:mad:
-but on another note.. i like all the maxes, and reg. med is ok with me , and i am thinking about getting a mos.. and i have also been toying around getting sniping back.. (that was the shiat)... oh and you can never forget about the soldiers ultimate tool.. the hacking one (REK for short). :brow:
- so that's my delema.... if anyone has any insite i would love to hear it . :D

i hate having to switch out certs everyday..

oh and i have also been thinking about selling heavy assult,,, well because i kinda think that the sweeper is just as good or if not better...


well I'll take any help i can get thanks...

Lets go:father: :rofl:

Incompetent
2003-08-25, 06:35 PM
My advice, once you hit 15 drop HA, all HA weapons are llama guns anyway, and pick up adv medical. Having adv. medical/combat engy makes you invaluable in a squad since you can keep everyone in fighting condition, get them back into the fight faster (with adv med) and help hold the spawnpoints even when your up at the front (with your mines and spitfires.)

Then if you still don't like it drop you CE and pick up either a Harrasser or AMS, then once you hit sixteen you can drop whichever one you picked and get back your sniping cert, maybe a scattercannon or a Mosquito. If you go with sniping engy/medical is great, because you can just duck behind a rock and heal yourself up. This lets you snipe until your out of ammo alot of times unlike alot of snipers, which i can ohk alot of times because they don't withdraw when they are wounded. If you go Scattercannon the engy or medical certs won't help you much alot of the time, but can still come in handy alot of the time because you can help keep the spawn in fighting condition while waiting on the timer, especially if you kept CE and dropped something else, like ADV med.

As far as the Skeeter that thing is fun as hell to fly, Brutal against infantryman and invaluable because of it's sensors. Hope this helps some.

Just for the record my certs are: CE, Adv Medical, Spec Assault, Sniping, MA, Reinforced and Harrasser.

DaCh3at
2003-08-25, 08:45 PM
Thanx alot man.. i have been trying to figure this out for a few days. But anyways i'm supposed to be getting some parts for a new computer.. my old one is the SUX0S.. back on the point, i am finally going to get in to Planetside side hardcore.:D

And if i can i have been thinking of making a Tr character on emerald but that would feel weird helping out one team one day and a different a different day.. well if you know what i mean.. thanx.

Vis Armata
2003-08-26, 11:33 AM
Deliverers are great, 3-cert point transportation. It's fast, reasonably armored, and doesn't require a tech plant. Plus, they're becoming very handy for LLU runs.

ZEU5
2003-08-26, 01:52 PM
One of the weaknesses that I have noticed since I switched over to NC is the lack of combat engineers. I agree, many times with the NC's fast paced style of blitzkrieg, CE does very little good. But there have been many cases (Friday night for example) when adequate prep of towers and bases would have slowed or kept us from getting overrun by the Vanu hord. If we would have had just 5 CE's laying mines (that's 100 mines)...the magmowers would have been destroyed before they inflicted heavy damage.

On a final note, I'm not suggesting we turn into the TR...mining and spitfiring the towers and hunkering down in the tower for the night...just someone...please put a mine in front of each door and a spitfire on each side. As both a cloaker and combat engineer, I can tell you...it does alot to keep the cloakers from just running up in the tower and stealing it right out from under your nose.

DaCh3at
2003-08-26, 03:27 PM
From what i know..( which isn't all that much) all clockers caried at least 1 jammer even if that only allowed them 3 mines or a pistal w/ two 30round clips.. So even if we did do the door i am sure the clocker would get in.. but on the other hand if we put turrets up we would have a whole hella better chance than w/out.:thumbsup: :dance: :dance:

ZEU5
2003-08-27, 12:19 PM
Some do...and some don't (carry jammer grenades). You forgot the Rek...one less slot. The mine outside the door is very audible when it explodes...and lets everone in and around a tower know that the cloaker is near. If he doesn't use it on that mine...he'll use it on who ever is guarding the CC...disabling their darklight.

As a TR on emerald, I had close to 3000 kills...2500 were NC. More than half of those were from mines.

321
2003-08-29, 03:46 PM
My advice would be to drop SA and get a 3 cert vehicle like the Mosquito, Galaxy, Liberator, or Enforcer.