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Strygun
2003-08-26, 10:16 PM
http://www.planetside-universe.com/index.php?newsid=536

Lise
2003-08-26, 10:28 PM
8. Respawning at a facility will no longer drain NTU's from the facility's silo.

OMGzors. Another change from waaaaay out in left field. Where'd this come from?

321
2003-08-26, 10:43 PM
Patch sounds good. Not a lot of new stuff but it what they will change sounds good.

00AgentDuck
2003-08-26, 10:44 PM
They say pressing alt+r won't cause the vechicle to drift, what does alt+r do anyway?

Flammey
2003-08-26, 10:50 PM
Turns the dials on your radio.

aiwest420
2003-08-26, 10:52 PM
alt-r levels the flight patch in an aircraft, but it sort of drift's towards left/right.

spawning takes TONS of ntu's from a base in a huge battle, so removing spawning ntu will help out base defense ALOT.

00AgentDuck
2003-08-26, 10:57 PM
Yeah I agree, I have seen way to many bases go neutral because of the number of people that spawn. But wouldn't the respawn technology take some kind of power such as NTU's? Oh wait, I'm trying to make sense of a game that has no sense to it, but hey I like games that make no sense.

aiwest420
2003-08-26, 11:03 PM
double post...oops

WritheNC
2003-08-26, 11:52 PM
8. Respawning at a facility will no longer drain NTU's from the facility's silo.

That's a better idea than giving towers energy silos.

Now if you want that cap, attackers better have their s*** together. Make runs for the generator and spawn tubes and destroy them and all that jazz.

Happy lil Elf
2003-08-27, 01:12 AM
Best idea for base defense I've heard yet. With how fragile ANTs are having a few on hand wasn't really all that realistic and I can't tell you how many great fights over a base died because people would not spawn at the AMSs in the courtyard and instead spawned in the base.

WritheNC
2003-08-27, 01:21 AM
True. I'd still want an AMS in the cy if at all possible. That 30 seconds it takes for everyone to run up the steps is crucial if the enemy is being kept at bay outside.

Eukament
2003-08-27, 06:35 AM
The NTU stuff is a good change, Ive yet to be in a medium zerg (we all know how the huge zerg moves, obliterating everything in its path) that cannot take the base. It all usually ends when the base goes neutral, some minor problems with all the AMS' around the base, but they fall quickly enough (usually). Now that the base do not drain so extremely quickly during a huge fight, defence will actually have a chance. Though I have a feeling that a zerg never gives up anyway. But this will give the defenders the oppertunity to defend easier. The question now is will people actually defend the generator now? Its so easy to get into the generator room allready because of the backdoor.

Good patch :)

Piith
2003-08-27, 07:21 AM
1. Drivers will gain control of vehicles coming off the creation pad sooner.
2. Air vehicles will move off of the vehicle creation pad quicker.



those were needed,
now where is the one " Jacked vehicals now can been driven by the jacker, even tho he does not have the cert"
:devilwink

STEALTHKILLER
2003-08-27, 08:17 AM
Originally posted by 00AgentDuck
Yeah I agree, I have seen way to many bases go neutral because of the number of people that spawn. But wouldn't the respawn technology take some kind of power such as NTU's? Oh wait, I'm trying to make sense of a game that has no sense to it, but hey I like games that make no sense.
:vssucks: :trsucks: :ncrocks:
:eek: :confused: :huh: :jawdrop: :O_O:

Piith
2003-08-27, 09:44 AM
sweet, you do get control faster :groovy:

Doppler
2003-08-27, 11:36 AM
Originally posted by Piith
those were needed,
now where is the one " Jacked vehicals now can been driven by the jacker, even tho he does not have the cert"
:devilwink

Lets think about that for a second, you want, what 31 points worth of certs for two points on hacking, yea okay. Sorry amigo I really doubt that's gonna happen.

In other news....

Yay for defense! We all know how frustrating it is to fight hard over a base and loose it through quick NTU loss in a battle, going from 100% power to 0% in 20 Mins is nuts

ThEOnLyOnE
2003-08-27, 12:23 PM
WHAT ABOUT THE SILOS FOR TOWERS...
I WANT POINTS FOR THOSE 1/2 to hour battles on them towers..!!!!

Drinky
2003-08-27, 02:13 PM
Lets think about that for a second, you want, what 31 points worth of certs for two points on hacking, yea okay. Sorry amigo I really doubt that's gonna happen.

Yr right its not going to happen.

But a counter balence poped into my head so here it is. They could monkeywrench the controls. Like differant quirks for each vehicle, that way if you really needed to you could use a hacked vehicle that you didnt have the cert for, but youd have to deal with it arbitrarily breaking or pulling one way or the other or accelerating to 200 kph for no apperant reason.

It would be funny anyway, lotta folks could get run over.

Endless
2003-08-27, 09:22 PM
Damn, now I have to watch out for spitfires again...

Knuckles
2003-08-28, 03:24 AM
Damn, now I have to watch out for spitfires again... No You don't. They are still firing in the wrong direction. I think the cause, that they go nuts, is when an airplane does a fly by. Then they start firing about 90 degrees off.

Needless to say, I am not that confident in the devs/programmers anymore.