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Jagd
2003-08-30, 01:09 PM
Post here some ideal combos to give lower level characters a specific role. I'm considering starting a new outfit, and think it'd be a neat idea to give out promotions to players maintaining any one of these "preferred cert combos".

Combat Medic
Advanced Medical, Engineering (8 pts)

Transportation Corps
Any 3 of these vehicles: Galaxy, AMS, Sunderer or Deliverer (8-9 pts)

Heavy Infantry
Any 3 from: MAX armor, Heavy Assault or Special Assault. (8-10pts)

Armored Corps
Prowler/Vanguard/Magrider, Lightning and Engineering (9 pts)

Flight Wings
Any 3 air vehicles. (9-10 pts)

Intelligence Officer
Advanced Hacking, Combat Engineering (10 pts)

Mobile Infantry (the getaway driver)
Advanced Hacking, Marauder/Enforcer/Thresher and Harasser (10 pts)

The combos are set up the way the are (with what may appear to redundant vehicles) to guarantee that the player will be able to fullfill their specific role as often as possible. Ie: Tech plant or not, our getaway driver will always be able to grab a fast ride for the LLU carrier.

By getting outfit mates to use these combos as the basis for their characters, squad leaders will have a much better time getting their battle plans happening because they could just say "ok we need a combat medic and an intelligence officer to meet up with a mobile infantry grunt at wp2, take a marauder and go for the llu. i need 2 from our tranpost corps to set up an ams and a sunderer as a roadblock at wp3 to protect their escape."

Thoughts? Any other combinations you can think of?
-Jagd

Slice
2003-08-30, 01:16 PM
Stealth Medic
Infiltration Suit, Adv Med [7 points]

Stealth CE
Infiltration Suit, Combat Engineering [7 points]


Stealth Attacker
Infiltration Suit, Any MAX, Adv Hack [9-10 points]

Nimbus
2003-08-30, 01:26 PM
How about the spies/snipers/hackers?

I like this idea. So far all the battles I've been in were just, everybody do your thing and hope we win.
It would be nice if there was some kind of organization to battles. I'm not sure what works but I'm sure some kind of tactic other than zerg would make things run smoother.
Having people with specified roles would make it a lot easier. You could tell each person/group what you want them to do.

Flammey
2003-08-30, 10:57 PM
Base Killer - The Ability to go anywhere in the world, and steal a base.

Certs- Atv or Harasser or AMS - 2 points, Reason, to give access to the ANT, which is what is really needed.

- Medium assault is minimum neccessary, as the Punisher with an HE payload is needed. - 2 points.

- Anti Vehicle or Special Assault make this go faster, but not neccessary - 3 points if added.

- Engineering is an absolute must, much like the ANT. - 3 certs.

Total points, 7 - 10 certs.

Purpose ? Take ANT from any friendly base, take it and fill it. Drive ANT to any location you want. (Low NTU locations are best, as they take the least time to deplete.) Drive ANT to tower closest to base. Hack tower to your side, your going to need it.
Hide ANT somewhere out of the way for later. Get your High Explosive setup, weither the Punisher, Thumper, or Anti Vehicle weapon, go to base, and Kill the Generator. Walk around the base, killing Terminals, Spawn Tubes, Medical terminals, and Turrets, until NTU's are depleted. Hack the base, go get ANT, and fill base. Repair everything you damaged. Voila', if enemy doesn't show, the base is yours. However, the only Exp you'll get is from the ANT fill. Which is probably about 1000 exp.

Ghost06
2003-08-30, 11:33 PM
I don't your help -

Reinforced : 3 certs
medium as. : 2 certs
Adv. hacking : 5 certs
AMS : 2 certs

12 cert points in all.

EDIT: your AV is a Punisher with all rocklet ammo :p

Flammey
2003-08-30, 11:53 PM
Uh, no, my AV is a Lancer.

Caspertoo
2003-08-31, 12:43 AM
I don't support the adv medic, i feel it doesn't do much and you never can know if your gonna get revived or not so 99% just choose a respawn point.

Best newbie combos....

Adv engineer..... 5 cert points. Mines and spit turrets are essential for the capture and holding of a tower or base. You can also repair turrets and max's as well as other grunts armor.

If you get BR 5 you can then get medium assault. Good combo of personal firepower and helpfulness.


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Another good one is transport. Any squad needs that.